如何在JavaScript中创建命名空间,使我的对象和函数不被其他同名对象和函数覆盖?我使用了以下方法:

if (Foo == null || typeof(Foo) != "object") { var Foo = new Object();}

有没有更优雅或更简洁的方式来做到这一点?


当前回答

您可以声明一个简单的函数来提供名称空间。

function namespace(namespace) {
    var object = this, tokens = namespace.split("."), token;

    while (tokens.length > 0) {
        token = tokens.shift();

        if (typeof object[token] === "undefined") {
            object[token] = {};
        }

        object = object[token];
    }

    return object;
}

// Usage example
namespace("foo.bar").baz = "I'm a value!";

其他回答

如果使用Makefile,您可以这样做。

// prelude.hjs
billy = new (
    function moduleWrapper () {
    const exports = this;

// postlude.hjs
return exports;
})();

// someinternalfile.js
function bob () { console.log('hi'); }
exports.bob = bob;

// clientfile.js
billy.bob();

当我写到1000行左右时,我更喜欢使用Makefile,因为我可以通过删除Makefile中的一行来有效地注释掉大量代码。这样就很容易摆弄东西了。此外,使用这种技术,名称空间只在开头出现一次,因此很容易更改,并且不必在库代码中不断重复它。

当使用makefile时,在浏览器中进行实时开发的shell脚本:

while (true); do make; sleep 1; done

将此添加为make任务“go”,您可以“make go”以在编写代码时保持构建的更新。

我喜欢这个:

var yourNamespace = {

    foo: function() {
    },

    bar: function() {
    }
};

...

yourNamespace.foo();

我使用在企业jQuery网站上找到的方法:

下面是他们的例子,展示了如何声明私有和公共属性和函数。一切都是作为一个自动执行的匿名函数完成的。

(function( skillet, $, undefined ) {
    //Private Property
    var isHot = true;

    //Public Property
    skillet.ingredient = "Bacon Strips";

    //Public Method
    skillet.fry = function() {
        var oliveOil;

        addItem( "\t\n Butter \n\t" );
        addItem( oliveOil );
        console.log( "Frying " + skillet.ingredient );
    };

    //Private Method
    function addItem( item ) {
        if ( item !== undefined ) {
            console.log( "Adding " + $.trim(item) );
        }
    }
}( window.skillet = window.skillet || {}, jQuery ));

如果你想访问某个公共成员你只需输入skillet。fry()或skillet。配料。

真正酷的是,现在可以使用完全相同的语法扩展名称空间。

//Adding new Functionality to the skillet
(function( skillet, $, undefined ) {
    //Private Property
    var amountOfGrease = "1 Cup";

    //Public Method
    skillet.toString = function() {
        console.log( skillet.quantity + " " +
                     skillet.ingredient + " & " +
                     amountOfGrease + " of Grease" );
        console.log( isHot ? "Hot" : "Cold" );
    };
}( window.skillet = window.skillet || {}, jQuery ));

第三个未定义的参数

The third, undefined argument is the source of the variable of value undefined. I'm not sure if it's still relevant today, but while working with older browsers / JavaScript standards (ecmascript 5, javascript < 1.8.5 ~ firefox 4), the global-scope variable undefined is writable, so anyone could rewrite its value. The third argument (when not passed a value) creates a variable named undefined which is scoped to the namespace/function. Because no value was passed when you created the name space, it defaults to the value undefined.

我使用这种方法:

var myNamespace = {}
myNamespace._construct = function()
{
    var staticVariable = "This is available to all functions created here"

    function MyClass()
    {
       // Depending on the class, we may build all the classes here
       this.publicMethod = function()
       {
          //Do stuff
       }
    }

    // Alternatively, we may use a prototype.
    MyClass.prototype.altPublicMethod = function()
    {
        //Do stuff
    }

    function privateStuff()
    {
    }

    function publicStuff()
    {
       // Code that may call other public and private functions
    }

    // List of things to place publically
    this.publicStuff = publicStuff
    this.MyClass = MyClass
}
myNamespace._construct()

// The following may or may not be in another file
myNamespace.subName = {}
myNamespace.subName._construct = function()
{
   // Build namespace
}
myNamespace.subName._construct()

外部代码可以是:

var myClass = new myNamespace.MyClass();
var myOtherClass = new myNamepace.subName.SomeOtherClass();
myNamespace.subName.publicOtherStuff(someParameter);

ES6 Modules命名空间导入

// circle.js
export { name, draw, reportArea, reportPerimeter };
// main.js
import * as Circle from './modules/circle.js';

// draw a circle
let circle1 = Circle.draw(myCanvas.ctx, 75, 200, 100, 'green');
Circle.reportArea(circle1.radius, reportList);
Circle.reportPerimeter(circle1.radius, reportList);

这将获取Circle .js中所有可用的导出,并使它们作为对象Circle的成员可用,有效地为其提供了自己的名称空间。