我正在使用swift构建一个RSS阅读器,需要实现重新加载功能。

以下是我如何努力做到这一点。

class FirstViewController: UIViewController,
    UITableViewDelegate, UITableViewDataSource {

   @IBOutlet var refresh: UIScreenEdgePanGestureRecognizer
   @IBOutlet var newsCollect: UITableView

   var activityIndicator:UIActivityIndicatorView? = nil

   override func viewDidLoad() {
       super.viewDidLoad()
       self.newsCollect.scrollEnabled = true
      // Do any additional setup after loading the view, typically from a nib.

      if nCollect.news.count <= 2{
          self.collectNews()
       }
      else{
          self.removeActivityIndicator()
       }
      view.addGestureRecognizer(refresh)
   }



@IBAction func reload(sender: UIScreenEdgePanGestureRecognizer) {
    nCollect.news = News[]()
    return newsCollect.reloadData()
}

我得到:

财产的自我。刷新'未在super初始化。init调用

请帮助我理解手势识别器的行为。一个工作样例代码将是一个很大的帮助。

谢谢。


当前回答

UIRefreshControl直接支持在每个UICollectionView, UITableView和UIScrollView(需要iOS 10+)!

这些视图中的每一个都有一个refreshControl实例属性,这意味着不再需要在你的滚动视图中添加它作为子视图,你所要做的就是:

@IBOutlet weak var collectionView: UICollectionView!

override func viewDidLoad() {
    super.viewDidLoad()
    
    let refreshControl = UIRefreshControl()
    refreshControl.addTarget(self, action: #selector(doSomething), for: .valueChanged)
    
    // this is the replacement of implementing: "collectionView.addSubview(refreshControl)"
    collectionView.refreshControl = refreshControl
}

@objc func doSomething(refreshControl: UIRefreshControl) {
    print("Hello World!")
    
    // somewhere in your code you might need to call:
    refreshControl.endRefreshing()
}

就我个人而言,我觉得将它作为滚动视图的属性比将它作为子视图添加更自然,特别是因为唯一合适的视图作为UIRefreshControl的父视图是一个滚动视图,即使用UIRefreshControl的功能只在与滚动视图一起工作时有用;这就是为什么这种方法应该更明显地设置刷新控件视图。

但是,你仍然可以选择基于iOS版本使用addSubview:

if #available(iOS 10.0, *) {
  collectionView.refreshControl = refreshControl
} else {
  collectionView.addSubview(refreshControl)
}

其他回答

对于拉刷新,我正在使用

DGElasticPullToRefresh

https://github.com/gontovnik/DGElasticPullToRefresh

安装

豆荚的DGElasticPullToRefresh

import DGElasticPullToRefresh

然后把这个函数放到你的swift文件中,然后从你的

override func viewWillAppear(_ animated: Bool)

     func Refresher() {
      let loadingView = DGElasticPullToRefreshLoadingViewCircle()
      loadingView.tintColor = UIColor(red: 255.0/255.0, green: 255.0/255.0, blue: 255.0/255.0, alpha: 1.0)
      self.table.dg_addPullToRefreshWithActionHandler({ [weak self] () -> Void in

          //Completion block you can perfrom your code here.

           print("Stack Overflow")

           self?.table.dg_stopLoading()
           }, loadingView: loadingView)
      self.table.dg_setPullToRefreshFillColor(UIColor(red: 255.0/255.0, green: 57.0/255.0, blue: 66.0/255.0, alpha: 1))
      self.table.dg_setPullToRefreshBackgroundColor(self.table.backgroundColor!)
 }

不要忘记在视图消失时删除引用

要删除拉刷新,请将此代码放入您的

重写func viewDidDisappear(_ animated: Bool)

override func viewDidDisappear(_ animated: Bool) {
      table.dg_removePullToRefresh()

 }

看起来就像

快乐编码:)

这个错误告诉你,刷新没有初始化。注意,你选择使refresh不是可选的,这在Swift中意味着它必须在调用super之前有一个值。Init(或者隐式调用,这似乎是你的情况)。要么使刷新是可选的(可能是你想要的),要么以某种方式初始化它。

我建议你再读一遍Swift的介绍文档,里面详细地介绍了这一点。

最后,正如@Anil指出的,iOS中有一个内置的名为UIRefresControl的拉刷新控件,这可能是值得研究的东西。

细节

Xcode版本10.3 (10G8), Swift 5

特性

能够使“拉刷新”编程 保护从多个“拉刷新”事件 当视图控制器切换(例如在TabController的情况下)时,继续动画活动指示器的能力

解决方案

import UIKit

class RefreshControl: UIRefreshControl {

    private weak var actionTarget: AnyObject?
    private var actionSelector: Selector?
    override init() { super.init() }

    convenience init(actionTarget: AnyObject?, actionSelector: Selector) {
        self.init()
        self.actionTarget = actionTarget
        self.actionSelector = actionSelector
        addTarget()
    }

    private func addTarget() {
        guard let actionTarget = actionTarget, let actionSelector = actionSelector else { return }
        addTarget(actionTarget, action: actionSelector, for: .valueChanged)
    }

    required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) }

    func endRefreshing(deadline: DispatchTime? = nil) {
        guard let deadline = deadline else { endRefreshing(); return }
        DispatchQueue.global(qos: .default).asyncAfter(deadline: deadline) { [weak self] in
            DispatchQueue.main.async { self?.endRefreshing() }
        }
    }

