最合适的方法是什么来获得不安全区域的顶部和底部高度?


当前回答

extension UIViewController {
    var topbarHeight: CGFloat {
        return
            (view.window?.safeAreaInsets.top ?? 0) +
            (view.window?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0.0) +
            (self.navigationController?.navigationBar.frame.height ?? 0.0)
    }
}

其他回答

试试这个:

在Objective C中

if (@available(iOS 11.0, *)) {
    UIWindow *window = UIApplication.sharedApplication.windows.firstObject;
    CGFloat topPadding = window.safeAreaInsets.top;
    CGFloat bottomPadding = window.safeAreaInsets.bottom;
}

在斯威夫特

if #available(iOS 11.0, *) {
    let window = UIApplication.shared.keyWindow
    let topPadding = window?.safeAreaInsets.top
    let bottomPadding = window?.safeAreaInsets.bottom
}

在Swift - iOS 13.0及以上

//使用windows数组中的第一个元素,KeyWindow已弃用

if #available(iOS 13.0, *) {
    let window = UIApplication.shared.windows.first
    let topPadding = window.safeAreaInsets.top
    let bottomPadding = window.safeAreaInsets.bottom
}

要获得布局参考线之间的高度,只需这样做

let guide = view.safeAreaLayoutGuide
let height = guide.layoutFrame.size.height

所以全帧高度= 812.0,安全区高度= 734.0

下面的例子中,绿色视图的框架为guide.layoutFrame

我正在使用CocoaPods框架和UIApplication。shared不可用,然后我在视图窗口中使用safeAreaInsets:

if #available(iOS 11.0, *) {
    let insets = view.window?.safeAreaInsets
    let top = insets.top
    let bottom = insets.bottom
}

对于 SwiftUI:

Code

private struct SafeAreaInsetsKey: EnvironmentKey {
    static var defaultValue: EdgeInsets {
        UIApplication.shared.windows[0].safeAreaInsets.insets
    }
}

extension EnvironmentValues {
    
    var safeAreaInsets: EdgeInsets {
        self[SafeAreaInsetsKey.self]
    }
}

private extension UIEdgeInsets {
    
    var insets: EdgeInsets {
        EdgeInsets(top: top, leading: left, bottom: bottom, trailing: right)
    }
}

使用

struct MyView: View {
    
    @Environment(\.safeAreaInsets) private var safeAreaInsets
    
    var body: some View {
        Text("Ciao")
            .padding(safeAreaInsets)
    }
}

Swift 5, Xcode 11.4

`UIApplication.shared.keyWindow` 

它将给出弃用警告。" keyWindow "在iOS 13.0中已弃用:不应该用于支持多场景的应用程序,因为它会在所有连接的场景中返回一个键窗口。我用这种方法。

extension UIView {

    var safeAreaBottom: CGFloat {
         if #available(iOS 11, *) {
            if let window = UIApplication.shared.keyWindowInConnectedScenes {
                return window.safeAreaInsets.bottom
            }
         }
         return 0
    }

    var safeAreaTop: CGFloat {
         if #available(iOS 11, *) {
            if let window = UIApplication.shared.keyWindowInConnectedScenes {
                return window.safeAreaInsets.top
            }
         }
         return 0
    }
}

extension UIApplication {
    var keyWindowInConnectedScenes: UIWindow? {
        return windows.first(where: { $0.isKeyWindow })
    }
}