有人能很好地解释一下c#中的volatile关键字吗?它能解决哪些问题,不能解决哪些问题?在哪些情况下,它将节省我使用锁定?


当前回答

综上所述,这个问题的正确答案是: 如果代码在2.0运行时或更高版本中运行,volatile关键字几乎不需要,如果不必要地使用,弊大于利。也就是说,永远不要用它。但是在运行时的早期版本中,需要对静态字段进行适当的双重检查锁定。特别是具有静态类初始化代码的静态字段。

其他回答

从MSDN: volatile修饰符通常用于由多个线程访问而不使用lock语句序列化访问的字段。使用volatile修饰符可确保一个线程检索到另一个线程写入的最新值。

如果你想稍微了解一下volatile关键字的功能,可以考虑以下程序(我使用的是DevStudio 2005):

#include <iostream>
void main()
{
  int j = 0;
  for (int i = 0 ; i < 100 ; ++i)
  {
    j += i;
  }
  for (volatile int i = 0 ; i < 100 ; ++i)
  {
    j += i;
  }
  std::cout << j;
}

使用标准的优化(发布)编译器设置,编译器创建以下汇编器(IA32):

void main()
{
00401000  push        ecx  
  int j = 0;
00401001  xor         ecx,ecx 
  for (int i = 0 ; i < 100 ; ++i)
00401003  xor         eax,eax 
00401005  mov         edx,1 
0040100A  lea         ebx,[ebx] 
  {
    j += i;
00401010  add         ecx,eax 
00401012  add         eax,edx 
00401014  cmp         eax,64h 
00401017  jl          main+10h (401010h) 
  }
  for (volatile int i = 0 ; i < 100 ; ++i)
00401019  mov         dword ptr [esp],0 
00401020  mov         eax,dword ptr [esp] 
00401023  cmp         eax,64h 
00401026  jge         main+3Eh (40103Eh) 
00401028  jmp         main+30h (401030h) 
0040102A  lea         ebx,[ebx] 
  {
    j += i;
00401030  add         ecx,dword ptr [esp] 
00401033  add         dword ptr [esp],edx 
00401036  mov         eax,dword ptr [esp] 
00401039  cmp         eax,64h 
0040103C  jl          main+30h (401030h) 
  }
  std::cout << j;
0040103E  push        ecx  
0040103F  mov         ecx,dword ptr [__imp_std::cout (40203Ch)] 
00401045  call        dword ptr [__imp_std::basic_ostream<char,std::char_traits<char> >::operator<< (402038h)] 
}
0040104B  xor         eax,eax 
0040104D  pop         ecx  
0040104E  ret              

Looking at the output, the compiler has decided to use the ecx register to store the value of the j variable. For the non-volatile loop (the first) the compiler has assigned i to the eax register. Fairly straightforward. There are a couple of interesting bits though - the lea ebx,[ebx] instruction is effectively a multibyte nop instruction so that the loop jumps to a 16 byte aligned memory address. The other is the use of edx to increment the loop counter instead of using an inc eax instruction. The add reg,reg instruction has lower latency on a few IA32 cores compared to the inc reg instruction, but never has higher latency.

Now for the loop with the volatile loop counter. The counter is stored at [esp] and the volatile keyword tells the compiler the value should always be read from/written to memory and never assigned to a register. The compiler even goes so far as to not do a load/increment/store as three distinct steps (load eax, inc eax, save eax) when updating the counter value, instead the memory is directly modified in a single instruction (an add mem,reg). The way the code has been created ensures the value of the loop counter is always up-to-date within the context of a single CPU core. No operation on the data can result in corruption or data loss (hence not using the load/inc/store since the value can change during the inc thus being lost on the store). Since interrupts can only be serviced once the current instruction has completed, the data can never be corrupted, even with unaligned memory.

Once you introduce a second CPU to the system, the volatile keyword won't guard against the data being updated by another CPU at the same time. In the above example, you would need the data to be unaligned to get a potential corruption. The volatile keyword won't prevent potential corruption if the data cannot be handled atomically, for example, if the loop counter was of type long long (64 bits) then it would require two 32 bit operations to update the value, in the middle of which an interrupt can occur and change the data.

因此,volatile关键字只适用于小于或等于本机寄存器大小的对齐数据,这样操作总是原子的。

volatile关键字被设想用于IO操作,其中IO将不断变化,但有一个恒定的地址,例如内存映射的UART设备,编译器不应该一直重用从地址中读取的第一个值。

如果要处理大数据或有多个cpu,则需要更高级别(OS)的锁定系统来正确处理数据访问。

只需查看volatile关键字的官方页面,您就可以看到典型用法的示例。

public class Worker
{
    public void DoWork()
    {
        bool work = false;
        while (!_shouldStop)
        {
            work = !work; // simulate some work
        }
        Console.WriteLine("Worker thread: terminating gracefully.");
    }
    public void RequestStop()
    {
        _shouldStop = true;
    }
    
    private volatile bool _shouldStop;
}

将volatile修饰符添加到_shouldStop的声明中,您将总是得到相同的结果。但是,如果_shouldStop成员上没有这个修饰符,行为是不可预测的。

所以这绝对不是完全疯狂的事情。

存在缓存一致性,负责CPU缓存的一致性。

如果CPU采用强内存模型(如x86)

因此,volatile字段的读写在x86上不需要特殊的指令:普通的读写(例如,使用MOV指令)就足够了。

示例来自c# 5.0规范(第10.5.3章)

using System;
using System.Threading;
class Test
{
    public static int result;   
    public static volatile bool finished;
    static void Thread2() {
        result = 143;    
        finished = true; 
    }
    static void Main() {

        finished = false;
        new Thread(new ThreadStart(Thread2)).Start();

        for (;;) {
            if (finished) {
                Console.WriteLine("result = {0}", result);
                return;
            }
        }
    }
}

产生输出:result = 143

如果finished字段没有被声明为volatile,那么在store to finished之后,允许主线程可以看到store to result,因此主线程可以从字段结果中读取值0。

Volatile行为依赖于平台,所以你应该在需要的时候考虑使用Volatile,以确保它能满足你的需求。

即使是volatile也不能阻止(所有类型的)重排序(c# - c#内存模型的理论与实践,第2部分)

尽管对A的写操作是不稳定的,从A_Won的读操作也是不稳定的,但栅栏都是单向的,实际上允许这种重新排序。

所以我相信,如果你想知道什么时候使用volatile (vs lock vs Interlocked),你应该熟悉内存围栏(full, half)和同步的需求。那为了你自己,你自己去找答案吧。

多个线程可以访问一个变量。 最新的更新将在变量上

我发现Joydip Kanjilal的这篇文章非常有用!

当您将一个对象或变量标记为volatile时,它将成为volatile读写的候选对象。需要注意的是,在c#中,所有的内存写操作都是volatile的,不管你写的是volatile对象还是非volatile对象。但是,当读取数据时,就会出现这种不确定性。当读取非易失性数据时,执行线程可能总是获得最新的值,也可能不总是。如果对象是volatile,线程总是获得最新的值

我就把它放在这里,供大家参考