    func refreshActivityIndicatorView() {
        guard let selector = actionSelector else { return }
        let _isRefreshing = isRefreshing
        removeTarget(actionTarget, action: selector, for: .valueChanged)
        endRefreshing()
        if _isRefreshing { beginRefreshing() }
        addTarget()
    }

    func generateRefreshEvent() {
        beginRefreshing()
        sendActions(for: .valueChanged)
    }
}

public extension UIScrollView {

    private var _refreshControl: RefreshControl? { return refreshControl as? RefreshControl }

    func addRefreshControll(actionTarget: AnyObject?, action: Selector, replaceIfExist: Bool = false) {
        if !replaceIfExist && refreshControl != nil { return }
        refreshControl = RefreshControl(actionTarget: actionTarget, actionSelector: action)
    }

    func scrollToTopAndShowRunningRefreshControl(changeContentOffsetWithAnimation: Bool = false) {
        _refreshControl?.refreshActivityIndicatorView()
        guard   let refreshControl = refreshControl,
                contentOffset.y != -refreshControl.frame.height else { return }
        setContentOffset(CGPoint(x: 0, y: -refreshControl.frame.height), animated: changeContentOffsetWithAnimation)
    }

    private var canStartRefreshing: Bool {
        guard let refreshControl = refreshControl, !refreshControl.isRefreshing else { return false }
        return true
    }

    func startRefreshing() {
        guard canStartRefreshing else { return }
        _refreshControl?.generateRefreshEvent()
    }

    func pullAndRefresh() {
        guard canStartRefreshing else { return }
        scrollToTopAndShowRunningRefreshControl(changeContentOffsetWithAnimation: true)
        _refreshControl?.generateRefreshEvent()
    }

    func endRefreshing(deadline: DispatchTime? = nil) { _refreshControl?.endRefreshing(deadline: deadline) }
}

使用

// Add refresh control to UICollectionView / UITableView / UIScrollView
private func setupTableView() {
    let tableView = UITableView()
    // ...
    tableView.addRefreshControll(actionTarget: self, action: #selector(refreshData))
}

@objc func refreshData(_ refreshControl: UIRefreshControl) {
    tableView?.endRefreshing(deadline: .now() + .seconds(3))
}

// Stop refreshing in UICollectionView / UITableView / UIScrollView
tableView.endRefreshing()

// Simulate pull to refresh in UICollectionView / UITableView / UIScrollView
tableView.pullAndRefresh()

完整的样品

不要忘记在这里添加解决方案代码

import UIKit

class ViewController: UIViewController {

    private weak var tableView: UITableView?

    override func viewDidLoad() {
        super.viewDidLoad()
        setupTableView()
    }

    private func setupTableView() {
        let tableView = UITableView()
        view.addSubview(tableView)
        tableView.translatesAutoresizingMaskIntoConstraints = false
        tableView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
        tableView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
        tableView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
        tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
        tableView.dataSource = self
        tableView.delegate = self
        tableView.addRefreshControll(actionTarget: self, action: #selector(refreshData))
        self.tableView = tableView
    }
}

extension ViewController {
    @objc func refreshData(_ refreshControl: UIRefreshControl) {
        print("refreshing")
        tableView?.endRefreshing(deadline: .now() + .seconds(3))
    }
}

extension ViewController: UITableViewDataSource {
    func numberOfSections(in tableView: UITableView) -> Int { return 1 }
    func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { return 20 }
    func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = UITableViewCell()
        cell.textLabel?.text = "\(indexPath)"
        return cell
    }
}

extension ViewController: UITableViewDelegate {
    func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
        tableView.pullAndRefresh()
    }
}

我构建了一个RSS提要应用程序,在其中我有一个Pull To refresh功能,它最初有上面列出的一些问题。

但是为了补充上面用户的答案,我到处寻找我的用例,但没有找到它。我正在从网络(RSSFeed)下载数据,我想下拉我的故事tableView来刷新。

上面提到的内容涵盖了正确的领域,但人们遇到了一些问题,以下是我所做的,它很有效:

我采取了@Blankarsch的方法,去了我的主。然后选择表视图来使用刷新,然后没有提到的是创建IBOutlet和IBAction来有效地使用刷新

//Created from main.storyboard cntrl+drag refresh from left scene to assistant editor @IBOutlet weak var refreshButton: UIRefreshControl override func viewDidLoad() { ...... ...... //Include your code ...... ...... //Is the function called below, make sure to put this in your viewDidLoad //method or not data will be visible when running the app getFeedData() } //Function the gets my data/parse my data from the web (if you havnt already put this in a similar function) //remembering it returns nothing, hence return type is "-> Void" func getFeedData() -> Void{ ..... ..... } //From main.storyboard cntrl+drag to assistant editor and this time create an action instead of outlet and //make sure arguments are set to none and note sender @IBAction func refresh() { //getting our data by calling the function which gets our data/parse our data getFeedData() //note: refreshControl doesnt need to be declared it is already initailized. Got to love xcode refreshControl?.endRefreshing() }

希望这能帮助到和我处境相同的人

这就是我如何使用Xcode 7.2让它工作的,我认为这是一个主要的错误。我在我的UITableViewController中使用它在viewWillAppear中

refreshControl = UIRefreshControl()
refreshControl!.addTarget(self, action: "configureMessages", forControlEvents: .ValueChanged)
refreshControl!.beginRefreshing()

configureMessages()

func configureMessages() {
    // configuring messages logic here

    self.refreshControl!.endRefreshing()
}

正如你所看到的,我必须在设置我的UIRefreshControl之后调用configureMessage()方法,随后的刷新将正常工作。