在编程接口时,我发现我做了很多强制转换或对象类型转换。

这两种转换方法有什么区别吗?如果是的话,是否有成本差异,或者这对我的程序有什么影响?

public interface IMyInterface
{
    void AMethod();
}

public class MyClass : IMyInterface
{
    public void AMethod()
    {
       //Do work
    }

    // Other helper methods....
}

public class Implementation
{
    IMyInterface _MyObj;
    MyClass _myCls1;
    MyClass _myCls2;

    public Implementation()
    {
        _MyObj = new MyClass();

        // What is the difference here:
        _myCls1 = (MyClass)_MyObj;
        _myCls2 = (_MyObj as MyClass);
    }
}

另外,“一般来说”首选的方法是什么?


当前回答

除了这里已经暴露的所有内容,我刚刚发现了一个我认为值得注意的实际差异,在显式选角之间

var x = (T) ...

相对于使用as操作符。

下面是例子:

class Program
{
    static void Main(string[] args)
    {
        Console.WriteLine(GenericCaster<string>(12345));
        Console.WriteLine(GenericCaster<object>(new { a = 100, b = "string" }) ?? "null");
        Console.WriteLine(GenericCaster<double>(20.4));

        //prints:
        //12345
        //null
        //20.4

        Console.WriteLine(GenericCaster2<string>(12345));
        Console.WriteLine(GenericCaster2<object>(new { a = 100, b = "string" }) ?? "null");

        //will not compile -> 20.4 does not comply due to the type constraint "T : class"
        //Console.WriteLine(GenericCaster2<double>(20.4));
    }

    static T GenericCaster<T>(object value, T defaultValue = default(T))
    {
        T castedValue;
        try
        {
            castedValue = (T) Convert.ChangeType(value, typeof(T));
        }
        catch (Exception)
        {
            castedValue = defaultValue;
        }

        return castedValue;
    }

    static T GenericCaster2<T>(object value, T defaultValue = default(T)) where T : class
    {
        T castedValue;
        try
        {
            castedValue = Convert.ChangeType(value, typeof(T)) as T;
        }
        catch (Exception)
        {
            castedValue = defaultValue;
        }

        return castedValue;
    }
}

底线:GenericCaster2不能用于结构类型。GenericCaster意志。

其他回答

下面的答案写于2008年。

c# 7引入了模式匹配,它在很大程度上取代了as操作符,正如你现在可以这样写:

if (randomObject is TargetType tt)
{
    // Use tt here
}

注意,tt在此之后仍然在范围内,但没有明确分配。(它肯定是在if语句体中赋值的。)在某些情况下,这有点烦人,所以如果您真的关心在每个作用域中引入尽可能少的变量,您可能仍然希望使用is后跟强制类型转换。


我认为到目前为止(在开始回答这个问题的时候!)没有任何答案真正解释了它在哪里值得使用哪个。

Don't do this: // Bad code - checks type twice for no reason if (randomObject is TargetType) { TargetType foo = (TargetType) randomObject; // Do something with foo } Not only is this checking twice, but it may be checking different things, if randomObject is a field rather than a local variable. It's possible for the "if" to pass but then the cast to fail, if another thread changes the value of randomObject between the two. If randomObject really should be an instance of TargetType, i.e. if it's not, that means there's a bug, then casting is the right solution. That throws an exception immediately, which means that no more work is done under incorrect assumptions, and the exception correctly shows the type of bug. // This will throw an exception if randomObject is non-null and // refers to an object of an incompatible type. The cast is // the best code if that's the behaviour you want. TargetType convertedRandomObject = (TargetType) randomObject; If randomObject might be an instance of TargetType and TargetType is a reference type, then use code like this: TargetType convertedRandomObject = randomObject as TargetType; if (convertedRandomObject != null) { // Do stuff with convertedRandomObject } If randomObject might be an instance of TargetType and TargetType is a value type, then we can't use as with TargetType itself, but we can use a nullable type: TargetType? convertedRandomObject = randomObject as TargetType?; if (convertedRandomObject != null) { // Do stuff with convertedRandomObject.Value } (Note: currently this is actually slower than is + cast. I think it's more elegant and consistent, but there we go.) If you really don't need the converted value, but you just need to know whether it is an instance of TargetType, then the is operator is your friend. In this case it doesn't matter whether TargetType is a reference type or a value type. There may be other cases involving generics where is is useful (because you may not know whether T is a reference type or not, so you can't use as) but they're relatively obscure. I've almost certainly used is for the value type case before now, not having thought of using a nullable type and as together :)


