在Java中,有什么区别:

private final static int NUMBER = 10;

and

private final int NUMBER = 10;

两者都是私有的和final的,不同的是静态属性。

更好的是什么?,为什么?


当前回答

虽然其他答案似乎很清楚地表明,通常没有理由使用非静态常数,但我找不到任何人指出,可以在常量变量上使用不同值的各种实例。

考虑下面的例子:

public class TestClass {
    private final static double NUMBER = Math.random();

    public TestClass () {
        System.out.println(NUMBER);
    }
}

创建三个TestClass实例将打印三次相同的随机值,因为只生成一个值并将其存储到静态常量中。

但是,当尝试下面的例子时:

public class TestClass {
    private final double NUMBER = Math.random();

    public TestClass () {
        System.out.println(NUMBER);
    }
}

创建三个TestClass实例现在将打印三个不同的随机值,因为每个实例都有自己随机生成的常量值。

我想不出在任何情况下,在不同的实例上有不同的常量值是真正有用的,但我希望这有助于指出静态韵母和非静态韵母之间有明显的区别。

其他回答

Final:一旦Final变量被赋值,它总是包含相同的值。 无论变量是否是静态的 static:对于内存中一次初始化的所有实例,它将只有一个变量

私有静态final将被视为常量,并且只能在该类中访问该常量。因为包含了关键字static,所以该类的所有对象的值都是常量。

私有最终变量值将像每个对象的常量。

您可以参考java.lang.String或查看下面的示例。

public final class Foo
{

    private final int i;
    private static final int j=20;

    public Foo(int val){
        this.i=val;
    }

    public static void main(String[] args) {
        Foo foo1= new Foo(10);

        Foo foo2= new Foo(40);

        System.out.println(foo1.i);
        System.out.println(foo2.i);
        System.out.println(check.j);
    }
}

/ /输出:

10
40
20

"Static" keyword makes the variable property of the class rather than individual instances of the class. There will be one copy of that variable that is shared amongst all the instances of that class. Any change in the state of the static variable will be reflected across all the instances. Add final to static and we get a variable that has been initialised once and for all at the class loading time and cannot be changed later by any instance of the class. Static final variables need to be initialised at the declaration time else we have compile time error. As far as private instance field is concerned, it refers to the property /state of an object /instance of a class. Each instance /object of the class will have its own copy of instance variable. When instance variable is declared final, it means we cannot change its value for this instance. For this we need to initialise the final variable either at declaration or in the constructor.If its not done in either of them, compile time error will show. Once initialised, if you try to reassign a value you will get a compile time error. Use static final variables where the data will be shared across all the instances of the class and you want the data to be read only.Use instance final variable if you want to represent some data that belongs to a each individual instance of the class but once stored cannot be changed. Usage of static and instance key word depends upon your design needs and what that data represents in the domain. If the data is used across the class instances then there is no need for individual copies/memory references for each object.

以下是我的观点:

final           String CENT_1 = new Random().nextInt(2) == 0 ? "HEADS" : "TAILS";
final   static  String CENT_2 = new Random().nextInt(2) == 0 ? "HEADS" : "TAILS";

例子:

package test;

public class Test {

    final long OBJECT_ID = new Random().nextLong();
    final static long CLASSS_ID = new Random().nextLong();

    public static void main(String[] args) {
        Test[] test = new Test[5];
        for (int i = 0; i < test.length; i++){
            test[i] = new Test();
            System.out.println("Class id: "+test[i].CLASSS_ID);//<- Always the same value
            System.out.println("Object id: "+test[i].OBJECT_ID);//<- Always different
        }
    }
}

关键是变量和函数可以返回不同的值。因此,最终变量可以被赋予不同的值。

这是另一个简单的例子来理解静态,静态final, final变量的用法。代码注释有适当的解释。

public class City {

    // base price that is always same for all objects[For all cities].
    private static double iphone_base_price = 10000;

    // this is total price = iphone_base_price+iphone_diff;
    private double iphone_citi_price;

    // extra price added to iphone_base_price. It is constant per city. Every
    // city has its own difference defined,
    private final double iphone_diff;

    private String cityName = "";

    // static final will be accessible everywhere within the class but cant be
    // changed once initialized.
    private static final String countryName = "India";

    public City(String cityName, double iphone_diff) {
        super();
        this.iphone_diff = iphone_diff;
        iphone_citi_price = iphone_base_price + iphone_diff;
        this.cityName = cityName;

    }

    /**
     * get phone price
     * 
     * @return
     */
    private double getPrice() {

        return iphone_citi_price;
    }

    /**
     * Get city name
     * 
     * @return
     */
    private String getCityName() {

        return cityName;
    }

    public static void main(String[] args) {

        // 300 is the
        City newyork = new City("Newyork", 300);
        System.out.println(newyork.getPrice() + "  " + newyork.getCityName());

        City california = new City("California", 800);
        System.out.println(california.getPrice() + "  " + california.getCityName());

        // We cant write below statement as a final variable can not be
        // reassigned
        // california.iphone_diff=1000; //************************

        // base price is defined for a class and not per instances.
        // For any number of object creation, static variable's value would be the same
        // for all instances until and unless changed.
        // Also it is accessible anywhere inside a class.
        iphone_base_price = 9000;

        City delhi = new City("delhi", 400);
        System.out.println(delhi.getPrice() + "  " + delhi.getCityName());

        City moscow = new City("delhi", 500);
        System.out.println(moscow.getPrice() + "  " + moscow.getCityName());

        // Here countryName is accessible as it is static but we can not change it as it is final as well. 
        //Something are meant to be accessible with no permission to modify it. 
        //Try un-commenting below statements
        System.out.println(countryName);

        // countryName="INDIA";
        // System.out.println(countryName);

    }

}