给定这个函数,我想用随机颜色生成器替换颜色。
document.overlay = GPolyline.fromEncoded({
color: "#0000FF",
weight: 10,
points: encoded_points,
zoomFactor: 32,
levels: encoded_levels,
numLevels: 4
});
我该怎么做呢?
给定这个函数,我想用随机颜色生成器替换颜色。
document.overlay = GPolyline.fromEncoded({
color: "#0000FF",
weight: 10,
points: encoded_points,
zoomFactor: 32,
levels: encoded_levels,
numLevels: 4
});
我该怎么做呢?
当前回答
递归:
var randomColor = (s='') => s.length === 6 ? '#' + s : randomColor(s + '0123456789ABCDEF'[Math.floor(Math.random() * 16)]);
randomColor();
其他回答
你可以用这个简单的函数
function getRandomColor(){
var color = "#" + (Math.random() * 0xFFFFFF << 0).toString(16);
return color;
}
下面是对这个问题的另一种看法。
我的目标是创造充满活力和独特的颜色。为了确保颜色的不同,我避免使用随机生成器,并从彩虹中选择“均匀间隔”的颜色。
这非常适合在谷歌map中创建具有最佳“唯一性”(即没有两个标记具有相似的颜色)的弹出式标记。
/**
* @param numOfSteps: Total number steps to get color, means total colors
* @param step: The step number, means the order of the color
*/
function rainbow(numOfSteps, step) {
// This function generates vibrant, "evenly spaced" colours (i.e. no clustering). This is ideal for creating easily distinguishable vibrant markers in Google Maps and other apps.
// Adam Cole, 2011-Sept-14
// HSV to RBG adapted from: http://mjijackson.com/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript
var r, g, b;
var h = step / numOfSteps;
var i = ~~(h * 6);
var f = h * 6 - i;
var q = 1 - f;
switch(i % 6){
case 0: r = 1; g = f; b = 0; break;
case 1: r = q; g = 1; b = 0; break;
case 2: r = 0; g = 1; b = f; break;
case 3: r = 0; g = q; b = 1; break;
case 4: r = f; g = 0; b = 1; break;
case 5: r = 1; g = 0; b = q; break;
}
var c = "#" + ("00" + (~ ~(r * 255)).toString(16)).slice(-2) + ("00" + (~ ~(g * 255)).toString(16)).slice(-2) + ("00" + (~ ~(b * 255)).toString(16)).slice(-2);
return (c);
}
如果您希望看到这看起来像在行动,请参阅简单JavaScript彩虹颜色生成器谷歌地图标记。
增强了一点的一行代码,使方法更加生动
'#' + Math.round((0x1000000 + 0xffffff * Math.random())).toString(16).slice(1)
正则表达式
总是返回有效的十六进制6位颜色
"#xxxxxx".replace(/x/g, y=>(Math.random()*16|0).toString(16))
令c= "#xxxxxx"。替换(/ x / g, y = > (math . random () * 16 | 0) .toString (16)); console.log (c); document.body.style.background = c
我的版本:
function RandomColor() {
var hex = (Math.round(Math.random()*0xffffff)).toString(16);
while (hex.length < 6) hex = "0" + hex;
return hex;
}