我如何用c#优雅地做到这一点?

例如,一个数字可以是1到100之间。

我知道一个简单的if (x >= 1 && x <= 100)就足够了;但是有很多语法糖和新特性不断添加到c# /。Net这个问题是关于更习惯的(一个可以称之为优雅的)写法。

性能不是问题,但请在非O(1)的解决方案中添加性能说明,因为人们可能会复制粘贴建议。


当前回答

就像其他人说的,使用简单的if。

你应该考虑一下顺序。

e.g

1 <= x && x <= 100

容易读吗

x >= 1 && x <= 100

其他回答

只是为了增加这里的噪音,你可以创建一个扩展方法:

public static bool IsWithin(this int value, int minimum, int maximum)
{
    return value >= minimum && value <= maximum;
}

这样你就能做…

int val = 15;

bool foo = val.IsWithin(5,20);

话虽如此,当检查本身只有一行时,这样做似乎是一件愚蠢的事情。

In production code I would simply write 1 <= x && x <= 100 This is easy to understand and very readable. Starting with C#9.0 we can write x is >= 1 and <= 100 Note that we must write x only once. is introduces a pattern matching expression where and is part of the pattern. && would require us to repeat x is as in x is >= 1 && x is <= 100 Here is a clever method that reduces the number of comparisons from two to one by using some math. There is not necessarily a performance advantage in doing so, but it is elegant. The idea is that one of the two factors becomes negative if the number lies outside of the range and zero if the number is equal to one of the bounds: If the bounds are inclusive: (x - 1) * (100 - x) >= 0 or (x - min) * (max - x) >= 0 If the bounds are exclusive: (x - 1) * (100 - x) > 0 or (x - min) * (max - x) > 0

好吧,我会配合的。已经有这么多答案了,但也许还有一些其他新奇的空间:

(显然你根本不用这些)

    var num = 7;
    const int min = 5;
    const int max = 10;
    var inRange = Math.Clamp(num, min, max) == num;

Or

    var num = 7;
    const int min = 5;
    const int max = 10;
    var inRange = num switch { < min => false, > max => false, _ => true };

Or

    var num = 7;
    const int min = 5;
    const int max = 10;
    var inRange = num is >= min and <= max;

好吧,也许你可以用最后一个。

好的,再来一个

    var num = 7;
    const int min = 5;
    const int max = 10;
    var inRange = Enumerable.Range(min, max-min).Contains(num);

新花样的老最爱:

public bool IsWithinRange(int number, int topOfRange, int bottomOfRange, bool includeBoundaries) {
    if (includeBoundaries)
        return number <= topOfRange && number >= bottomOfRange;
    return number < topOfRange && number > bottomOfRange;
}

如果你想写更多的代码而不是简单的If,也许你可以: 创建一个名为IsBetween的扩展方法

public static class NumberExtensionMethods
{
    public static bool IsBetween(this long value, long Min, long Max)
    {
        // return (value >= Min && value <= Max);
        if (value >= Min && value <= Max) return true;
        else return false;
    }
}

...

// Checks if this number is between 1 and 100.
long MyNumber = 99;
MessageBox.Show(MyNumber.IsBetween(1, 100).ToString());

Addendum: it's worth noting that in practice you very rarely "just check for equality" (or <, >) in a codebase. (Other than in the most trivial situations.) Purely as an example, any game programmer would use categories something like the following in every project, as a basic matter. Note that in this example it (happens to be) using a function (Mathf.Approximately) which is built in to that environment; in practice you typically have to carefully develop your own concepts of what comparisons means for computer representations of real numbers, for the type of situation you are engineering. (Don't even mention that if you're doing something like, perhaps a controller, a PID controller or the like, the whole issue becomes central and very difficult, it becomes the nature of the project.) BY no means is the OP question here a trivial or unimportant question.

private bool FloatLessThan(float a, float b)
    {
    if ( Mathf.Approximately(a,b) ) return false;
    if (a<b) return true;
    return false;
    }

private bool FloatLessThanZero(float a)
    {
    if ( Mathf.Approximately(a,0f) ) return false;
    if (a<0f) return true;
    return false;
    }

private bool FloatLessThanOrEqualToZero(float a)
    {
    if ( Mathf.Approximately(a,0f) ) return true;
    if (a<0f) return true;
    return false;
    }