我在看Pluralsight关于React的课程,老师说道具不应该被改变。我现在正在读一篇关于道具vs.国家的文章(uberVU/react-guide),它说

道具和状态更改都会触发呈现更新。

文章后面说:

Props(属性的缩写)是组件的配置,如果可以的话,是它的选项。它们是从上面接收的,是不可变的。

所以道具可以改变,但它们应该是不可变的? 什么时候应该使用道具,什么时候应该使用状态? 如果你有一个React组件需要的数据,它应该通过道具或设置在React组件通过getInitialState?


当前回答

亲子交流,只需传递道具即可。

使用state在控制器视图中存储当前页面所需的数据。

使用道具将数据和事件处理程序传递给你的子组件。

这些列表应该有助于指导您在组件中处理数据。

道具

是不可变的 它可以让React进行快速参考检查 用于从视图控制器向下传递数据 顶级组件 有更好的表现 使用它将数据传递给子组件

状态

是否应该在视图控制器中进行管理 顶级组件 是可变的 表现更差 不应该从子组件访问 用道具把它传下去

For communication between two components that don't have a parent-child relationship, you can set up your own global event system. Subscribe to events in componentDidMount(), unsubscribe in componentWillUnmount(), and call setState() when you receive an event. Flux pattern is one of the possible ways to arrange this. - https://facebook.github.io/react/tips/communicate-between-components.html What Components Should Have State? Most of your components should simply take some data from props and render it. However, sometimes you need to respond to user input, a server request or the passage of time. For this you use state. Try to keep as many of your components as possible stateless. By doing this you'll isolate the state to its most logical place and minimize redundancy, making it easier to reason about your application. A common pattern is to create several stateless components that just render data, and have a stateful component above them in the hierarchy that passes its state to its children via props. The stateful component encapsulates all of the interaction logic, while the stateless components take care of rendering data in a declarative way. - https://facebook.github.io/react/docs/interactivity-and-dynamic-uis.html#what-components-should-have-state What Should Go in State? State should contain data that a component's event handlers may change to trigger a UI update. In real apps this data tends to be very small and JSON-serializable. When building a stateful component, think about the minimal possible representation of its state, and only store those properties in this.state. Inside of render() simply compute any other information you need based on this state. You'll find that thinking about and writing applications in this way tends to lead to the most correct application, since adding redundant or computed values to state means that you need to explicitly keep them in sync rather than rely on React computing them for you. - https://facebook.github.io/react/docs/interactivity-and-dynamic-uis.html#what-should-go-in-state

其他回答

Props: Props只是组件的属性,react组件只是一个javascript函数。

  class Welcome extends React.Component {
    render() {
      return <h1>Hello {this.props.name}</h1>;
    }
  }

Const元素=;

这里<Welcome name="Sara" />传递一个对象{name: 'Sara'}作为Welcome组件的道具。为了将数据从一个父组件传递给子组件,我们使用props。 道具是不可变的。在组件的生命周期中,道具不应该改变(认为它们是不可变的)。

状态:状态只能在组件中访问。为了跟踪组件中的数据,我们使用状态。我们可以通过setState来改变状态。如果我们需要将state传递给child,我们必须将它作为props传递。

class Button extends React.Component {
  constructor() {
    super();
    this.state = {
      count: 0,
    };
  }

  updateCount() {
    this.setState((prevState, props) => {
      return { count: prevState.count + 1 }
    });
  }

  render() {
    return (<button
              onClick={() => this.updateCount()}
            >
              Clicked {this.state.count} times
            </button>);
  }
}

亲子交流,只需传递道具即可。

使用state在控制器视图中存储当前页面所需的数据。

使用道具将数据和事件处理程序传递给你的子组件。

这些列表应该有助于指导您在组件中处理数据。

道具

是不可变的 它可以让React进行快速参考检查 用于从视图控制器向下传递数据 顶级组件 有更好的表现 使用它将数据传递给子组件

状态

是否应该在视图控制器中进行管理 顶级组件 是可变的 表现更差 不应该从子组件访问 用道具把它传下去

For communication between two components that don't have a parent-child relationship, you can set up your own global event system. Subscribe to events in componentDidMount(), unsubscribe in componentWillUnmount(), and call setState() when you receive an event. Flux pattern is one of the possible ways to arrange this. - https://facebook.github.io/react/tips/communicate-between-components.html What Components Should Have State? Most of your components should simply take some data from props and render it. However, sometimes you need to respond to user input, a server request or the passage of time. For this you use state. Try to keep as many of your components as possible stateless. By doing this you'll isolate the state to its most logical place and minimize redundancy, making it easier to reason about your application. A common pattern is to create several stateless components that just render data, and have a stateful component above them in the hierarchy that passes its state to its children via props. The stateful component encapsulates all of the interaction logic, while the stateless components take care of rendering data in a declarative way. - https://facebook.github.io/react/docs/interactivity-and-dynamic-uis.html#what-components-should-have-state What Should Go in State? State should contain data that a component's event handlers may change to trigger a UI update. In real apps this data tends to be very small and JSON-serializable. When building a stateful component, think about the minimal possible representation of its state, and only store those properties in this.state. Inside of render() simply compute any other information you need based on this state. You'll find that thinking about and writing applications in this way tends to lead to the most correct application, since adding redundant or computed values to state means that you need to explicitly keep them in sync rather than rely on React computing them for you. - https://facebook.github.io/react/docs/interactivity-and-dynamic-uis.html#what-should-go-in-state

