因为TCP保证数据包的传递,因此可以被认为是“可靠的”,而UDP不保证任何东西,数据包可能会丢失。在应用程序中使用UDP而不是TCP流传输数据的优势是什么?在什么情况下UDP是更好的选择,为什么?
我假设UDP更快,因为它没有创建和维护流的开销,但如果一些数据从未到达目的地,这不是无关紧要的吗?
因为TCP保证数据包的传递,因此可以被认为是“可靠的”,而UDP不保证任何东西,数据包可能会丢失。在应用程序中使用UDP而不是TCP流传输数据的优势是什么?在什么情况下UDP是更好的选择,为什么?
我假设UDP更快,因为它没有创建和维护流的开销,但如果一些数据从未到达目的地,这不是无关紧要的吗?
当前回答
比较TCP和UDP,像UDP这样的无连接协议可以保证速度,但不能保证数据包传输的可靠性。 例如,电子游戏通常不需要可靠的网络,但速度是最重要的,在游戏中使用UDP具有减少网络延迟的优势。
其他回答
UDP在需要速度时使用,如果数据包不需要,则使用精度,而TCP在需要精度时使用。
UDP通常比较难,因为你必须以一种不依赖于数据包准确性的方式来编写程序。
视频流是使用UDP的一个很好的例子。
UDP具有较低的开销,如前所述,它对视频和音频等流媒体很好,最好只是丢失一个数据包,然后尝试重新发送和追赶。
TCP传输没有保证,你只是被告知套接字是否断开,或者数据是否没有到达。否则它会在到达目的地的时候到达目的地。
A big thing that people forget is that udp is packet based, and tcp is bytestream based, there is no guarantee that the "tcp packet" you sent is the packet that shows up on the other end, it can be dissected into as many packets as the routers and stacks desire. So your software has the additional overhead of parsing bytes back into usable chunks of data, that can take a fair amount of overhead. UDP can be out of order so you have to number your packets or use some other mechanism to re-order them if you care to do so. But if you get that udp packet it arrives with all the same bytes in the same order as it left, no changes. So the term udp packet makes sense but tcp packet doesnt necessarily. TCP has its own re-try and ordering mechanism that is hidden from your application, you can re-invent that with UDP to tailor it to your needs.
UDP更容易在两端编写代码,基本上是因为你不需要建立和维护点到点连接。我的问题是在什么情况下你需要TCP开销?如果你走捷径,比如假设接收到的tcp“数据包”是发送的完整数据包,你会更好吗?(如果你费心检查长度/内容,你可能会扔掉两个包)
There are already many good answers here, but I would like to add one very important factor as well as a summary. UDP can achieve a much higher throughput with the correct tuning because it does not employ congestion control. Congestion control in TCP is very very important. It controls the rate and throughput of the connection in order to minimize network congestion by trying to estimate the current capacity of the connection. Even when packets are sent over very reliable links, such as in the core network, routers have limited size buffers. These buffers fill up to their capacity and packets are then dropped, and TCP notices this drop through the lack of a received acknowledgement, thereby throttling the speed of the connection to the estimation of the capacity. TCP also employs something called slow start, but the throughput (actually the congestion window) is slowly increased until packets are dropped, and is then lowered and slowly increased again until packets are dropped etc. This causes the TCP throughput to fluctuate. You can see this clearly when you download a large file.
因为UDP没有使用拥塞控制,它可以更快,并且经历更少的延迟,因为它不会寻求最大化缓冲区直到丢弃点,也就是说,UDP数据包在缓冲区中花费的时间更少,到达那里的速度更快,延迟更少。由于UDP不采用拥塞控制,但TCP采用拥塞控制,因此它可以从TCP中占用生成UDP流的容量。
UDP仍然容易受到拥塞和数据包丢失的影响,所以你的应用程序必须准备好以某种方式处理这些问题,可能使用重传或错误纠正代码。
结果是UDP可以:
Achieve higher throughput than TCP as long as the network drop rate is within limits that the application can handle. Deliver packets faster than TCP with less delay. Setup connections faster as there are no initial handshake to setup the connection Transmit multicast packets, whereas TCP have to use multiple connections. Transmit fixed size packets, whereas TCP transmit data in segments. If you transfer a UDP packet of 300 Bytes, you will receive 300 Bytes at the other end. With TCP, you may feed the sending socket 300 Bytes, but the receiver only reads 100 Bytes, and you have to figure out somehow that there are 200 more Bytes on the way. This is important if your application transmit fixed size messages, rather than a stream of bytes.
总之,UDP可以用于TCP可以使用的任何类型的应用程序,只要您还实现了适当的重传输机制。UDP可以非常快,有更少的延迟,在连接的基础上不受拥塞的影响,传输固定大小的数据报,并可用于组播。
UDP can be used when an app cares more about "real-time" data instead of exact data replication. For example, VOIP can use UDP and the app will worry about re-ordering packets, but in the end VOIP doesn't need every single packet, but more importantly needs a continuous flow of many of them. Maybe you here a "glitch" in the voice quality, but the main purpose is that you get the message and not that it is recreated perfectly on the other side. UDP is also used in situations where the expense of creating a connection and syncing with TCP outweighs the payload. DNS queries are a perfect example. One packet out, one packet back, per query. If using TCP this would be much more intensive. If you dont' get the DNS response back, you just retry.