这是一个我正在工作的函数,以编程方式使十六进制颜色变亮或变暗。只需要传入一个像“3F6D2A”这样的字符串来表示颜色(col),并传入一个base10整数(amt)来表示要变亮或变暗的量。为了变暗,传入一个负数(即-20)。

我这么做的原因是,到目前为止,我找到的所有解决方案似乎都把问题复杂化了。我有一种感觉,只需几行代码就可以完成。请让我知道,如果你发现任何问题,或有任何调整,以加快它。

有趣的灯光 上校(16号); return键(col . & 0x0000FF) + amt) | ((((col > > 8) & 0x00FF) + amt) < < 8) | (16 (col > >) + amt) < < 16) . toString (16); 的 / /测试 控制台(照明颜色(“3F6D2A”,40);

对于开发人员来说,这里有一个更容易阅读的版本:

函数 LightenDarkenColor(col, amt) { var num = parseInt(col, 16); var r = (num >> 16) + amt; var b = ((num >> 8) &0x00FF) + amt; var g = (num & 0x0000FF) + amt; var 新颜色 = g |(b << 8) |(第16<<条); 返回 newColor.toString(16); } 测试 console.log(LightenDarkenColor(“3F6D2A”, -40));

最后一个版本可以处理开头可能有(也可能没有)“#”的颜色。加上调整不适当的颜色值:

function LightenDarkenColor(col,amt) {
    var usePound = false;
    if ( col[0] == "#" ) {
        col = col.slice(1);
        usePound = true;
    }

    var num = parseInt(col,16);

    var r = (num >> 16) + amt;

    if ( r > 255 ) r = 255;
    else if  (r < 0) r = 0;

    var b = ((num >> 8) & 0x00FF) + amt;

    if ( b > 255 ) b = 255;
    else if  (b < 0) b = 0;
    
    var g = (num & 0x0000FF) + amt;

    if ( g > 255 ) g = 255;
    else if  ( g < 0 ) g = 0;

    return (usePound?"#":"") + (g | (b << 8) | (r << 16)).toString(16);
}

好了,现在它不只是几行,但它看起来更简单,如果你不使用“#”,不需要检查颜色超出范围,它只是几行。

如果不使用“#”,你可以像这样在代码中添加它:

var myColor = "3F6D2A";
myColor = LightenDarkenColor(myColor,10);
thePlaceTheColorIsUsed = ("#" + myColor);

我想我的主要问题是,我说的对吗?这不是包括大多数(正常)情况吗?如果是的话,最快最小的方法是什么?我想在动画和小环境中使用,所以速度是这里的第一个最重要的因素,尺寸第二,准确性第三,可读性?嗯?不在要求清单上(对不起,我知道你们中有一半人正在泪眼汪汪!)


当前回答

我在这里加上我的2美分,一个令人满意的不同答案的小组合:

const colorShade = (col, amt) => {
  col = col.replace(/^#/, '')
  if (col.length === 3) col = col[0] + col[0] + col[1] + col[1] + col[2] + col[2]

  let [r, g, b] = col.match(/.{2}/g);
  ([r, g, b] = [parseInt(r, 16) + amt, parseInt(g, 16) + amt, parseInt(b, 16) + amt])

  r = Math.max(Math.min(255, r), 0).toString(16)
  g = Math.max(Math.min(255, g), 0).toString(16)
  b = Math.max(Math.min(255, b), 0).toString(16)

  const rr = (r.length < 2 ? '0' : '') + r
  const gg = (g.length < 2 ? '0' : '') + g
  const bb = (b.length < 2 ? '0' : '') + b

  return `#${rr}${gg}${bb}`
}

接受以#开头或不以#开头的颜色,6个字符或3个字符。

使用示例:colorShade('#54b946', -40)

这里是4种颜色的输出,每个颜色都有3个浅度和3个深度(这里的数量是40的倍数)。

其他回答

我在c#中需要它,它可以帮助。net开发人员

public static string LightenDarkenColor(string color, int amount)
    {
        int colorHex = int.Parse(color, System.Globalization.NumberStyles.HexNumber);
        string output = (((colorHex & 0x0000FF) + amount) | ((((colorHex >> 0x8) & 0x00FF) + amount) << 0x8) | (((colorHex >> 0xF) + amount) << 0xF)).ToString("x6");
        return output;
    }

