是否有可能在使用Android资源的同时以编程方式改变应用程序的语言?
如果不是,是否可以用特定的语言请求资源?
我想让用户改变应用程序的语言从应用程序。
是否有可能在使用Android资源的同时以编程方式改变应用程序的语言?
如果不是,是否可以用特定的语言请求资源?
我想让用户改变应用程序的语言从应用程序。
当前回答
对每应用语言偏好的支持刚刚添加到API 33 (Android 13,提拉米苏目前在开发者预览版)。
要改变应用程序的语言环境,只需从LocaleManager调用setApplicationLocales:
// Set app locale to pt-BR (Portuguese, Brazil)
getSystemService(LocaleManager::class.java)
.applicationLocales = LocaleList(Locale.forLanguageTag("pt-BR"))
详见https://developer.android.com/about/versions/13/features/app-languages#api-impl
我已经写了一篇关于这个功能的文章https://proandroiddev.com/exploring-the-new-android-13-per-app-language-preferences-8d99b971b578
其他回答
我改变了德语为我的应用程序开始自己。
这是我的正确密码。有人想用这个来代替我吗? (如何在android中编程改变语言)
我的代码:
Configuration config ; // variable declaration in globally
// this part is given inside onCreate Method starting and before setContentView()
public void onCreate(Bundle icic)
{
super.onCreate(icic);
config = new Configuration(getResources().getConfiguration());
config.locale = Locale.GERMAN ;
getResources().updateConfiguration(config,getResources().getDisplayMetrics());
setContentView(R.layout.newdesign);
}
这里列出的解决方案没有一个对我有用。
如果AppCompatDelegate.setDefaultNightMode(AppCompatDelegate.MODE_NIGHT_YES),语言没有在android >= 7.0上切换
这个LocaleUtils工作得很好: https://gist.github.com/GigigoGreenLabs/7d555c762ba2d3a810fe
LocaleUtils
public class LocaleUtils {
public static final String LAN_SPANISH = "es";
public static final String LAN_PORTUGUESE = "pt";
public static final String LAN_ENGLISH = "en";
private static Locale sLocale;
public static void setLocale(Locale locale) {
sLocale = locale;
if(sLocale != null) {
Locale.setDefault(sLocale);
}
}
public static void updateConfig(ContextThemeWrapper wrapper) {
if(sLocale != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
Configuration configuration = new Configuration();
configuration.setLocale(sLocale);
wrapper.applyOverrideConfiguration(configuration);
}
}
public static void updateConfig(Application app, Configuration configuration) {
if(sLocale != null && Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR1) {
//Wrapping the configuration to avoid Activity endless loop
Configuration config = new Configuration(configuration);
config.locale = sLocale;
Resources res = app.getBaseContext().getResources();
res.updateConfiguration(config, res.getDisplayMetrics());
}
}
}
将此代码添加到应用程序
public class App extends Application {
public void onCreate(){
super.onCreate();
LocaleUtils.setLocale(new Locale("iw"));
LocaleUtils.updateConfig(this, getBaseContext().getResources().getConfiguration());
}
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
LocaleUtils.updateConfig(this, newConfig);
}
}
活动中的代码
public class BaseActivity extends AppCompatActivity {
public BaseActivity() {
LocaleUtils.updateConfig(this);
}
}
这段代码真的可以工作:
fa = 波斯语,en = 英语
注意:语言代码不能有“-”,必须是2个小写字母
在languageToLoad变量中输入您的语言代码:
import android.app.Activity;
import android.content.res.Configuration;
import android.os.Bundle;
public class Main extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
String languageToLoad = "fa"; // your language
Locale locale = new Locale(languageToLoad);
Locale.setDefault(locale);
Configuration config = new Configuration();
config.locale = locale;
getBaseContext().getResources().updateConfiguration(config,
getBaseContext().getResources().getDisplayMetrics());
this.setContentView(R.layout.main);
}
}
2021年6月更新(Kotlin):
class Main : Activity() {
// Called when the activity is first created.
public override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
val config = resources.configuration
val lang = "fa" // your language code
val locale = Locale(lang)
Locale.setDefault(locale)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1)
config.setLocale(locale)
else
config.locale = locale
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N)
createConfigurationContext(config)
resources.updateConfiguration(config, resources.displayMetrics)
this.setContentView(R.layout.main)
}
}
如果你正在使用片段,并且你想在Android中以编程方式更改应用程序语言,请使用此方法
public void setLocale(Activity activity, String languageCode) {
Locale locale = new Locale(languageCode);
Locale.setDefault(locale);
Resources resources = activity.getResources();
Configuration config = resources.getConfiguration();
config.setLocale(locale);
resources.updateConfiguration(config, resources.getDisplayMetrics());
SettingsFragment settingsFragment = new SettingsFragment();
FragmentManager fragmentManager = requireActivity().getSupportFragmentManager();
FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
activity.overridePendingTransition(0,0);
fragmentTransaction.replace(R.id.main, settingsFragment).commit();
}
这样叫它
setLocale(requireActivity(),"fr");
只需要用你的片段名改变SettingsFragment,在你调用方法的地方,这基本上是刷新布局来获得视图上的新字符串 如果你想在另一个类上设置这个方法只需像这样添加context
public void setLocale(Activity activity, String languageCode,Context context) {
Locale locale = new Locale(languageCode);
Locale.setDefault(locale);
Resources resources = activity.getResources();
Configuration config = resources.getConfiguration();
config.setLocale(locale);
resources.updateConfiguration(config, resources.getDisplayMetrics());
SettingsFragment settingsFragment = new SettingsFragment();
FragmentManager fragmentManager = ((AppCompatActivity) context).getSupportFragmentManager();
FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
activity.overridePendingTransition(0,0);
fragmentTransaction.replace(R.id.main, settingsFragment).commit();
}
只是多添了一块,把我绊倒了。
而其他的答案,比如“de”,都没问题
String lang = "de";
Locale locale = new Locale(lang);
Locale.setDefault(locale);
Configuration config = new Configuration();
config.locale = locale;
getBaseContext().getResources().updateConfiguration(config,
getBaseContext().getResources().getDisplayMetrics());
上面不会工作,例如“fr_BE”地区,所以它将使用values-fr-rBE文件夹或类似的。
需要以下轻微更改工作与“fr_BE”
String lang = "fr";
//create a string for country
String country = "BE";
//use constructor with country
Locale locale = new Locale(lang, country);
Locale.setDefault(locale);
Configuration config = new Configuration();
config.locale = locale;
getBaseContext().getResources().updateConfiguration(config,
getBaseContext().getResources().getDisplayMetrics());