道具和状态之间的关键区别在于,状态是内部的,由组件本身控制,而道具是外部的,由呈现组件的任何东西控制。

Basically, props and state are two ways the component can know what and how to render. Which part of the application state belongs to state and which to some top-level store, is more related to your app design, than to how React works. The simplest way to decide, IMO, is to think, whether this particular piece of data is useful for application as a whole, or it's some local information. Also, it's important to not duplicate state, so if some piece of data can be calculated from props - it should calculated from props.

For example, let's say you have some dropdown control (which wraps standart HTML select for custom styling), which can a) select some value from list, and b) be opened or closed (i.e., the options list displayed or hidden). Now, let's say your app displays a list of items of some sort and your dropdown controls filter for list entries. Then, it would be best to pass active filter value as a prop, and keep opened/closed state local. Also, to make it functional, you would pass an onChange handler from parent component, which would be called inside dropdown element and send updated information (new selected filter) to the store immediately. On the other hand, opened/closed state can be kept inside dropdown component, because the rest of the application doesn't really care if the control is opened, until user actually changes it value.

下面的代码是不完全工作,它需要css和处理下拉单击/模糊/改变事件,但我想保持示例最小。希望这有助于理解其中的区别。

const _store = {
    items: [
    { id: 1, label: 'One' },
    { id: 2, label: 'Two' },
    { id: 3, label: 'Three', new: true },
    { id: 4, label: 'Four', new: true },
    { id: 5, label: 'Five', important: true },
    { id: 6, label: 'Six' },
    { id: 7, label: 'Seven', important: true },
    ],
  activeFilter: 'important',
  possibleFilters: [
    { key: 'all', label: 'All' },
    { key: 'new', label: 'New' },
    { key: 'important', label: 'Important' }
  ]
}

function getFilteredItems(items, filter) {
    switch (filter) {
    case 'all':
        return items;

    case 'new':
        return items.filter(function(item) { return Boolean(item.new); });

    case 'important':
        return items.filter(function(item) { return Boolean(item.important); });

    default:
        return items;
  }
}

const App = React.createClass({
  render: function() {
    return (
            <div>
            My list:

            <ItemList   items={this.props.listItems} />
          <div>
            <Dropdown 
              onFilterChange={function(e) {
                _store.activeFilter = e.currentTarget.value;
                console.log(_store); // in real life, some action would be dispatched here
              }}
              filterOptions={this.props.filterOptions}
              value={this.props.activeFilter}
              />
          </div>
        </div>
      );
  }
});

const ItemList = React.createClass({
  render: function() {
    return (
      <div>
        {this.props.items.map(function(item) {
          return <div key={item.id}>{item.id}: {item.label}</div>;
        })}
      </div>
    );
  }
});

const Dropdown = React.createClass({
    getInitialState: function() {
    return {
        isOpen: false
    };
  },

  render: function() {
    return (
        <div>
            <select 
            className="hidden-select" 
          onChange={this.props.onFilterChange}
          value={this.props.value}>
            {this.props.filterOptions.map(function(option) {
            return <option value={option.key} key={option.key}>{option.label}</option>
          })}
        </select>

        <div className={'custom-select' + (this.state.isOpen ? ' open' : '')} onClick={this.onClick}>
            <div className="selected-value">{this.props.activeFilter}</div>
          {this.props.filterOptions.map(function(option) {
            return <div data-value={option.key} key={option.key}>{option.label}</div>
          })}
        </div>
      </div>
    );
  },

  onClick: function(e) {
    this.setState({
        isOpen: !this.state.isOpen
    });
  }
});

ReactDOM.render(
  <App 
    listItems={getFilteredItems(_store.items, _store.activeFilter)} 
    filterOptions={_store.possibleFilters}
    activeFilter={_store.activeFilter}
    />,
  document.getElementById('root')
);

道具是在渲染时传递给组件的值、对象或数组。这些道具通常是组件中创建UI、设置某些默认功能或填充字段所需的值。道具也可以以父组件传递给子组件的函数的形式出现。

状态在组件(子组件或父组件)中进行管理。

下面是我找到的一个支持这一点的定义: