我如何用c#优雅地做到这一点?
例如,一个数字可以是1到100之间。
我知道一个简单的if (x >= 1 && x <= 100)就足够了;但是有很多语法糖和新特性不断添加到c# /。Net这个问题是关于更习惯的(一个可以称之为优雅的)写法。
性能不是问题,但请在非O(1)的解决方案中添加性能说明,因为人们可能会复制粘贴建议。
我如何用c#优雅地做到这一点?
例如,一个数字可以是1到100之间。
我知道一个简单的if (x >= 1 && x <= 100)就足够了;但是有很多语法糖和新特性不断添加到c# /。Net这个问题是关于更习惯的(一个可以称之为优雅的)写法。
性能不是问题,但请在非O(1)的解决方案中添加性能说明,因为人们可能会复制粘贴建议。
当前回答
如果你想写更多的代码而不是简单的If,也许你可以: 创建一个名为IsBetween的扩展方法
public static class NumberExtensionMethods
{
public static bool IsBetween(this long value, long Min, long Max)
{
// return (value >= Min && value <= Max);
if (value >= Min && value <= Max) return true;
else return false;
}
}
...
// Checks if this number is between 1 and 100.
long MyNumber = 99;
MessageBox.Show(MyNumber.IsBetween(1, 100).ToString());
Addendum: it's worth noting that in practice you very rarely "just check for equality" (or <, >) in a codebase. (Other than in the most trivial situations.) Purely as an example, any game programmer would use categories something like the following in every project, as a basic matter. Note that in this example it (happens to be) using a function (Mathf.Approximately) which is built in to that environment; in practice you typically have to carefully develop your own concepts of what comparisons means for computer representations of real numbers, for the type of situation you are engineering. (Don't even mention that if you're doing something like, perhaps a controller, a PID controller or the like, the whole issue becomes central and very difficult, it becomes the nature of the project.) BY no means is the OP question here a trivial or unimportant question.
private bool FloatLessThan(float a, float b)
{
if ( Mathf.Approximately(a,b) ) return false;
if (a<b) return true;
return false;
}
private bool FloatLessThanZero(float a)
{
if ( Mathf.Approximately(a,0f) ) return false;
if (a<0f) return true;
return false;
}
private bool FloatLessThanOrEqualToZero(float a)
{
if ( Mathf.Approximately(a,0f) ) return true;
if (a<0f) return true;
return false;
}
其他回答
好吧,我会配合的。已经有这么多答案了,但也许还有一些其他新奇的空间:
(显然你根本不用这些)
var num = 7;
const int min = 5;
const int max = 10;
var inRange = Math.Clamp(num, min, max) == num;
Or
var num = 7;
const int min = 5;
const int max = 10;
var inRange = num switch { < min => false, > max => false, _ => true };
Or
var num = 7;
const int min = 5;
const int max = 10;
var inRange = num is >= min and <= max;
好吧,也许你可以用最后一个。
好的,再来一个
var num = 7;
const int min = 5;
const int max = 10;
var inRange = Enumerable.Range(min, max-min).Contains(num);
就像其他人说的,使用简单的if。
你应该考虑一下顺序。
e.g
1 <= x && x <= 100
容易读吗
x >= 1 && x <= 100
我建议:
public static bool IsWithin<T>(this T value, T minimum, T maximum) where T : IComparable<T> {
if (value.CompareTo(minimum) < 0)
return false;
if (value.CompareTo(maximum) > 0)
return false;
return true;
}
例子:
45.IsWithin(32, 89)
true
87.2.IsWithin(87.1, 87.15)
false
87.2.IsWithin(87.1, 87.25)
true
当然还有变量:
myvalue.IsWithin(min, max)
它易于阅读(接近人类语言),并适用于任何可比类型(整数,双精度,自定义类型……)。
让代码易于阅读是很重要的,因为开发人员不会浪费“大脑周期”去理解它。在长时间的编码过程中,浪费的大脑周期会使开发人员更早地疲劳并容易出现错误。
使用内置的Range结构体(c# 8+),我们可以创建一个扩展方法来检查索引是否在原始范围内。
public static bool IsInRangeOf(this Range range, Index index)
{
return index.Value >= range.Start.Value && index.Value < range.End.Value;
}
由于Index覆盖隐式操作符,因此可以传递int型而不是Index结构体。
var range = new Range(1, 10);
var isInRange = range.IsInRangeOf(1); // true, 1..10 is inclusive min range index(1)
var isInRange = range.IsInRangeOf(10); // false, 1..10 exclusive on max range index (10).
var isInRange = range.IsInRangeOf(100); // false
关于优雅,最接近数学符号(a <= x <= b)的方法略微提高了可读性:
public static bool IsBetween(this int value, int min, int max)
{
return min <= value && value <= max;
}
为了进一步说明:
public static bool IsOutside(this int value, int min, int max)
{
return value < min || max < value;
}