我有一个网络调用要执行。但在此之前,我需要检查设备是否有互联网连接。

这是我目前为止所做的:

  var connectivityResult = new Connectivity().checkConnectivity();// User defined class
    if (connectivityResult == ConnectivityResult.mobile ||
        connectivityResult == ConnectivityResult.wifi) {*/
    this.getData();
    } else {
      neverSatisfied();
    }

上述方法行不通。


当前回答

我使用data_connection_checker包来检查互联网访问,即使连接可用的wifi或手机,它工作得很好: 下面是检查连接的代码:

bool result = await DataConnectionChecker().hasConnection;
if(result == true) {
   print('YAY! Free cute dog pics!');
} else {
   print('No internet :( Reason:');
   print(DataConnectionChecker().lastTryResults);
}

如果你想了解更多信息,请抬头看看包装。 数据连接检查包

其他回答

Null安全代码:

One time check: Create this method: Future<bool> hasNetwork() async { try { final result = await InternetAddress.lookup('example.com'); return result.isNotEmpty && result[0].rawAddress.isNotEmpty; } on SocketException catch (_) { return false; } } Usage: bool isOnline = await hasNetwork(); Setting up a listener: Add the following dependency to your pubspec.yaml file. connectivity_plus: ^2.0.2 Full code: void main() => runApp(MaterialApp(home: HomePage())); class HomePage extends StatefulWidget { @override _HomePageState createState() => _HomePageState(); } class _HomePageState extends State<HomePage> { Map _source = {ConnectivityResult.none: false}; final MyConnectivity _connectivity = MyConnectivity.instance; @override void initState() { super.initState(); _connectivity.initialise(); _connectivity.myStream.listen((source) { setState(() => _source = source); }); } @override Widget build(BuildContext context) { String string; switch (_source.keys.toList()[0]) { case ConnectivityResult.mobile: string = 'Mobile: Online'; break; case ConnectivityResult.wifi: string = 'WiFi: Online'; break; case ConnectivityResult.none: default: string = 'Offline'; } return Scaffold( body: Center(child: Text(string)), ); } @override void dispose() { _connectivity.disposeStream(); super.dispose(); } } class MyConnectivity { MyConnectivity._(); static final _instance = MyConnectivity._(); static MyConnectivity get instance => _instance; final _connectivity = Connectivity(); final _controller = StreamController.broadcast(); Stream get myStream => _controller.stream; void initialise() async { ConnectivityResult result = await _connectivity.checkConnectivity(); _checkStatus(result); _connectivity.onConnectivityChanged.listen((result) { _checkStatus(result); }); } void _checkStatus(ConnectivityResult result) async { bool isOnline = false; try { final result = await InternetAddress.lookup('example.com'); isOnline = result.isNotEmpty && result[0].rawAddress.isNotEmpty; } on SocketException catch (_) { isOnline = false; } _controller.sink.add({result: isOnline}); } void disposeStream() => _controller.close(); }


截图:

来源:connectivity_plus和Günter Zöchbauer

我为小部件状态创建了一个基类

使用BaseState<LoginPage>代替State<LoginPage> 然后使用布尔变量isOnline

Text(isOnline ? 'is Online' : 'is Offline')

首先,添加连接性插件:

dependencies:
  connectivity: ^0.4.3+2

然后添加BaseState类

import 'dart:async';
import 'dart:io';
import 'package:flutter/services.dart';

import 'package:connectivity/connectivity.dart';
import 'package:flutter/widgets.dart';

/// a base class for any statful widget for checking internet connectivity
abstract class BaseState<T extends StatefulWidget> extends State {

  void castStatefulWidget();

  final Connectivity _connectivity = Connectivity();

  StreamSubscription<ConnectivityResult> _connectivitySubscription;

  /// the internet connectivity status
  bool isOnline = true;

  /// initialize connectivity checking
  /// Platform messages are asynchronous, so we initialize in an async method.
  Future<void> initConnectivity() async {
    // Platform messages may fail, so we use a try/catch PlatformException.
    try {
      await _connectivity.checkConnectivity();
    } on PlatformException catch (e) {
      print(e.toString());
    }

    // If the widget was removed from the tree while the asynchronous platform
    // message was in flight, we want to discard the reply rather than calling
    // setState to update our non-existent appearance.
    if (!mounted) {
      return;
    }

    await _updateConnectionStatus().then((bool isConnected) => setState(() {
          isOnline = isConnected;
        }));
  }

  @override
  void initState() {
    super.initState();
    initConnectivity();
    _connectivitySubscription = Connectivity()
        .onConnectivityChanged
        .listen((ConnectivityResult result) async {
      await _updateConnectionStatus().then((bool isConnected) => setState(() {
            isOnline = isConnected;
          }));
    });
  }

  @override
  void dispose() {
    _connectivitySubscription.cancel();
    super.dispose();
  }

  Future<bool> _updateConnectionStatus() async {
    bool isConnected;
    try {
      final List<InternetAddress> result =
          await InternetAddress.lookup('google.com');
      if (result.isNotEmpty && result[0].rawAddress.isNotEmpty) {
        isConnected = true;
      }
    } on SocketException catch (_) {
      isConnected = false;
      return false;
    }
    return isConnected;
  }
}

