我有一个UIView并且我添加了点击手势

let tap = UITapGestureRecognizer(target: self, action: Selector("handleTap:"))
tap.delegate = self
myView.addGesture(tap)

我试图在testfile中以编程方式调用它。

sendActionForEvent

我正在使用这个函数,但它不起作用:

myView.sendActionForEvent(UIEvents.touchUpDown)

它显示未识别的选择器发送到实例。

我该如何解决这个问题呢?


当前回答

我使用的是Xcode 7.3.1, Swift 2.2。见下文。

func addTapGesture() {
    let tap = UITapGestureRecognizer(target: self, action: #selector(MyViewController.handleTap))
    tap.numberOfTapsRequired = 1
    self.myView.addGestureRecognizer(tap)
}

func handleTap() {
    // Your code here...
}

其他回答

Swift 4的完整答案

步骤1:为视图创建一个出口

@IBOutlet weak var rightViewOutlet: UIView!

步骤2:定义一个点击手势

var tapGesture = UITapGestureRecognizer()

步骤3:创建ObjC函数(当视图被点击时调用)

@objc func rightViewTapped(_ recognizer: UIGestureRecognizer) {
    print("Right button is tapped")
}

步骤4:在viewDidLoad()中添加以下内容

let rightTap = UITapGestureRecognizer(target: self, action: #selector(ViewController.rightViewTapped(_:)))
    rightViewOutlet.addGestureRecognizer(rightTap)

我想指出两点,这两点一直给我带来麻烦。

I was creating the Gesture Recognizer on init and storing it in a let property. Apparently, adding this gesture recog to the view does not work. May be self object passed to the gesture recognizer during init, is not properly configured. The gesture recognizer should not be added to views with zero frames. I create all my views with zero frame and then resize them using autolayout. The gesture recognizers have to be added AFTER the views have been resized by the autolayout engine. So I add the gesture recognizer in viewDidAppear and they work.

我是在swift上的Xcode 6.4上完成的。见下文。

var view1: UIView!

func assignTapToView1() {          
  let tap = UITapGestureRecognizer(target: self, action: Selector("handleTap"))
  //  tap.delegate = self
  view1.addGestureRecognizer(tap)
  self.view .addSubview(view1)

...
}

func handleTap() {
 print("tap working")
 view1.removeFromSuperview()
 // view1.alpha = 0.1
}

对于任何想要激活视图点击手势识别器而没有直接访问手势识别器的人…当返回到一个页面时,我必须填充之前通过点击填充的气泡。我一直在跟踪那些泡泡标签……

func fillBubs(bubs: [Int]) {
    for bub in bubs {
        let bubble = view.viewWithTag(bub)
        if bubble == nil {continue}
        for g in bubble!.gestureRecognizers! {
            let tap = g as! UITapGestureRecognizer
            handleBub(tap)
        }
    }
}

@objc func handleBub(_ sender: UITapGestureRecognizer? = nil) {
    let bubble = sender?.view!
    bubble?.layer.backgroundColor = #colorLiteral(red: 0, green: 0, blue: 0, alpha: 1)
}


试试下面的swift代码(在Xcode 6.3.1中测试):

    import UIKit

    class KEUITapGesture150427 : UIViewController {
      var _myTap: UITapGestureRecognizer?
      var _myView: UIView?

      override func viewDidLoad() {
        super.viewDidLoad()
        view.backgroundColor = UIColor.whiteColor();

        _myTap = UITapGestureRecognizer(target: self
, action: Selector("_myHandleTap:"))
        _myTap!.numberOfTapsRequired = 1

        _myView = UIView(frame: CGRectMake(100, 200, 100, 100))
        _myView!.backgroundColor=UIColor.blueColor()
        _myView!.layer.cornerRadius = 20
        _myView!.layer.borderWidth = 1
        _myView!.addGestureRecognizer(_myTap!)
        view.addSubview(_myView!)
      }

      func _myHandleTap(sender: UITapGestureRecognizer) {
        if sender.state == .Ended {
          println("_myHandleTap(sender.state == .Ended)")
          sender.view!.backgroundColor
          = UIColor(red: CGFloat(drand48()), green: CGFloat(drand48()), blue: CGFloat(drand48()), alpha: 1.0);
        }
      }
    }

注意,你的目标可以是UIResponder的任何子类,参见(在Xcode 6.3.1中测试):

    import UIKit

    class MyTapTarget  : UIResponder {
      func _myHandleTap2(sender: UITapGestureRecognizer) {
        if sender.state == .Ended {
          println("_myHandleTap2(sender.state == .Ended)")
          sender.view!.backgroundColor
            = UIColor(red: CGFloat(drand48()), green: CGFloat(drand48()), blue: CGFloat(drand48()), alpha: 1.0);
        }
      }
    }

    class KEUITapGesture150427b : UIViewController {
      var _myTap: UITapGestureRecognizer?
      var _myView: UIView?
      var _myTapTarget: MyTapTarget?

      override func viewDidLoad() {
        super.viewDidLoad()
        view.backgroundColor = UIColor.whiteColor();

        _myTapTarget = MyTapTarget()
        _myTap = UITapGestureRecognizer(target: _myTapTarget!
, action: Selector("_myHandleTap2:"))
        _myTap!.numberOfTapsRequired = 1

        _myView = UIView(frame: CGRectMake(100, 200, 100, 100))
        _myView!.backgroundColor=UIColor.blueColor()
        _myView!.layer.cornerRadius = 20
        _myView!.layer.borderWidth = 1
        _myView!.addGestureRecognizer(_myTap!)
        view.addSubview(_myView!)
      }
    }