我如何添加一个触摸事件到一个UIView? 我试一试:

UIView *headerView = [[[UIView alloc] initWithFrame:CGRectMake(0, 0, tableView.bounds.size.width, nextY)] autorelease];
[headerView addTarget:self action:@selector(myEvent:) forControlEvents:UIControlEventTouchDown];
// ERROR MESSAGE: UIView may not respond to '-addTarget:action:forControlEvents:'

我不想创建一个子类然后重写

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event

当前回答

你们为什么不试试ssevenlistener呢?

您不需要创建任何手势识别器,并将您的逻辑分离到另一个方法。ssevenlistener支持在视图上设置侦听器块,以侦听单个点击手势,双击手势和N-tap手势,如果你喜欢,和长按手势。设置一个点击手势监听器是这样的:

[view ss_addTapViewEventListener:^(UITapGestureRecognizer *recognizer){…} numberOfTapsRequired: 1);

其他回答

斯威夫特5.3

基于闭包的UIGestureRecognizer解决方案

final class BindableGestureRecognizer: UITapGestureRecognizer {
    private var action: () -> Void

    init(action: @escaping () -> Void) {
        self.action = action
        super.init(target: nil, action: nil)
        self.addTarget(self, action: #selector(execute))
    }

    @objc private func execute() {
        action()
    }
}

public extension UIView {
    /// A discrete gesture recognizer that interprets single or multiple taps.
    /// - Parameters:
    ///   - tapNumber: The number of taps necessary for gesture recognition.
    ///   - closure: A selector that identifies the method implemented by the target to handle the gesture recognized by the receiver. The action selector must conform to the signature described in the class overview. NULL is not a valid value.
    func addTapGesture(tapNumber: Int = 1, _ closure: (() -> Void)?) {
        guard let closure = closure else { return }

        let tap = BindableGestureRecognizer(action: closure)
        tap.numberOfTapsRequired = tapNumber
        addGestureRecognizer(tap)

        isUserInteractionEnabled = true
    }
}

使用:

view.addTapGesture { [weak self] in
    self?.view.backgroundColor = .red
}

另一种方法是向视图添加一个透明按钮

UIButton *b = [UIButton buttonWithType:UIButtonTypeCustom];
b.frame = CGRectMake(0, 0, headerView.width, headerView.height);
[headerView addSubview:b];
[b addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchDown];

然后,handle click:

- (void)buttonClicked:(id)sender
{}

创建一个手势识别器(子类),它将实现触摸事件,如touchesBegan。之后可以将其添加到视图中。

这样您将使用组合而不是子类化(这是请求)。

这是ios tapgesture; 首先,你需要为GestureRecognizer创建动作,在动作下面写如下所示的代码

- (IBAction)tapgesture:(id)sender

{


[_password resignFirstResponder];


[_username resignFirstResponder];

NSLog(@" TapGestureRecognizer  tapped");

}

在Swift 4.2和Xcode 10中

使用UITapGestureRecognizer for添加触摸事件

//Add tap gesture to your view
let tap = UITapGestureRecognizer(target: self, action: #selector(handleGesture))
yourView.addGestureRecognizer(tap)

// GestureRecognizer
@objc func handleGesture(gesture: UITapGestureRecognizer) -> Void {
//Write your code here
}

如果你想使用SharedClass

//This is my shared class
import UIKit

class SharedClass: NSObject {

    static let sharedInstance = SharedClass()

    //Tap gesture function
    func addTapGesture(view: UIView, target: Any, action: Selector) {
        let tap = UITapGestureRecognizer(target: target, action: action)
        view.addGestureRecognizer(tap)
    }
} 

我的ViewController中有3个视图,分别是view1 view2和view3。

override func viewDidLoad() {
    super.viewDidLoad()
    //Add gestures to your views
    SharedClass.sharedInstance.addTapGesture(view: view1, target: self, action: #selector(handleGesture))
    SharedClass.sharedInstance.addTapGesture(view: view2, target: self, action: #selector(handleGesture))
    SharedClass.sharedInstance.addTapGesture(view: view3, target: self, action: #selector(handleGesture2))

}

// GestureRecognizer
@objc func handleGesture(gesture: UITapGestureRecognizer) -> Void {
    print("printed 1&2...")
}
// GestureRecognizer
@objc func handleGesture2(gesture: UITapGestureRecognizer) -> Void {
    print("printed3...")
}