MSDN说当需要轻量级对象时应该使用结构。在其他情况下,结构体比类更可取吗?

有些人可能已经忘记了:

结构可以有方法。 结构不能被继承。

我理解结构体和类之间的技术差异,我只是对什么时候使用结构体没有很好的感觉。


当前回答

我认为最好的答案就是当你需要的是属性的集合时使用struct,当你需要的是属性和行为的集合时使用class。

其他回答

MSDN给出了答案: 在类和结构之间选择。

基本上,这个页面给你一个4项清单,并告诉你使用一个类,除非你的类型满足所有的标准。

不定义结构,除非 类型包含以下所有内容 特点: 它在逻辑上表示一个值,类似于基本类型 (整数,双精度,等等)。 实例大小小于16字节。 它是不可变的。 它不需要经常装箱。

If an entity is going to be immutable, the question of whether to use a struct or a class will generally be one of performance rather than semantics. On a 32/64-bit system, class references require 4/8 bytes to store, regardless of the amount of information in the class; copying a class reference will require copying 4/8 bytes. On the other hand, every distinct class instance will have 8/16 bytes of overhead in addition to the information it holds and the memory cost of the references to it. Suppose one wants an array of 500 entities, each holding four 32-bit integers. If the entity is a structure type, the array will require 8,000 bytes regardless of whether all 500 entities are all identical, all different, or somewhere between. If the entity is a class type, the array of 500 references will take 4,000 bytes. If those references all point to different objects, the objects would require an additional 24 bytes each (12,000 bytes for all 500), a total of 16,000 bytes--twice the storage cost of a struct type. On the other hand, of the code created one object instance and then copied a reference to all 500 array slots, the total cost would be 24 bytes for that instance and 4,000 for the array--a total of 4,024 bytes. A major savings. Few situations would work out as well as the last one, but in some cases it may be possible to copy some references to enough array slots to make such sharing worthwhile.

如果实体应该是可变的,那么使用类还是结构的问题在某些方面会更容易。假设“Thing”是一个具有整数字段x的结构体或类,并执行以下代码:

  Thing t1,t2;
  ...
  t2 = t1;
  t2.x = 5;

是否希望后一种说法影响t1.x?

如果Thing是类类型,t1和t2将等效,即t1。X和t2。X也是等价的。因此,第二个语句将影响t1.x。如果Thing是一个结构类型,t1和t2将是不同的实例,即t1。X和t2。X表示不同的整数。因此,第二个语句不会影响t1.x。

Mutable structures and mutable classes have fundamentally different behaviors, though .net has some quirks in its handling of struct mutations. If one wants value-type behavior (meaning that "t2=t1" will copy the data from t1 to t2 while leaving t1 and t2 as distinct instances), and if one can live with the quirks in .net's handling of value types, use a structure. If one wants value-type semantics but .net's quirks would cause lead to broken value-type semantics in one's application, use a class and mumble.

我会在以下情况下使用结构体:

an object is supposed to be read only(every time you pass/assign a struct it gets copied). Read only objects are great when it comes to multithreaded processing as they don't requite locking in most cases. an object is small and short-living. In such a case there is a good chance that the object will be allocated on the stack which is much more efficient than putting it on the managed heap. What is more the memory allocated by the object will be freed as soon as it goes outside its scope. In other words it's less work for Garbage Collector and the memory is used more efficient.

当我想要将几个值组合在一起以从方法调用中传递内容时,我总是使用结构体,但在读取这些值之后,我将不需要将它用于任何事情。只是为了保持干净。我倾向于将struct中的东西视为“扔掉的”,而将类中的东西视为更有用和“功能性的”

结构体在堆栈上而不是堆上因此它们是线程安全的,应该在实现传输对象模式时使用,你永远不想在堆上使用对象它们是易变的,在这种情况下你想使用调用堆栈,这是使用结构体的基本情况我对这里的答案感到惊讶,