我只是在修改c#深度的第4章,它涉及到可空类型,我增加了一个关于使用“as”操作符的章节,它允许你这样写:

object o = ...;
int? x = o as int?;
if (x.HasValue)
{
    ... // Use x.Value in here
}

我认为这真的很整洁,它可以比c# 1的等效方法提高性能,使用“is”后面加强制转换——毕竟,这样我们只需要要求进行一次动态类型检查,然后进行简单的值检查。

This appears not to be the case, however. I've included a sample test app below, which basically sums all the integers within an object array - but the array contains a lot of null references and string references as well as boxed integers. The benchmark measures the code you'd have to use in C# 1, the code using the "as" operator, and just for kicks a LINQ solution. To my astonishment, the C# 1 code is 20 times faster in this case - and even the LINQ code (which I'd have expected to be slower, given the iterators involved) beats the "as" code.

对于可空类型的isinst的。net实现真的很慢吗?是额外的开箱。是什么导致了这个问题?还有其他解释吗?目前,我觉得我必须在对性能敏感的情况下使用此功能时提出警告……

结果:

演员:10000000:121 As: 10000000: 2211 Linq: 10000000: 2143

代码:

using System;
using System.Diagnostics;
using System.Linq;

class Test
{
    const int Size = 30000000;

    static void Main()
    {
        object[] values = new object[Size];
        for (int i = 0; i < Size - 2; i += 3)
        {
            values[i] = null;
            values[i+1] = "";
            values[i+2] = 1;
        }

        FindSumWithCast(values);
        FindSumWithAs(values);
        FindSumWithLinq(values);
    }

    static void FindSumWithCast(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {
            if (o is int)
            {
                int x = (int) o;
                sum += x;
            }
        }
        sw.Stop();
        Console.WriteLine("Cast: {0} : {1}", sum, 
                          (long) sw.ElapsedMilliseconds);
    }

    static void FindSumWithAs(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {
            int? x = o as int?;
            if (x.HasValue)
            {
                sum += x.Value;
            }
        }
        sw.Stop();
        Console.WriteLine("As: {0} : {1}", sum, 
                          (long) sw.ElapsedMilliseconds);
    }

    static void FindSumWithLinq(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = values.OfType<int>().Sum();
        sw.Stop();
        Console.WriteLine("LINQ: {0} : {1}", sum, 
                          (long) sw.ElapsedMilliseconds);
    }
}

当前回答

进一步分析:

using System;
using System.Diagnostics;

class Program
{
    const int Size = 30000000;

    static void Main(string[] args)
    {
        object[] values = new object[Size];
        for (int i = 0; i < Size - 2; i += 3)
        {
            values[i] = null;
            values[i + 1] = "";
            values[i + 2] = 1;
        }

        FindSumWithIsThenCast(values);

        FindSumWithAsThenHasThenValue(values);
        FindSumWithAsThenHasThenCast(values);

        FindSumWithManualAs(values);
        FindSumWithAsThenManualHasThenValue(values);



        Console.ReadLine();
    }

    static void FindSumWithIsThenCast(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {
            if (o is int)
            {
                int x = (int)o;
                sum += x;
            }
        }
        sw.Stop();
        Console.WriteLine("Is then Cast: {0} : {1}", sum,
                            (long)sw.ElapsedMilliseconds);
    }

    static void FindSumWithAsThenHasThenValue(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {
            int? x = o as int?;

            if (x.HasValue)
            {
                sum += x.Value;
            }
        }
        sw.Stop();
        Console.WriteLine("As then Has then Value: {0} : {1}", sum,
                            (long)sw.ElapsedMilliseconds);
    }

    static void FindSumWithAsThenHasThenCast(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {
            int? x = o as int?;

            if (x.HasValue)
            {
                sum += (int)o;
            }
        }
        sw.Stop();
        Console.WriteLine("As then Has then Cast: {0} : {1}", sum,
                            (long)sw.ElapsedMilliseconds);
    }

    static void FindSumWithManualAs(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {
            bool hasValue = o is int;
            int x = hasValue ? (int)o : 0;

            if (hasValue)
            {
                sum += x;
            }
        }
        sw.Stop();
        Console.WriteLine("Manual As: {0} : {1}", sum,
                            (long)sw.ElapsedMilliseconds);
    }

    static void FindSumWithAsThenManualHasThenValue(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {
            int? x = o as int?;

            if (o is int)
            {
                sum += x.Value;
            }
        }
        sw.Stop();
        Console.WriteLine("As then Manual Has then Value: {0} : {1}", sum,
                            (long)sw.ElapsedMilliseconds);
    }

