最合适的方法是什么来获得不安全区域的顶部和底部高度?


当前回答

Swift 4,5

使用约束将视图固定到安全区域锚点可以在视图控制器生命周期的任何地方完成,因为它们由API排队,并在视图加载到内存后进行处理。然而,获取安全区值需要等待视图控制器生命周期的结束,如viewDidLayoutSubviews()。

这将插入到任何视图控制器:

override func viewDidLayoutSubviews() {
    super.viewDidLayoutSubviews()
    let topSafeArea: CGFloat
    let bottomSafeArea: CGFloat

    if #available(iOS 11.0, *) {
        topSafeArea = view.safeAreaInsets.top
        bottomSafeArea = view.safeAreaInsets.bottom
    } else {
        topSafeArea = topLayoutGuide.length
        bottomSafeArea = bottomLayoutGuide.length
    }

    // safe area values are now available to use
}

我更喜欢这种方法,而不是将它从窗口中删除(如果可能的话),因为这是API的设计方式,更重要的是,在所有视图更改期间,值都会更新,比如设备方向更改。

然而,一些自定义呈现的视图控制器不能使用上述方法(我怀疑是因为它们在瞬态容器视图中)。在这种情况下,你可以从根视图控制器获取值,它总是在当前视图控制器生命周期的任何地方可用。

anyLifecycleMethod()
    guard let root = UIApplication.shared.keyWindow?.rootViewController else {
        return
    }
    let topSafeArea: CGFloat
    let bottomSafeArea: CGFloat

    if #available(iOS 11.0, *) {
        topSafeArea = root.view.safeAreaInsets.top
        bottomSafeArea = root.view.safeAreaInsets.bottom
    } else {
        topSafeArea = root.topLayoutGuide.length
        bottomSafeArea = root.bottomLayoutGuide.length
    }

    // safe area values are now available to use
}

其他回答

这里的其他答案对我都没用,但这个对我有用。

var topSafeAreaHeight: CGFloat = 0
var bottomSafeAreaHeight: CGFloat = 0

  if #available(iOS 11.0, *) {
    let window = UIApplication.shared.windows[0]
    let safeFrame = window.safeAreaLayoutGuide.layoutFrame
    topSafeAreaHeight = safeFrame.minY
    bottomSafeAreaHeight = window.frame.maxY - safeFrame.maxY
  }

更全面的方法

  import SnapKit

  let containerView = UIView()
  containerView.backgroundColor = .red
  self.view.addSubview(containerView)
  containerView.snp.remakeConstraints { (make) -> Void in
        make.width.top.equalToSuperView()
        make.top.equalTo(self.view.safeArea.top)
        make.bottom.equalTo(self.view.safeArea.bottom)
  }




extension UIView {
    var safeArea: ConstraintBasicAttributesDSL {
        if #available(iOS 11.0, *) {
            return self.safeAreaLayoutGuide.snp
        }
        return self.snp
    }


    var isIphoneX: Bool {

        if #available(iOS 11.0, *) {
            if topSafeAreaInset > CGFloat(0) {
                return true
            } else {
                return false
            }
        } else {
            return false
        }

    }

    var topSafeAreaInset: CGFloat {
        let window = UIApplication.shared.keyWindow
        var topPadding: CGFloat = 0
        if #available(iOS 11.0, *) {
            topPadding = window?.safeAreaInsets.top ?? 0
        }

        return topPadding
    }

    var bottomSafeAreaInset: CGFloat {
        let window = UIApplication.shared.keyWindow
        var bottomPadding: CGFloat = 0
        if #available(iOS 11.0, *) {
            bottomPadding = window?.safeAreaInsets.bottom ?? 0
        }

        return bottomPadding
    }
}

对于 SwiftUI:

Code

private struct SafeAreaInsetsKey: EnvironmentKey {
    static var defaultValue: EdgeInsets {
        UIApplication.shared.windows[0].safeAreaInsets.insets
    }
}

extension EnvironmentValues {
    
    var safeAreaInsets: EdgeInsets {
        self[SafeAreaInsetsKey.self]
    }
}

private extension UIEdgeInsets {
    
    var insets: EdgeInsets {
        EdgeInsets(top: top, leading: left, bottom: bottom, trailing: right)
    }
}

使用

struct MyView: View {
    
    @Environment(\.safeAreaInsets) private var safeAreaInsets
    
    var body: some View {
        Text("Ciao")
            .padding(safeAreaInsets)
    }
}

Swift 4,5

使用约束将视图固定到安全区域锚点可以在视图控制器生命周期的任何地方完成,因为它们由API排队,并在视图加载到内存后进行处理。然而,获取安全区值需要等待视图控制器生命周期的结束,如viewDidLayoutSubviews()。

这将插入到任何视图控制器:

override func viewDidLayoutSubviews() {
    super.viewDidLayoutSubviews()
    let topSafeArea: CGFloat
    let bottomSafeArea: CGFloat

    if #available(iOS 11.0, *) {
        topSafeArea = view.safeAreaInsets.top
        bottomSafeArea = view.safeAreaInsets.bottom
    } else {
        topSafeArea = topLayoutGuide.length
        bottomSafeArea = bottomLayoutGuide.length
    }

    // safe area values are now available to use
}

我更喜欢这种方法,而不是将它从窗口中删除(如果可能的话),因为这是API的设计方式,更重要的是,在所有视图更改期间,值都会更新,比如设备方向更改。

然而,一些自定义呈现的视图控制器不能使用上述方法(我怀疑是因为它们在瞬态容器视图中)。在这种情况下,你可以从根视图控制器获取值,它总是在当前视图控制器生命周期的任何地方可用。

anyLifecycleMethod()
    guard let root = UIApplication.shared.keyWindow?.rootViewController else {
        return
    }
    let topSafeArea: CGFloat
    let bottomSafeArea: CGFloat

    if #available(iOS 11.0, *) {
        topSafeArea = root.view.safeAreaInsets.top
        bottomSafeArea = root.view.safeAreaInsets.bottom
    } else {
        topSafeArea = root.topLayoutGuide.length
        bottomSafeArea = root.bottomLayoutGuide.length
    }

    // safe area values are now available to use
}

试试这个:

在Objective C中

if (@available(iOS 11.0, *)) {
    UIWindow *window = UIApplication.sharedApplication.windows.firstObject;
    CGFloat topPadding = window.safeAreaInsets.top;
    CGFloat bottomPadding = window.safeAreaInsets.bottom;
}

在斯威夫特

if #available(iOS 11.0, *) {
    let window = UIApplication.shared.keyWindow
    let topPadding = window?.safeAreaInsets.top
    let bottomPadding = window?.safeAreaInsets.bottom
}

在Swift - iOS 13.0及以上

//使用windows数组中的第一个元素,KeyWindow已弃用

if #available(iOS 13.0, *) {
    let window = UIApplication.shared.windows.first
    let topPadding = window.safeAreaInsets.top
    let bottomPadding = window.safeAreaInsets.bottom
}