我如何添加一个触摸事件到一个UIView? 我试一试:

UIView *headerView = [[[UIView alloc] initWithFrame:CGRectMake(0, 0, tableView.bounds.size.width, nextY)] autorelease];
[headerView addTarget:self action:@selector(myEvent:) forControlEvents:UIControlEventTouchDown];
// ERROR MESSAGE: UIView may not respond to '-addTarget:action:forControlEvents:'

我不想创建一个子类然后重写

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event

当前回答

简单实用的扩展:

extension UIView {
private struct OnClickHolder {
    static var _closure:()->() = {}
}

private var onClickClosure: () -> () {
    get { return OnClickHolder._closure }
    set { OnClickHolder._closure = newValue }
}

func onTap(closure: @escaping ()->()) {
    self.onClickClosure = closure
    
    isUserInteractionEnabled = true
    let tap = UITapGestureRecognizer(target: self, action: #selector(onClickAction))
    addGestureRecognizer(tap)
}

@objc private func onClickAction() {
    onClickClosure()
}

}

用法:

    override func viewDidLoad() {
    super.viewDidLoad()
    let view = UIView(frame: .init(x: 0, y: 0, width: 80, height: 50))
    view.backgroundColor  = .red
    view.onTap {
        print("View Tapped")
    }
}

其他回答

在iOS 3.2及更高版本中,你可以使用手势识别器。例如,这是你处理点击事件的方式:

//The setup code (in viewDidLoad in your view controller)
UITapGestureRecognizer *singleFingerTap = 
  [[UITapGestureRecognizer alloc] initWithTarget:self 
                                          action:@selector(handleSingleTap:)];
[self.view addGestureRecognizer:singleFingerTap];

//The event handling method
- (void)handleSingleTap:(UITapGestureRecognizer *)recognizer
{
  CGPoint location = [recognizer locationInView:[recognizer.view superview]];

  //Do stuff here...
}

还有一些内置的手势。查看iOS事件处理和UIGestureRecognizer的文档。我还在github上有一堆示例代码,可能会有所帮助。

在Swift 4.2和Xcode 10中

使用UITapGestureRecognizer for添加触摸事件

//Add tap gesture to your view
let tap = UITapGestureRecognizer(target: self, action: #selector(handleGesture))
yourView.addGestureRecognizer(tap)

// GestureRecognizer
@objc func handleGesture(gesture: UITapGestureRecognizer) -> Void {
//Write your code here
}

如果你想使用SharedClass

//This is my shared class
import UIKit

class SharedClass: NSObject {

    static let sharedInstance = SharedClass()

    //Tap gesture function
    func addTapGesture(view: UIView, target: Any, action: Selector) {
        let tap = UITapGestureRecognizer(target: target, action: action)
        view.addGestureRecognizer(tap)
    }
} 

我的ViewController中有3个视图,分别是view1 view2和view3。

override func viewDidLoad() {
    super.viewDidLoad()
    //Add gestures to your views
    SharedClass.sharedInstance.addTapGesture(view: view1, target: self, action: #selector(handleGesture))
    SharedClass.sharedInstance.addTapGesture(view: view2, target: self, action: #selector(handleGesture))
    SharedClass.sharedInstance.addTapGesture(view: view3, target: self, action: #selector(handleGesture2))

}

// GestureRecognizer
@objc func handleGesture(gesture: UITapGestureRecognizer) -> Void {
    print("printed 1&2...")
}
// GestureRecognizer
@objc func handleGesture2(gesture: UITapGestureRecognizer) -> Void {
    print("printed3...")
}

我认为你可以简单地使用

UIControl *headerView = ...
[headerView addTarget:self action:@selector(myEvent:) forControlEvents:UIControlEventTouchDown];

我的意思是headerView从UIControl扩展过来。

基于已接受的答案,你可以定义一个宏:

#define handle_tap(view, delegate, selector) do {\
    view.userInteractionEnabled = YES;\
    [view addGestureRecognizer: [[UITapGestureRecognizer alloc] initWithTarget:delegate action:selector]];\
} while(0)

这个宏使用ARC,所以没有发布调用。

宏使用示例:

handle_tap(userpic, self, @selector(onTapUserpic:));

创建一个手势识别器(子类),它将实现触摸事件,如touchesBegan。之后可以将其添加到视图中。

这样您将使用组合而不是子类化(这是请求)。