如何将一个数除3而不使用*、/、+、-、%等运算符?

号码可以有签名,也可以没有签名。


当前回答

#!/bin/ruby

def div_by_3(i)
  i.div 3        # always return int http://www.ruby-doc.org/core-1.9.3/Numeric.html#method-i-div
end

其他回答

#include <stdio.h>
#include <stdlib.h>

int main(int argc, char *argv[])
{

    int num = 1234567;
    int den = 3;
    div_t r = div(num,den); // div() is a standard C function.
    printf("%d\n", r.quot);

    return 0;
}

似乎没有人提到用二进制表示的3的除法准则——偶数的和应该等于奇数的和(类似于十进制中11的准则)。在“检查一个数是否能被3整除”一栏中有使用这个技巧的解决方案。

我想这就是迈克尔·伯尔的编辑提到的可能的复制品。

首先是我想到的。

irb(main):101:0> div3 = -> n { s = '%0' + n.to_s + 's'; (s % '').gsub('   ', ' ').size }
=> #<Proc:0x0000000205ae90@(irb):101 (lambda)>
irb(main):102:0> div3[12]
=> 4
irb(main):103:0> div3[666]
=> 222

编辑:对不起,我没有注意到标签c。但是你可以使用字符串格式的想法,我猜…

这在Setun电脑上很容易实现。

要把一个整数除3,右移1位。

不过,我不确定在这样的平台上是否有可能实现一个符合标准的C编译器。我们可能需要稍微扩展一下规则,比如将“至少8位”解释为“能够保存至少从-128到+127的整数”。

Yet another solution. This should handle all ints (including negative ints) except the min value of an int, which would need to be handled as a hard coded exception. This basically does division by subtraction but only using bit operators (shifts, xor, & and complement). For faster speed, it subtracts 3 * (decreasing powers of 2). In c#, it executes around 444 of these DivideBy3 calls per millisecond (2.2 seconds for 1,000,000 divides), so not horrendously slow, but no where near as fast as a simple x/3. By comparison, Coodey's nice solution is about 5 times faster than this one.

public static int DivideBy3(int a) {
    bool negative = a < 0;
    if (negative) a = Negate(a);
    int result;
    int sub = 3 << 29;
    int threes = 1 << 29;
    result = 0;
    while (threes > 0) {
        if (a >= sub) {
            a = Add(a, Negate(sub));
            result = Add(result, threes);
        }
        sub >>= 1;
        threes >>= 1;
    }
    if (negative) result = Negate(result);
    return result;
}
public static int Negate(int a) {
    return Add(~a, 1);
}
public static int Add(int a, int b) {
    int x = 0;
    x = a ^ b;
    while ((a & b) != 0) {
        b = (a & b) << 1;
        a = x;
        x = a ^ b;
    }
    return x;
}

这是c#,因为这是我手边的东西,但与c的区别应该很小。