我试图在代码中设置WPF图像的源代码。图像作为资源嵌入到项目中。通过查看示例,我提出了下面的代码。由于某种原因,它不工作-图像不显示。

通过调试,我可以看到流包含图像数据。怎么了?

Assembly asm = Assembly.GetExecutingAssembly();
Stream iconStream = asm.GetManifestResourceStream("SomeImage.png");
PngBitmapDecoder iconDecoder = new PngBitmapDecoder(iconStream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
ImageSource iconSource = iconDecoder.Frames[0];
_icon.Source = iconSource;

图标的定义如下:<Image x:Name="_icon" Width="16" Height="16" />


当前回答

如果你已经有了一个流,并且知道它的格式,你可以使用这样的东西:

static ImageSource PngStreamToImageSource (Stream pngStream) {
    var decoder = new PngBitmapDecoder(pngStream,
        BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
    return decoder.Frames[0];
}

其他回答

在遇到与您相同的问题并进行了一些阅读之后,我发现了解决方案—打包uri。

我在代码中做了以下事情:

Image finalImage = new Image();
finalImage.Width = 80;
...
BitmapImage logo = new BitmapImage();
logo.BeginInit();
logo.UriSource = new Uri("pack://application:,,,/AssemblyName;component/Resources/logo.png");
logo.EndInit();
...
finalImage.Source = logo;

或者更短,通过使用另一个BitmapImage构造函数:

finalImage.Source = new BitmapImage(
    new Uri("pack://application:,,,/AssemblyName;component/Resources/logo.png"));

URI被分成几个部分:

Authority: application:/// Path: The name of a resource file that is compiled into a referenced assembly. The path must conform to the following format: AssemblyShortName[;Version][;PublicKey];component/Path AssemblyShortName: the short name for the referenced assembly. ;Version [optional]: the version of the referenced assembly that contains the resource file. This is used when two or more referenced assemblies with the same short name are loaded. ;PublicKey [optional]: the public key that was used to sign the referenced assembly. This is used when two or more referenced assemblies with the same short name are loaded. ;component: specifies that the assembly being referred to is referenced from the local assembly. /Path: the name of the resource file, including its path, relative to the root of the referenced assembly's project folder.

application:后面的三个斜杠必须用逗号代替:

注意:包URI的授权组件 是一个嵌入式URI,指向 包装,必须符合RFC 2396。 此外,“/”字符必须 替换为“,”字符, 以及保留字符,如“%” "?"必须转义。查看OPC 获取详细信息。

当然,还要确保将映像上的构建操作设置为Resource。

你有没有试过:

Assembly asm = Assembly.GetExecutingAssembly();
Stream iconStream = asm.GetManifestResourceStream("SomeImage.png");
BitmapImage bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.StreamSource = iconStream;
bitmap.EndInit();
_icon.Source = bitmap;

如果你已经有了一个流,并且知道它的格式,你可以使用这样的东西:

static ImageSource PngStreamToImageSource (Stream pngStream) {
    var decoder = new PngBitmapDecoder(pngStream,
        BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
    return decoder.Frames[0];
}

将框架放在VisualBrush中:

VisualBrush brush = new VisualBrush { TileMode = TileMode.None };

brush.Visual = frame;

brush.AlignmentX = AlignmentX.Center;
brush.AlignmentY = AlignmentY.Center;
brush.Stretch = Stretch.Uniform;

把VisualBrush放在几何绘图中

GeometryDrawing drawing = new GeometryDrawing();

drawing.Brush = brush;

// Brush this in 1, 1 ratio
RectangleGeometry rect = new RectangleGeometry { Rect = new Rect(0, 0, 1, 1) };
drawing.Geometry = rect;

现在将几何绘图放在DrawingImage中:

new DrawingImage(drawing);

把这个放在你的图片源上,然后是voilà!

你可以做得更简单:

<Image>
    <Image.Source>
        <BitmapImage UriSource="/yourassembly;component/YourImage.PNG"></BitmapImage>
    </Image.Source>
</Image>

在代码中:

BitmapImage image = new BitmapImage { UriSource="/yourassembly;component/YourImage.PNG" };

您还可以将其缩减为一行。这是我用来设置主窗口图标的代码。它假定.ico文件被标记为Content并被复制到输出目录。

 this.Icon = new BitmapImage(new Uri("Icon.ico", UriKind.Relative));