}

输出:

Is then Cast: 10000000 : 303
As then Has then Value: 10000000 : 3524
As then Has then Cast: 10000000 : 3272
Manual As: 10000000 : 395
As then Manual Has then Value: 10000000 : 3282

我们能从这些数字中推断出什么?

First, is-then-cast approach is significantly faster than as approach. 303 vs 3524 Second, .Value is marginally slower than casting. 3524 vs 3272 Third, .HasValue is marginally slower than using manual has(i.e. using is). 3524 vs 3282 Fourth, doing an apple-to-apple comparison(i.e. both assigning of simulated HasValue and converting simulated Value happens together) between simulated as and real as approach, we can see simulated as is still significantly faster than real as. 395 vs 3524 Lastly, based on first and fourth conclusion, there's something wrong with as implementation ^_^

其他回答

在我看来,isinst在可空类型上真的很慢。在FindSumWithCast方法中我改变了

if (o is int)

to

if (o is int?)

这也大大降低了执行速度。我能看到的IL的唯一不同是

isinst     [mscorlib]System.Int32

变为

isinst     valuetype [mscorlib]System.Nullable`1<int32>

有趣的是,对于Nullable<T>(类似于早期的测试),我通过dynamic传递了关于操作符支持的反馈——我怀疑是出于非常相似的原因。

爱上Nullable<T>。另一个有趣的是,即使JIT发现(并删除)非空结构的null,它也会对Nullable<T>使用它:

using System;
using System.Diagnostics;
static class Program {
    static void Main() { 
        // JIT
        TestUnrestricted<int>(1,5);
        TestUnrestricted<string>("abc",5);
        TestUnrestricted<int?>(1,5);
        TestNullable<int>(1, 5);

        const int LOOP = 100000000;
        Console.WriteLine(TestUnrestricted<int>(1, LOOP));
        Console.WriteLine(TestUnrestricted<string>("abc", LOOP));
        Console.WriteLine(TestUnrestricted<int?>(1, LOOP));
        Console.WriteLine(TestNullable<int>(1, LOOP));

    }
    static long TestUnrestricted<T>(T x, int loop) {
        Stopwatch watch = Stopwatch.StartNew();
        int count = 0;
        for (int i = 0; i < loop; i++) {
            if (x != null) count++;
        }
        watch.Stop();
        return watch.ElapsedMilliseconds;
    }
    static long TestNullable<T>(T? x, int loop) where T : struct {
        Stopwatch watch = Stopwatch.StartNew();
        int count = 0;
        for (int i = 0; i < loop; i++) {
            if (x != null) count++;
        }
        watch.Stop();
        return watch.ElapsedMilliseconds;
    }
}
using System;
using System.Diagnostics;
using System.Linq;

class Test
{
    const int Size = 30000000;

    static void Main()
    {
        object[] values = new object[Size];
        for (int i = 0; i < Size - 2; i += 3)
        {
            values[i] = null;
            values[i + 1] = "";
            values[i + 2] = 1;
        }

        FindSumWithCast(values);
        FindSumWithAsAndHas(values);
        FindSumWithAsAndIs(values);


        FindSumWithIsThenAs(values);
        FindSumWithIsThenConvert(values);

        FindSumWithLinq(values);



        Console.ReadLine();
    }

    static void FindSumWithCast(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {
            if (o is int)
            {
                int x = (int)o;
                sum += x;
            }
        }
        sw.Stop();
        Console.WriteLine("Cast: {0} : {1}", sum,
                          (long)sw.ElapsedMilliseconds);
    }

    static void FindSumWithAsAndHas(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {
            int? x = o as int?;
            if (x.HasValue)
            {
                sum += x.Value;
            }
        }
        sw.Stop();
        Console.WriteLine("As and Has: {0} : {1}", sum,
                          (long)sw.ElapsedMilliseconds);
    }


    static void FindSumWithAsAndIs(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {
            int? x = o as int?;
            if (o is int)
            {
                sum += x.Value;
            }
        }
        sw.Stop();
        Console.WriteLine("As and Is: {0} : {1}", sum,
                          (long)sw.ElapsedMilliseconds);
    }







    static void FindSumWithIsThenAs(object[] values)
    {
        // Apple-to-apple comparison with Cast routine above.
        // Using the similar steps in Cast routine above,
        // the AS here cannot be slower than Linq.