您需要像这样在您的状态下强制转换小部件

@override
  void castStatefulWidget() {
    // ignore: unnecessary_statements
    widget is StudentBoardingPage;
  }

连接插件在其文档中声明,它只在有网络连接的情况下提供信息,但不包括网络连接到Internet的情况。使用下面的代码,不要忘记使用“.timeout()”,因为使用“await”可能会永远卡住。

import 'dart:io';

Future<bool> isConnected() async {
  try {
    List<InternetAddress> result = await InternetAddress.lookup('example.com')
        .timeout(Duration(seconds: 5));

    //
    if (result.isNotEmpty && result[0].rawAddress.isNotEmpty) {
      return true;
    }
    //
    else {
      return false;
    }
  } on SocketException catch (_) {
    return false;
  }
}

你可以使用这个包 https://pub.dev/packages/flutter_network_connectivity

它利用Android上的NetworkCapabilities和iOS上的NetworkMonitor,监听连接变化和ping来检查互联网可用性,你也可以配置为定期查找互联网可用性。

添加到你的pubspec.yaml

flutter_network_connectivity: ^0.0.6

创建对象

FlutterNetworkConnectivity flutterNetworkConnectivity =
    FlutterNetworkConnectivity(
      isContinousLookUp: true,  // optional, false if you cont want continous lookup
      lookUpDuration: const Duration(seconds: 5),  // optional, to override default lookup duration
      lookUpUrl: 'example.com',  // optional, to override default lookup url
);

您可以使用它的方法来连续检查网络连接或调用来检查当前状态

_flutterNetworkConnectivity.getInternetAvailabilityStream().listen((isInternetAvailable) {
  // do something
});

并注册监听器

await _flutterNetworkConnectivity.registerAvailabilityListener();

检查值班状态

bool _isNetworkConnectedOnCall = await _flutterNetworkConnectivity.isInternetConnectionAvailable();

我有一个问题与提出的解决方案,使用查找并不总是返回预期的值。

这是由于DNS缓存,调用的值被缓存,而不是在下一次尝试时进行正确的调用,它会返回缓存的值。当然,这是一个问题,因为这意味着如果你失去了连接和调用查找,它仍然可以返回缓存的值,就像你有互联网一样,相反,如果你重新连接你的互联网后,查找返回null,它仍然会在缓存的持续时间内返回null,这可能是几分钟,即使你现在有互联网。

查找返回一些东西并不一定意味着你有网络,它不返回任何东西并不一定意味着你没有网络。它不可靠。

我从data_connection_checker插件中获得灵感,实现了以下解决方案:

 /// If any of the pings returns true then you have internet (for sure). If none do, you probably don't.
  Future<bool> _checkInternetAccess() {
    /// We use a mix of IPV4 and IPV6 here in case some networks only accept one of the types.
    /// Only tested with an IPV4 only network so far (I don't have access to an IPV6 network).
    final List<InternetAddress> dnss = [
      InternetAddress('8.8.8.8', type: InternetAddressType.IPv4), // Google
      InternetAddress('2001:4860:4860::8888', type: InternetAddressType.IPv6), // Google
      InternetAddress('1.1.1.1', type: InternetAddressType.IPv4), // CloudFlare
      InternetAddress('2606:4700:4700::1111', type: InternetAddressType.IPv6), // CloudFlare
      InternetAddress('208.67.222.222', type: InternetAddressType.IPv4), // OpenDNS
      InternetAddress('2620:0:ccc::2', type: InternetAddressType.IPv6), // OpenDNS
      InternetAddress('180.76.76.76', type: InternetAddressType.IPv4), // Baidu
      InternetAddress('2400:da00::6666', type: InternetAddressType.IPv6), // Baidu
    ];

    final Completer<bool> completer = Completer<bool>();

    int callsReturned = 0;
    void onCallReturned(bool isAlive) {
      if (completer.isCompleted) return;

      if (isAlive) {
        completer.complete(true);
      } else {
        callsReturned++;
        if (callsReturned >= dnss.length) {
          completer.complete(false);
        }
      }
    }

    dnss.forEach((dns) => _pingDns(dns).then(onCallReturned));

    return completer.future;
  }

  Future<bool> _pingDns(InternetAddress dnsAddress) async {
    const int dnsPort = 53;
    const Duration timeout = Duration(seconds: 3);

    Socket socket;
    try {
      socket = await Socket.connect(dnsAddress, dnsPort, timeout: timeout);
      socket?.destroy();
      return true;
    } on SocketException {
      socket?.destroy();
    }
    return false;
  }

对_checkInternetAccess的调用最多需要一个超时时间才能完成(这里是3秒),如果我们可以到达任何一个DNS,它将在到达第一个DNS时立即完成,而不需要等待其他DNS(因为到达一个DNS就足以知道您有internet)。所有对_pingDns的调用都是并行完成的。

它似乎在IPV4网络上工作得很好,当我不能在IPV6网络上测试它时(我没有访问IPV6网络),我认为它仍然可以工作。它也适用于发布模式构建,但我还必须将我的应用提交给苹果,看看他们是否发现了这个解决方案的任何问题。

它也应该在大多数国家(包括中国)工作,如果它不能在一个工作,你可以添加一个DNS到列表中,可以从你的目标国家访问。