我有一个网络调用要执行。但在此之前,我需要检查设备是否有互联网连接。

这是我目前为止所做的:

  var connectivityResult = new Connectivity().checkConnectivity();// User defined class
    if (connectivityResult == ConnectivityResult.mobile ||
        connectivityResult == ConnectivityResult.wifi) {*/
    this.getData();
    } else {
      neverSatisfied();
    }

上述方法行不通。


当前回答

只是试图简化代码使用连接包颤振。

import 'package:connectivity/connectivity.dart';

var connectivityResult = await (Connectivity().checkConnectivity());
if (connectivityResult == ConnectivityResult.mobile) {
  // I am connected to a mobile network.
} else if (connectivityResult == ConnectivityResult.wifi) {
  // I am connected to a wifi network.
} else {
  // I am not connected to the internet
}

其他回答

我最终(虽然不情愿)选择了@abernee在之前回答这个问题时给出的解决方案。我总是尝试在我的项目中尽可能少地使用外部包——因为我知道外部包是我所创建的软件的唯一[潜在]故障点。所以链接到两个外部包只是为了一个简单的实现,像这样对我来说并不容易。

尽管如此,我还是采用了abernee的代码,并对其进行了修改,使其更精简、更合理。我说的明智是指他在自己的功能中消耗了Connectivity包的功能,但在内部由于没有从这个包中返回最有价值的输出(即网络标识)而浪费了它。这是阿伯尼解决方案的修改版本:

import 'package:connectivity/connectivity.dart';
import 'package:data_connection_checker/data_connection_checker.dart';


// 'McGyver' - the ultimate cool guy (the best helper class any app can ask for).
class McGyver {

  static Future<Map<String, dynamic>> checkInternetAccess() async {
    //* ////////////////////////////////////////////////////////////////////////////////////////// *//
    //*   INFO: ONLY TWO return TYPES for Map 'dynamic' value => <bool> and <ConnectivityResult>   *//
    //* ////////////////////////////////////////////////////////////////////////////////////////// *//
    Map<String, dynamic> mapCon;
    final String isConn = 'isConnected', netType = 'networkType';
    ConnectivityResult conRes = await (Connectivity().checkConnectivity());
    switch (conRes) {
      case ConnectivityResult.wifi:   //* WiFi Network: true !!
        if (await DataConnectionChecker().hasConnection) {   //* Internet Access: true !!
          mapCon = Map.unmodifiable({isConn: true, netType: ConnectivityResult.wifi});
        } else {
          mapCon = Map.unmodifiable({isConn: false, netType: ConnectivityResult.wifi});
        }
        break;
      case ConnectivityResult.mobile:   //* Mobile Network: true !!
        if (await DataConnectionChecker().hasConnection) {   //* Internet Access: true !!
          mapCon = Map.unmodifiable({isConn: true, netType: ConnectivityResult.mobile});
        } else {
          mapCon = Map.unmodifiable({isConn: false, netType: ConnectivityResult.mobile});
        }
        break;
      case ConnectivityResult.none:   //* No Network: true !!
        mapCon = Map.unmodifiable({isConn: false, netType: ConnectivityResult.none});
        break;
    }
    return mapCon;
  }

}

然后你可以在代码中的任何地方通过简单的调用来使用这个静态函数,如下所示:

bool isConn; ConnectivityResult netType;
McGyver.checkInternetAccess().then(
  (mapCIA) {  //* 'mapCIA' == amalgamation for 'map' from 'CheckInternetAccess' function result.
    debugPrint("'mapCIA' Keys: ${mapCIA.keys}");
    isConn = mapCIA['isConnected'];
    netType = mapCIA['networkType'];
  }
);
debugPrint("Internet Access: $isConn   |   Network Type: $netType");

遗憾的是,你必须链接到两个外部包才能在你的Flutter项目中获得这个非常基本的功能-但我想目前这是我们拥有的最好的。实际上,我更喜欢数据连接检查器包而不是连接包——但是(在发布这篇文章的时候)前者缺少我从连接包中需要的非常重要的网络识别功能。这就是我(暂时)默认采用这种方法的原因。

Null安全代码:

One time check: Create this method: Future<bool> hasNetwork() async { try { final result = await InternetAddress.lookup('example.com'); return result.isNotEmpty && result[0].rawAddress.isNotEmpty; } on SocketException catch (_) { return false; } } Usage: bool isOnline = await hasNetwork(); Setting up a listener: Add the following dependency to your pubspec.yaml file. connectivity_plus: ^2.0.2 Full code: void main() => runApp(MaterialApp(home: HomePage())); class HomePage extends StatefulWidget { @override _HomePageState createState() => _HomePageState(); } class _HomePageState extends State<HomePage> { Map _source = {ConnectivityResult.none: false}; final MyConnectivity _connectivity = MyConnectivity.instance; @override void initState() { super.initState(); _connectivity.initialise(); _connectivity.myStream.listen((source) { setState(() => _source = source); }); } @override Widget build(BuildContext context) { String string; switch (_source.keys.toList()[0]) { case ConnectivityResult.mobile: string = 'Mobile: Online'; break; case ConnectivityResult.wifi: string = 'WiFi: Online'; break; case ConnectivityResult.none: default: string = 'Offline'; } return Scaffold( body: Center(child: Text(string)), ); } @override void dispose() { _connectivity.disposeStream(); super.dispose(); } } class MyConnectivity { MyConnectivity._(); static final _instance = MyConnectivity._(); static MyConnectivity get instance => _instance; final _connectivity = Connectivity(); final _controller = StreamController.broadcast(); Stream get myStream => _controller.stream; void initialise() async { ConnectivityResult result = await _connectivity.checkConnectivity(); _checkStatus(result); _connectivity.onConnectivityChanged.listen((result) { _checkStatus(result); }); } void _checkStatus(ConnectivityResult result) async { bool isOnline = false; try { final result = await InternetAddress.lookup('example.com'); isOnline = result.isNotEmpty && result[0].rawAddress.isNotEmpty; } on SocketException catch (_) { isOnline = false; } _controller.sink.add({result: isOnline}); } void disposeStream() => _controller.close(); }