        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {

            if (o is int)
            {
                int? x = o as int?;
                sum += x.Value;
            }
        }
        sw.Stop();
        Console.WriteLine("Is then As: {0} : {1}", sum,
                          (long)sw.ElapsedMilliseconds);
    }

    static void FindSumWithIsThenConvert(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {            
            if (o is int)
            {
                int x = Convert.ToInt32(o);
                sum += x;
            }
        }
        sw.Stop();
        Console.WriteLine("Is then Convert: {0} : {1}", sum,
                          (long)sw.ElapsedMilliseconds);
    }



    static void FindSumWithLinq(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = values.OfType<int>().Sum();
        sw.Stop();
        Console.WriteLine("LINQ: {0} : {1}", sum,
                          (long)sw.ElapsedMilliseconds);
    }
}

输出:

Cast: 10000000 : 456
As and Has: 10000000 : 2103
As and Is: 10000000 : 2029
Is then As: 10000000 : 1376
Is then Convert: 10000000 : 566
LINQ: 10000000 : 1811

(编辑:2010-06-19)

注意:之前的测试是在VS内部完成的,配置调试,使用VS2009,使用Core i7(公司开发机)。

以下是在我的机器上使用Core 2 Duo,使用VS2010完成的

Inside VS, Configuration: Debug

Cast: 10000000 : 309
As and Has: 10000000 : 3322
As and Is: 10000000 : 3249
Is then As: 10000000 : 1926
Is then Convert: 10000000 : 410
LINQ: 10000000 : 2018




Outside VS, Configuration: Debug

Cast: 10000000 : 303
As and Has: 10000000 : 3314
As and Is: 10000000 : 3230
Is then As: 10000000 : 1942
Is then Convert: 10000000 : 418
LINQ: 10000000 : 1944




Inside VS, Configuration: Release

Cast: 10000000 : 305
As and Has: 10000000 : 3327
As and Is: 10000000 : 3265
Is then As: 10000000 : 1942
Is then Convert: 10000000 : 414
LINQ: 10000000 : 1932




Outside VS, Configuration: Release

Cast: 10000000 : 301
As and Has: 10000000 : 3274
As and Is: 10000000 : 3240
Is then As: 10000000 : 1904
Is then Convert: 10000000 : 414
LINQ: 10000000 : 1936

这最初是对汉斯·帕桑的精彩回答的评论,但它太长了,所以我想在这里添加一些内容:

首先,c#的as操作符将发出一条isinst IL指令(is操作符也是如此)。(另一个有趣的指令是castclass,在执行直接强制转换时发出,编译器知道不能省略运行时检查。)

以下是isinst的功能(ECMA 335 Partition III, 4.6):

格式:isinst typeTok typeTok是一个元数据标记(typeref, typedef或typespec),指示所需的类。 如果typeTok是非空值类型或泛型参数类型,则将其解释为“盒装”typeTok。 如果typeTok是一个可空类型,nullable <T>,它被解释为“盒装”T

最重要的是:

如果obj的实际类型(不是验证者跟踪的类型)是valider -assignable-to typeTok类型,那么isinst成功,obj(作为结果)不变地返回,而验证者跟踪它的类型为typeTok。与强制(§1.6)和转换(§3.27)不同,isinst永远不会改变对象的实际类型,并保持对象的同一性(见分区I)。

因此,在本例中,性能杀手不是isinst,而是额外的unbox.any。从汉斯的回答来看,这一点并不清楚,因为他只看了JITed代码。一般来说,c#编译器会发出一个解框。isinst T后面有什么?(但当T是引用类型时,如果执行isinst T将省略它)。