在David Sherret和Pablo的基础上,上面的答案将解决方案转换为更安全的Typescript版本

/**
 * @param color Hex value format: #ffffff or ffffff
 * @param decimal lighten or darken decimal value, example 0.5 to lighten by 50% or 1.5 to darken by 50%.
 */
static shadeColor(color: string, decimal: number): string {
    const base = color.startsWith('#') ? 1 : 0;

    let r = parseInt(color.substring(base, 3), 16);
    let g = parseInt(color.substring(base + 2, 5), 16);
    let b = parseInt(color.substring(base + 4, 7), 16);

    r = Math.round(r / decimal);
    g = Math.round(g / decimal);
    b = Math.round(b / decimal);

    r = (r < 255)? r : 255;
    g = (g < 255)? g : 255;
    b = (b < 255)? b : 255;

    const rr = ((r.toString(16).length === 1)? `0${r.toString(16)}` : r.toString(16));
    const gg = ((g.toString(16).length === 1)? `0${g.toString(16)}` : g.toString(16));
    const bb = ((b.toString(16).length === 1)? `0${b.toString(16)}` : b.toString(16));

    return `#${rr}${gg}${bb}`;
}
  

我想改变一个颜色到一个特定的亮度级别-无论颜色之前是什么亮度-这里有一个简单的JS函数,似乎工作得很好,尽管我相信它可以更短

function setLightPercentage(col: any, p: number) {
    const R = parseInt(col.substring(1, 3), 16);
    const G = parseInt(col.substring(3, 5), 16);
    const B = parseInt(col.substring(5, 7), 16);
    const curr_total_dark = (255 * 3) - (R + G + B);

    // calculate how much of the current darkness comes from the different channels
    const RR = ((255 - R) / curr_total_dark);
    const GR = ((255 - G) / curr_total_dark);
    const BR = ((255 - B) / curr_total_dark);

    // calculate how much darkness there should be in the new color
    const new_total_dark = ((255 - 255 * (p / 100)) * 3);

    // make the new channels contain the same % of available dark as the old ones did
    const NR = 255 - Math.round(RR * new_total_dark);
    const NG = 255 - Math.round(GR * new_total_dark);
    const NB = 255 - Math.round(BR * new_total_dark);

    const RO = ((NR.toString(16).length === 1) ? "0" + NR.toString(16) : NR.toString(16));
    const GO = ((NG.toString(16).length === 1) ? "0" + NG.toString(16) : NG.toString(16));
    const BO = ((NB.toString(16).length === 1) ? "0" + NB.toString(16) : NB.toString(16));

    return "#" + RO + GO + BO;}

如何简单的阴影颜色在PHP?

<?php
function shadeColor ($color='#cccccc', $percent=-25) {

  $color = Str_Replace("#",Null,$color);

  $r = Hexdec(Substr($color,0,2));
  $g = Hexdec(Substr($color,2,2));
  $b = Hexdec(Substr($color,4,2));

  $r = (Int)($r*(100+$percent)/100);
  $g = (Int)($g*(100+$percent)/100);
  $b = (Int)($b*(100+$percent)/100);

  $r = Trim(Dechex(($r<255)?$r:255));  
  $g = Trim(Dechex(($g<255)?$g:255));  
  $b = Trim(Dechex(($b<255)?$b:255));

  $r = ((Strlen($r)==1)?"0{$r}":$r);
  $g = ((Strlen($g)==1)?"0{$g}":$g);
  $b = ((Strlen($b)==1)?"0{$b}":$b);

  return (String)("#{$r}{$g}{$b}");
}

echo shadeColor(); // #999999

我的版本写在typescript:

function changeColorLightness(color: number, lightness: number): number {
    return (Math.max(0, Math.min(((color & 0xFF0000) / 0x10000) + lightness, 0xFF)) * 0x10000) +
        (Math.max(0, Math.min(((color & 0x00FF00) / 0x100) + lightness, 0xFF)) * 0x100) +
        (Math.max(0, Math.min(((color & 0x0000FF)) + lightness, 0xFF)));
}

解释:

export function changeColorLightness(color: number, lightness: number): number {
    const r = (color & 0xFF0000) / 0x10**4;
    const g = (color & 0x00FF00) / 0x10**2;
    const b = (color & 0x0000FF);

    const changedR = Math.max(0, Math.min(r + lightness, 0xFF));
    const changedG = Math.max(0, Math.min(g + lightness, 0xFF));
    const changedB = Math.max(0, Math.min(b + lightness, 0xFF));

    return (changedR * 0x10**4) + (changedG * 0x10**2) + changedB;
}

用法:

changeColorLightness(0x00FF00, 0x50);
changeColorLightness(parseInt("#00FF00".replace('#',''), 16), 0x50);
changeColorLightness(0x00FF00, 127.5);