有人能很好地解释一下c#中的volatile关键字吗?它能解决哪些问题,不能解决哪些问题?在哪些情况下,它将节省我使用锁定?
当前回答
如果你使用的是。net 1.1,在进行双重检查锁定时需要volatile关键字。为什么?因为在。net 2.0之前,下面的场景可能会导致第二个线程访问一个非空的,但还没有完全构造的对象:
线程1询问变量是否为空。 / /如果(这一点。Foo == null) 线程1确定变量为空,因此进入一个锁。 / /锁(this.bar) 线程1再次询问变量是否为空。 / /如果(这一点。Foo == null) 线程1仍然确定变量为空,因此它调用一个构造函数并将值赋给变量。 / /这个。foo = new foo ();
在。net 2.0之前,这个。在构造函数完成运行之前,foo可以被分配给foo的新实例。在这种情况下,第二个线程可以进来(在线程1调用Foo的构造函数期间),并经历以下情况:
线程2询问变量是否为空。 / /如果(这一点。Foo == null) 线程2确定变量为非空,因此尝试使用它。 / / this.foo.MakeFoo ()
在. net 2.0之前,您可以声明这一点。Foo是不稳定的来解决这个问题。从。net 2.0开始,您不再需要使用volatile关键字来完成双重检查锁定。
维基百科上有一篇关于双重检查锁定的好文章,简要地提到了这个话题: http://en.wikipedia.org/wiki/Double-checked_locking
其他回答
如果你使用的是。net 1.1,在进行双重检查锁定时需要volatile关键字。为什么?因为在。net 2.0之前,下面的场景可能会导致第二个线程访问一个非空的,但还没有完全构造的对象:
线程1询问变量是否为空。 / /如果(这一点。Foo == null) 线程1确定变量为空,因此进入一个锁。 / /锁(this.bar) 线程1再次询问变量是否为空。 / /如果(这一点。Foo == null) 线程1仍然确定变量为空,因此它调用一个构造函数并将值赋给变量。 / /这个。foo = new foo ();
在。net 2.0之前,这个。在构造函数完成运行之前,foo可以被分配给foo的新实例。在这种情况下,第二个线程可以进来(在线程1调用Foo的构造函数期间),并经历以下情况:
线程2询问变量是否为空。 / /如果(这一点。Foo == null) 线程2确定变量为非空,因此尝试使用它。 / / this.foo.MakeFoo ()
在. net 2.0之前,您可以声明这一点。Foo是不稳定的来解决这个问题。从。net 2.0开始,您不再需要使用volatile关键字来完成双重检查锁定。
维基百科上有一篇关于双重检查锁定的好文章,简要地提到了这个话题: http://en.wikipedia.org/wiki/Double-checked_locking
从MSDN: volatile修饰符通常用于由多个线程访问而不使用lock语句序列化访问的字段。使用volatile修饰符可确保一个线程检索到另一个线程写入的最新值。
我发现Joydip Kanjilal的这篇文章非常有用!
当您将一个对象或变量标记为volatile时,它将成为volatile读写的候选对象。需要注意的是,在c#中,所有的内存写操作都是volatile的,不管你写的是volatile对象还是非volatile对象。但是,当读取数据时,就会出现这种不确定性。当读取非易失性数据时,执行线程可能总是获得最新的值,也可能不总是。如果对象是volatile,线程总是获得最新的值
我就把它放在这里,供大家参考
如果你想稍微了解一下volatile关键字的功能,可以考虑以下程序(我使用的是DevStudio 2005):
#include <iostream>
void main()
{
int j = 0;
for (int i = 0 ; i < 100 ; ++i)
{
j += i;
}
for (volatile int i = 0 ; i < 100 ; ++i)
{
j += i;
}
std::cout << j;
}
使用标准的优化(发布)编译器设置,编译器创建以下汇编器(IA32):
void main()
{
00401000 push ecx
int j = 0;
00401001 xor ecx,ecx
for (int i = 0 ; i < 100 ; ++i)
00401003 xor eax,eax
00401005 mov edx,1
0040100A lea ebx,[ebx]
{
j += i;
00401010 add ecx,eax
00401012 add eax,edx
00401014 cmp eax,64h
00401017 jl main+10h (401010h)
}
for (volatile int i = 0 ; i < 100 ; ++i)
00401019 mov dword ptr [esp],0
00401020 mov eax,dword ptr [esp]
00401023 cmp eax,64h
00401026 jge main+3Eh (40103Eh)
00401028 jmp main+30h (401030h)
0040102A lea ebx,[ebx]
{
j += i;
00401030 add ecx,dword ptr [esp]
00401033 add dword ptr [esp],edx
00401036 mov eax,dword ptr [esp]
00401039 cmp eax,64h
0040103C jl main+30h (401030h)
}
std::cout << j;
0040103E push ecx
0040103F mov ecx,dword ptr [__imp_std::cout (40203Ch)]
00401045 call dword ptr [__imp_std::basic_ostream<char,std::char_traits<char> >::operator<< (402038h)]
}
0040104B xor eax,eax
0040104D pop ecx
0040104E ret
Looking at the output, the compiler has decided to use the ecx register to store the value of the j variable. For the non-volatile loop (the first) the compiler has assigned i to the eax register. Fairly straightforward. There are a couple of interesting bits though - the lea ebx,[ebx] instruction is effectively a multibyte nop instruction so that the loop jumps to a 16 byte aligned memory address. The other is the use of edx to increment the loop counter instead of using an inc eax instruction. The add reg,reg instruction has lower latency on a few IA32 cores compared to the inc reg instruction, but never has higher latency.
