iOS SDK是否提供了一种简单的方法来检查currentDevice是否具有高分辨率的显示器(retina) ?

我现在发现的最好的方法是:

    if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)] == YES && [[UIScreen mainScreen] scale] == 2.00) {
         // RETINA DISPLAY
    }

当前回答

SSToolkit有一个这样做的方法:

http://sstoolk.it/documentation/Categories/UIScreen (SSToolkitAdditions) . html

它的用法如下:

[[UIScreen mainScreen] isRetinaDisplay];

其他回答

@sickp的答案是正确的。为了简化操作,将这一行添加到共享中。pch文件:

#define IS_RETINA ([[UIScreen mainScreen] respondsToSelector:@selector(displayLinkWithTarget:selector:)] && ([UIScreen mainScreen].scale >= 2.0))

然后在任何文件中你都可以这样做:

if(IS_RETINA)
{
   // etc..
}
// .h
UIKIT_EXTERN bool isRetinaDisplay();

// .m
bool isRetinaDisplay()
{
    static bool flag;
#ifdef __BLOCKS__
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        if([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
        {
            flag = [[UIScreen mainScreen] scale] > 1.0;
        }
        else
        {
            flag = false;
        }
    });
#else
    static bool onceToken;
    if(onceToken == false)
    {
        onceToken = true;
        if([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
        {
            flag = [[UIScreen mainScreen] scale] > 1.0;
        }
        else
        {
            flag = false;
        }
    }
#endif
    return flag;
}

这是一个方便的快速扩展:

Swift v5更新:

extension UIScreen {

    public var isRetina: Bool {
        guard let scale = screenScale else {
            return false
        }
        return scale >= 2.0
    }

    public var isRetinaHD: Bool {
        guard let scale = screenScale else {
            return false
        }
        return scale >= 3.0
    }

    private var screenScale: CGFloat? {
        guard UIScreen.main.responds(to: #selector(getter: scale)) else {
            return nil
        }
        return UIScreen.main.scale
    }
}

用法:

if UIScreen.main.isRetina {
    // Your code
}

原:

extension UIScreen { 
public func isRetina() -> Bool {
    return screenScale() >= 2.0
}

public func isRetinaHD() -> Bool {
    return screenScale() >= 3.0
}

private func screenScale() -> CGFloat? {
    if UIScreen.mainScreen().respondsToSelector(Selector("scale")) {
        return UIScreen.mainScreen().scale
    }
    return nil
    }
}

用法:

if UIScreen.mainScreen().isRetina() {
 // your code
        }

SSToolkit有一个这样做的方法:

http://sstoolk.it/documentation/Categories/UIScreen (SSToolkitAdditions) . html

它的用法如下:

[[UIScreen mainScreen] isRetinaDisplay];

这个代码片段……

    int d = 0; // standard display
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)] && [[UIScreen mainScreen] scale] == 2.0) {
    d = 1; // is retina display
}

if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad) {
    d += 2;
}

将返回…… 0为标准分辨率iPhone/iPod touch, 1为retina iPhone, 2用于标准分辨率的iPad, 3视网膜iPad。