我正在尝试使用EF6更新记录。首先找到记录,如果它存在,则更新。 这是我的代码:

var book = new Model.Book
{
    BookNumber =  _book.BookNumber,
    BookName = _book.BookName,
    BookTitle = _book.BookTitle,
};
using (var db = new MyContextDB())
{
    var result = db.Books.SingleOrDefault(b => b.BookNumber == bookNumber);
    if (result != null)
    {
        try
        {
            db.Books.Attach(book);
            db.Entry(book).State = EntityState.Modified;
            db.SaveChanges();
        }
        catch (Exception ex)
        {
            throw;
        }
    }
}

每次我尝试使用上面的代码更新记录时,我都会得到这个错误:

{System.Data.Entity.Infrastructure。DbUpdateConcurrencyException:存储 更新、插入或删除语句受影响的数量超出预期 自实体以来,实体可能已被修改或删除 被加载。刷新ObjectStateManager条目


当前回答

你可以使用AddOrUpdate方法:

db.Books.AddOrUpdate(book); //requires using System.Data.Entity.Migrations;
db.SaveChanges();

其他回答

这是实体框架6.2.0。

如果你有一个特定的DbSet和一个需要更新或创建的项:

var name = getNameFromService();

var current = _dbContext.Names.Find(name.BusinessSystemId, name.NameNo);
if (current == null)
{
    _dbContext.Names.Add(name);
}
else
{
    _dbContext.Entry(current).CurrentValues.SetValues(name);
}
_dbContext.SaveChanges();

但是,这也可以用于具有单个主键或复合主键的通用DbSet。

var allNames = NameApiService.GetAllNames();
GenericAddOrUpdate(allNames, "BusinessSystemId", "NameNo");

public virtual void GenericAddOrUpdate<T>(IEnumerable<T> values, params string[] keyValues) where T : class
{
    foreach (var value in values)
    {
        try
        {
            var keyList = new List<object>();

            //Get key values from T entity based on keyValues property
            foreach (var keyValue in keyValues)
            {
                var propertyInfo = value.GetType().GetProperty(keyValue);
                var propertyValue = propertyInfo.GetValue(value);
                keyList.Add(propertyValue);
            }

            GenericAddOrUpdateDbSet(keyList, value);
            //Only use this when debugging to catch save exceptions
            //_dbContext.SaveChanges();
        }
        catch
        {
            throw;
        }
    }
    _dbContext.SaveChanges();
}

public virtual void GenericAddOrUpdateDbSet<T>(List<object> keyList, T value) where T : class
{
    //Get a DbSet of T type
    var someDbSet = Set(typeof(T));

    //Check if any value exists with the key values
    var current = someDbSet.Find(keyList.ToArray());
    if (current == null)
    {
        someDbSet.Add(value);
    }
    else
    {
        Entry(current).CurrentValues.SetValues(value);
    }
}

我找到了一个很好的方法。

 var Update = context.UpdateTables.Find(id);
        Update.Title = title;

        // Mark as Changed
        context.Entry(Update).State = System.Data.Entity.EntityState.Modified;
        context.SaveChanges();

我一直在审查实体框架的源代码,并找到了一种方法来实际更新一个实体,如果你知道Key属性:

public void Update<T>(T item) where T: Entity
{
    // assume Entity base class have an Id property for all items
    var entity = _collection.Find(item.Id);
    if (entity == null)
    {
        return;
    }

    _context.Entry(entity).CurrentValues.SetValues(item);
}

否则,请检查AddOrUpdate实现以获得想法。

希望这对你有所帮助!

当尝试使用Attach()和SaveChanges()组合更新记录时,我也有同样的问题,但我使用的是SQLite DB及其EF提供者(相同的代码在SQLServer DB中工作没有问题)。

I found out, when your DB column has GUID (or UniqueIdentity) in SQLite and your model is nvarchar, SQLIte EF treats it as Binary(i.e., byte[]) by default. So when SQLite EF provider tries to convert GUID into the model (string in my case) it will fail as it will convert to byte[]. The fix is to tell the SQLite EF to treat GUID as TEXT (and therefore conversion is into strings, not byte[]) by defining "BinaryGUID=false;" in the connectionstring (or metadata, if you're using database first) like so:

  <connectionStrings>
    <add name="Entities" connectionString="metadata=res://savetyping...=System.Data.SQLite.EF6;provider connection string=&quot;data source=C:\...\db.sqlite3;Version=3;BinaryGUID=false;App=EntityFramework&quot;" providerName="System.Data.EntityClient" />
  </connectionStrings>

链接到对我有效的解决方案: SQLite实体框架6提供者如何处理指南?

对于。net core

context.Customer.Add(customer);
context.Entry(customer).State = Microsoft.EntityFrameworkCore.EntityState.Modified;
context.SaveChanges();