Now for the loop with the volatile loop counter. The counter is stored at [esp] and the volatile keyword tells the compiler the value should always be read from/written to memory and never assigned to a register. The compiler even goes so far as to not do a load/increment/store as three distinct steps (load eax, inc eax, save eax) when updating the counter value, instead the memory is directly modified in a single instruction (an add mem,reg). The way the code has been created ensures the value of the loop counter is always up-to-date within the context of a single CPU core. No operation on the data can result in corruption or data loss (hence not using the load/inc/store since the value can change during the inc thus being lost on the store). Since interrupts can only be serviced once the current instruction has completed, the data can never be corrupted, even with unaligned memory.
Once you introduce a second CPU to the system, the volatile keyword won't guard against the data being updated by another CPU at the same time. In the above example, you would need the data to be unaligned to get a potential corruption. The volatile keyword won't prevent potential corruption if the data cannot be handled atomically, for example, if the loop counter was of type long long (64 bits) then it would require two 32 bit operations to update the value, in the middle of which an interrupt can occur and change the data.
因此,volatile关键字只适用于小于或等于本机寄存器大小的对齐数据,这样操作总是原子的。
volatile关键字被设想用于IO操作,其中IO将不断变化,但有一个恒定的地址,例如内存映射的UART设备,编译器不应该一直重用从地址中读取的第一个值。
如果要处理大数据或有多个cpu,则需要更高级别(OS)的锁定系统来正确处理数据访问。
我认为没有比Eric Lippert更好的人来回答这个问题了(在原文中强调):
In C#, "volatile" means not only "make sure that the compiler and the jitter do not perform any code reordering or register caching optimizations on this variable". It also means "tell the processors to do whatever it is they need to do to ensure that I am reading the latest value, even if that means halting other processors and making them synchronize main memory with their caches". Actually, that last bit is a lie. The true semantics of volatile reads and writes are considerably more complex than I've outlined here; in fact they do not actually guarantee that every processor stops what it is doing and updates caches to/from main memory. Rather, they provide weaker guarantees about how memory accesses before and after reads and writes may be observed to be ordered with respect to each other. Certain operations such as creating a new thread, entering a lock, or using one of the Interlocked family of methods introduce stronger guarantees about observation of ordering. If you want more details, read sections 3.10 and 10.5.3 of the C# 4.0 specification. Frankly, I discourage you from ever making a volatile field. Volatile fields are a sign that you are doing something downright crazy: you're attempting to read and write the same value on two different threads without putting a lock in place. Locks guarantee that memory read or modified inside the lock is observed to be consistent, locks guarantee that only one thread accesses a given chunk of memory at a time, and so on. The number of situations in which a lock is too slow is very small, and the probability that you are going to get the code wrong because you don't understand the exact memory model is very large. I don't attempt to write any low-lock code except for the most trivial usages of Interlocked operations. I leave the usage of "volatile" to real experts.
欲进一步阅读,请参阅:
理解低锁技术在多线程应用中的影响 再见不稳定
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