编辑:请注意,上面没有讨论性能,除了值类型的情况,其中我已经注意到,解盒到可空值类型实际上更慢——但一致。

根据naask的回答,is-and-cast或is-and-as都和现代jit中的As -and-null检查一样快,如下所示:

using System;
using System.Diagnostics;
using System.Linq;

class Test
{
    const int Size = 30000000;

    static void Main()
    {
        object[] values = new object[Size];
        for (int i = 0; i < Size - 2; i += 3)
        {
            values[i] = null;
            values[i + 1] = "x";
            values[i + 2] = new object();
        }
        FindLengthWithIsAndCast(values);
        FindLengthWithIsAndAs(values);
        FindLengthWithAsAndNullCheck(values);
    }

    static void FindLengthWithIsAndCast(object[] values)        
    {
        Stopwatch sw = Stopwatch.StartNew();
        int len = 0;
        foreach (object o in values)
        {
            if (o is string)
            {
                string a = (string) o;
                len += a.Length;
            }
        }
        sw.Stop();
        Console.WriteLine("Is and Cast: {0} : {1}", len,
                          (long)sw.ElapsedMilliseconds);
    }

    static void FindLengthWithIsAndAs(object[] values)        
    {
        Stopwatch sw = Stopwatch.StartNew();
        int len = 0;
        foreach (object o in values)
        {
            if (o is string)
            {
                string a = o as string;
                len += a.Length;
            }
        }
        sw.Stop();
        Console.WriteLine("Is and As: {0} : {1}", len,
                          (long)sw.ElapsedMilliseconds);
    }

    static void FindLengthWithAsAndNullCheck(object[] values)        
    {
        Stopwatch sw = Stopwatch.StartNew();
        int len = 0;
        foreach (object o in values)
        {
            string a = o as string;
            if (a != null)
            {
                len += a.Length;
            }
        }
        sw.Stop();
        Console.WriteLine("As and null check: {0} : {1}", len,
                          (long)sw.ElapsedMilliseconds);
    }
}

在我的笔记本电脑上,这些都在大约60毫秒内执行。有两件事需要注意:

它们之间没有显著差异。(事实上,在某些情况下,as-plus-null检查确实更慢。上面的代码实际上使类型检查变得很容易,因为它是针对密封类的;如果你正在检查一个接口,平衡会略微倾向于as-plus-null检查。) 它们都快得不可思议。这不会成为您代码中的瓶颈,除非您以后真的不打算对这些值做任何事情。

所以我们不用担心性能。让我们担心正确性和一致性。

我认为is-and-cast(或is-and-as)在处理变量时都是不安全的,因为它所引用的值的类型可能会因为测试和强制转换之间的另一个线程而改变。这将是一个相当罕见的情况-但我宁愿有一个惯例,我可以一直使用。

我还认为,“当时为空”检查提供了更好的关注点分离。一个语句尝试进行转换,另一个语句使用转换结果。is-and-cast或is-and-as执行一个测试,然后再次尝试转换值。

换句话说,有人会这样写吗:

int value;
if (int.TryParse(text, out value))
{
    value = int.Parse(text);
    // Use value
}

这就是is-and-cast正在做的事情——尽管显然是以一种相当便宜的方式。

请忽略Jon Skeet的建议,re:避免测试-强制转换模式,即:

if (randomObject is TargetType)
{
    TargetType foo = randomObject as TargetType;
    // Do something with foo
}

认为这比强制转换和空测试花费更多的想法是错误的:

TargetType convertedRandomObject = randomObject as TargetType;
if (convertedRandomObject != null)
{
    // Do stuff with convertedRandomObject
}

这是一种不起作用的微观优化。我运行了一些实际的测试,测试-强制转换实际上比强制转换-空比较更快,而且更安全,因为如果强制转换失败,则不可能在if之外的作用域中有空引用。

如果您想知道为什么测试-强制转换更快,或者至少不会更慢,有一个简单而复杂的原因。

简单:即使是简单的编译器也会将两个类似的操作(如test-and-cast)合并为一个测试和分支。强制转换-空测试可能强制执行两个测试和一个分支,一个用于类型测试和失败时转换为空,一个用于空检查本身。至少,它们都将优化为单个测试和分支,因此测试-强制转换既不会比强制转换-空测试慢也不会快。

复杂:为什么测试-强制转换更快:强制转换-空测试将另一个变量引入到外部作用域,编译器必须实时跟踪这个变量,并且它可能无法优化掉这个变量,这取决于你的控制流有多复杂。相反,“测试-强制转换”只在分隔的作用域内引入新变量,这样编译器就知道该变量在作用域退出后失效,从而更好地优化寄存器分配。

所以,请让这个“强制转换-空测试比测试-强制转换更好”的建议死掉吧。请。测试-强制转换既安全又快速。

如果不能执行返回null的转换,As永远不会抛出异常(As仅对引用类型操作)。所以使用as基本上相当于

_myCls2 = _myObj is MyClass ? (MyClass)_myObj : null;

另一方面,c风格的强制转换在无法进行转换时抛出异常。

as关键字的工作原理与兼容引用类型之间的显式强制转换相同,主要区别在于转换失败时它不会引发异常。相反,它在目标变量中产生一个空值。由于异常在性能方面非常昂贵,因此它被认为是一种更好的强制转换方法。

这不是对问题的回答,而是对问题代码示例的注释:

通常你不需要强制转换一个对象,例如IMyInterface到MyClass。接口的伟大之处在于,如果你把一个对象作为实现接口的输入,那么你就不需要关心你得到的是什么类型的对象。

如果你将IMyInterface转换为MyClass,那么你已经假设你得到了一个MyClass类型的对象,使用IMyInterface是没有意义的,因为如果你用其他实现IMyInterface的类来填充你的代码,它会破坏你的代码……

现在,我的建议是:如果你的接口设计得很好,你可以避免大量的类型转换。