截图:

来源:connectivity_plus和Günter Zöchbauer

我使用data_connection_checker包来检查互联网访问,即使连接可用的wifi或手机,它工作得很好: 下面是检查连接的代码:

bool result = await DataConnectionChecker().hasConnection;
if(result == true) {
   print('YAY! Free cute dog pics!');
} else {
   print('No internet :( Reason:');
   print(DataConnectionChecker().lastTryResults);
}

如果你想了解更多信息,请抬头看看包装。 数据连接检查包

对于登陆这里的其他人,我想添加到Günter Zöchbauer的答案,这是我实现一个实用程序的解决方案,以知道是否有互联网,而不管其他任何事情。

免责声明:

我对Dart和Flutter都是新手,所以这可能不是最好的方法,但很想得到反馈。


结合flutter_connectivity和Günter Zöchbauer的连接测试

我的需求

我不希望在需要检查连接的任何地方出现一堆重复的代码,我希望它在发生变化时自动更新组件或其他与连接相关的东西。

ConnectionStatusSingleton

首先我们设置一个Singleton。如果你不熟悉这种模式,网上有很多关于它们的好信息。但要点在于,您希望在应用程序生命周期中创建类的单个实例,并且能够在任何地方使用它。

这个单例连接到flutter_connectivity并监听连接性更改,然后测试网络连接,然后使用StreamController更新任何关心的内容。

它是这样的:

import 'dart:io'; //InternetAddress utility
import 'dart:async'; //For StreamController/Stream

import 'package:connectivity/connectivity.dart';

class ConnectionStatusSingleton {
    //This creates the single instance by calling the `_internal` constructor specified below
    static final ConnectionStatusSingleton _singleton = new ConnectionStatusSingleton._internal();
    ConnectionStatusSingleton._internal();

    //This is what's used to retrieve the instance through the app
    static ConnectionStatusSingleton getInstance() => _singleton;

    //This tracks the current connection status
    bool hasConnection = false;

    //This is how we'll allow subscribing to connection changes
    StreamController connectionChangeController = new StreamController.broadcast();

    //flutter_connectivity
    final Connectivity _connectivity = Connectivity();

    //Hook into flutter_connectivity's Stream to listen for changes
    //And check the connection status out of the gate
    void initialize() {
        _connectivity.onConnectivityChanged.listen(_connectionChange);
        checkConnection();
    }

    Stream get connectionChange => connectionChangeController.stream;

    //A clean up method to close our StreamController
    //   Because this is meant to exist through the entire application life cycle this isn't
    //   really an issue
    void dispose() {
        connectionChangeController.close();
    }

    //flutter_connectivity's listener
    void _connectionChange(ConnectivityResult result) {
        checkConnection();
    }

    //The test to actually see if there is a connection
    Future<bool> checkConnection() async {
        bool previousConnection = hasConnection;

        try {
            final result = await InternetAddress.lookup('google.com');
            if (result.isNotEmpty && result[0].rawAddress.isNotEmpty) {
                hasConnection = true;
            } else {
                hasConnection = false;
            }
        } on SocketException catch(_) {
            hasConnection = false;
        }

        //The connection status changed send out an update to all listeners
        if (previousConnection != hasConnection) {
            connectionChangeController.add(hasConnection);
        }

        return hasConnection;
    }
}

使用

初始化

首先,我们必须确保调用了我们单例的initialize。但只有一次。 这部分取决于你,但我在我的应用程序的main():

void main() {
    ConnectionStatusSingleton connectionStatus = ConnectionStatusSingleton.getInstance();
    connectionStatus.initialize();

    runApp(MyApp());

    //Call this if initialization is occuring in a scope that will end during app lifecycle
    //connectionStatus.dispose();   
}

在Widget或其他地方

import 'dart:async'; //For StreamSubscription

...

class MyWidgetState extends State<MyWidget> {
    StreamSubscription _connectionChangeStream;

    bool isOffline = false;

    @override
    initState() {
        super.initState();

        ConnectionStatusSingleton connectionStatus = ConnectionStatusSingleton.getInstance();
        _connectionChangeStream = connectionStatus.connectionChange.listen(connectionChanged);
    }

    void connectionChanged(dynamic hasConnection) {
        setState(() {
            isOffline = !hasConnection;
        });
    }

    @override
    Widget build(BuildContext ctxt) {
        ...
    }
}

希望其他人觉得这有用!


示例github repo: https://github.com/dennmat/flutter-connectiontest-example

在模拟器中切换飞行模式以查看结果

迟答,但用这个包来检查。 包名:data_connection_checker

在你的酒吧里。yuml文件:

dependencies:
    data_connection_checker: ^0.3.4

创建一个名为connection的文件。达特,随便你叫什么都行。 导入包:

import 'package:data_connection_checker/data_connection_checker.dart';

检查是否有网络连接:

print(await DataConnectionChecker().hasConnection);