为什么会这样?isinst T ?从来没有明显的效果,即你得到了一个T?相反,所有这些说明都确保您有一个“盒装T”,可以打开盒装T?得到一个真正的T?那么,我们还需要把我们的“盒装T”打开吗?,这就是为什么编译器会发出一个解框。任何在isinst之后。如果你仔细想想,这是有道理的,因为T的“盒子格式”?只是一个“被装箱的T”,让castclass和isinst执行unbox将是不一致的。

用标准中的一些信息来支持Hans的发现,下面是:

(ECMA 335 Partition III, 4.33): unbox.any

当应用于值类型的盒装形式时,解盒装。任何指令提取obj中包含的值(类型为O)。(相当于unbox后跟ldobj。)当应用于引用类型时,解框。任何指令都具有与castclass typeTok相同的效果。

(ECMA 335 Partition III, 4.32):开箱

通常,unbox只是计算已装箱对象中已经存在的值类型的地址。当解装箱可空值类型时,这种方法是不可能的。由于在box操作期间Nullable<T>值被转换为盒装的T,因此实现通常必须在堆上生成一个新的Nullable<T>,并计算新分配对象的地址。

进一步分析:

using System;
using System.Diagnostics;

class Program
{
    const int Size = 30000000;

    static void Main(string[] args)
    {
        object[] values = new object[Size];
        for (int i = 0; i < Size - 2; i += 3)
        {
            values[i] = null;
            values[i + 1] = "";
            values[i + 2] = 1;
        }

        FindSumWithIsThenCast(values);

        FindSumWithAsThenHasThenValue(values);
        FindSumWithAsThenHasThenCast(values);

        FindSumWithManualAs(values);
        FindSumWithAsThenManualHasThenValue(values);



        Console.ReadLine();
    }

    static void FindSumWithIsThenCast(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {
            if (o is int)
            {
                int x = (int)o;
                sum += x;
            }
        }
        sw.Stop();
        Console.WriteLine("Is then Cast: {0} : {1}", sum,
                            (long)sw.ElapsedMilliseconds);
    }

    static void FindSumWithAsThenHasThenValue(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {
            int? x = o as int?;

            if (x.HasValue)
            {
                sum += x.Value;
            }
        }
        sw.Stop();
        Console.WriteLine("As then Has then Value: {0} : {1}", sum,
                            (long)sw.ElapsedMilliseconds);
    }

    static void FindSumWithAsThenHasThenCast(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {
            int? x = o as int?;

            if (x.HasValue)
            {
                sum += (int)o;
            }
        }
        sw.Stop();
        Console.WriteLine("As then Has then Cast: {0} : {1}", sum,
                            (long)sw.ElapsedMilliseconds);
    }

    static void FindSumWithManualAs(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {
            bool hasValue = o is int;
            int x = hasValue ? (int)o : 0;

            if (hasValue)
            {
                sum += x;
            }
        }
        sw.Stop();
        Console.WriteLine("Manual As: {0} : {1}", sum,
                            (long)sw.ElapsedMilliseconds);
    }

    static void FindSumWithAsThenManualHasThenValue(object[] values)
    {
        Stopwatch sw = Stopwatch.StartNew();
        int sum = 0;
        foreach (object o in values)
        {
            int? x = o as int?;

            if (o is int)
            {
                sum += x.Value;
            }
        }
        sw.Stop();
        Console.WriteLine("As then Manual Has then Value: {0} : {1}", sum,
                            (long)sw.ElapsedMilliseconds);
    }

}

输出:

Is then Cast: 10000000 : 303
As then Has then Value: 10000000 : 3524
As then Has then Cast: 10000000 : 3272
Manual As: 10000000 : 395
As then Manual Has then Value: 10000000 : 3282

我们能从这些数字中推断出什么?

First, is-then-cast approach is significantly faster than as approach. 303 vs 3524 Second, .Value is marginally slower than casting. 3524 vs 3272 Third, .HasValue is marginally slower than using manual has(i.e. using is). 3524 vs 3282 Fourth, doing an apple-to-apple comparison(i.e. both assigning of simulated HasValue and converting simulated Value happens together) between simulated as and real as approach, we can see simulated as is still significantly faster than real as. 395 vs 3524 Lastly, based on first and fourth conclusion, there's something wrong with as implementation ^_^