我想更好地理解其中的区别。我在网上找到了很多解释,但它们都倾向于抽象的差异,而不是实际的含义。

Most of my programming experiences has been with CPython (dynamic, interpreted), and Java (static, compiled). However, I understand that there are other kinds of interpreted and compiled languages. Aside from the fact that executable files can be distributed from programs written in compiled languages, are there any advantages/disadvantages to each type? Oftentimes, I hear people arguing that interpreted languages can be used interactively, but I believe that compiled languages can have interactive implementations as well, correct?


当前回答

极端和简单的情况:

A compiler will produce a binary executable in the target machine's native executable format. This binary file contains all required resources except for system libraries; it's ready to run with no further preparation and processing and it runs like lightning because the code is the native code for the CPU on the target machine. An interpreter will present the user with a prompt in a loop where he can enter statements or code, and upon hitting RUN or the equivalent the interpreter will examine, scan, parse and interpretatively execute each line until the program runs to a stopping point or an error. Because each line is treated on its own and the interpreter doesn't "learn" anything from having seen the line before, the effort of converting human-readable language to machine instructions is incurred every time for every line, so it's dog slow. On the bright side, the user can inspect and otherwise interact with his program in all kinds of ways: Changing variables, changing code, running in trace or debug modes... whatever.

说完了这些,让我来解释一下,生活不再那么简单了。例如,

Many interpreters will pre-compile the code they're given so the translation step doesn't have to be repeated again and again. Some compilers compile not to CPU-specific machine instructions but to bytecode, a kind of artificial machine code for a ficticious machine. This makes the compiled program a bit more portable, but requires a bytecode interpreter on every target system. The bytecode interpreters (I'm looking at Java here) recently tend to re-compile the bytecode they get for the CPU of the target section just before execution (called JIT). To save time, this is often only done for code that runs often (hotspots). Some systems that look and act like interpreters (Clojure, for instance) compile any code they get, immediately, but allow interactive access to the program's environment. That's basically the convenience of interpreters with the speed of binary compilation. Some compilers don't really compile, they just pre-digest and compress code. I heard a while back that's how Perl works. So sometimes the compiler is just doing a bit of the work and most of it is still interpretation.

最后,现在,解释和编译是一种权衡,花费(一次)编译的时间通常会获得更好的运行时性能,但解释环境提供了更多的交互机会。编译与解释主要是“理解”程序的工作如何在不同的过程之间划分的问题,而如今,由于语言和产品试图提供两者的最佳服务,这条界线有点模糊。

其他回答

从http://www.quora.com/What-is-the-difference-between-compiled-and-interpreted-programming-languages

There is no difference, because “compiled programming language” and “interpreted programming language” aren’t meaningful concepts. Any programming language, and I really mean any, can be interpreted or compiled. Thus, interpretation and compilation are implementation techniques, not attributes of languages. Interpretation is a technique whereby another program, the interpreter, performs operations on behalf of the program being interpreted in order to run it. If you can imagine reading a program and doing what it says to do step-by-step, say on a piece of scratch paper, that’s just what an interpreter does as well. A common reason to interpret a program is that interpreters are relatively easy to write. Another reason is that an interpreter can monitor what a program tries to do as it runs, to enforce a policy, say, for security. Compilation is a technique whereby a program written in one language (the “source language”) is translated into a program in another language (the “object language”), which hopefully means the same thing as the original program. While doing the translation, it is common for the compiler to also try to transform the program in ways that will make the object program faster (without changing its meaning!). A common reason to compile a program is that there’s some good way to run programs in the object language quickly and without the overhead of interpreting the source language along the way. You may have guessed, based on the above definitions, that these two implementation techniques are not mutually exclusive, and may even be complementary. Traditionally, the object language of a compiler was machine code or something similar, which refers to any number of programming languages understood by particular computer CPUs. The machine code would then run “on the metal” (though one might see, if one looks closely enough, that the “metal” works a lot like an interpreter). Today, however, it’s very common to use a compiler to generate object code that is meant to be interpreted—for example, this is how Java used to (and sometimes still does) work. There are compilers that translate other languages to JavaScript, which is then often run in a web browser, which might interpret the JavaScript, or compile it a virtual machine or native code. We also have interpreters for machine code, which can be used to emulate one kind of hardware on another. Or, one might use a compiler to generate object code that is then the source code for another compiler, which might even compile code in memory just in time for it to run, which in turn . . . you get the idea. There are many ways to combine these concepts.

开始用“过去的冲击波”来思考

很久很久以前,有一个计算机王国 解释器和编译器。的优点引起了各种各样的争论 一个比另一个。当时的普遍意见是这样的:

解释器:快速开发(编辑和运行)。执行速度慢,因为每个语句都必须被解释为 每次执行的机器代码(想想这对于执行了数千次的循环意味着什么)。 编译器:开发(编辑、编译、链接和运行)缓慢。编译/链接步骤可能会花费大量时间)。快 来执行。整个程序已经是原生机器代码了。

运行时有一到两个数量级的差异 解释程序和编译程序之间存在性能差异。其他的区别 点,例如代码的运行时可变性,也有一些兴趣,但主要是 区别围绕着运行时性能问题。

今天的情况已经发展到这样的程度,编译/解释的区别是 几乎无关紧要。许多 编译语言调用的运行时服务并非如此 完全基于机器代码。而且,大多数解释型语言都被“编译”成字节码 之前执行。字节码解释器非常高效,可以与一些编译器生成的解释器相匹敌 从执行速度的角度来看代码。

典型的区别是编译器生成本机机器码,解释器读取源代码 使用某种运行时系统动态生成机器代码。 如今,经典的诠释者已所剩无几——几乎全部 编译成字节码(或其他一些半编译状态),然后在虚拟“机器”上运行。

简短的(不精确的)定义:

编译语言:将整个程序立即转换为机器代码,然后由CPU运行机器代码。

解释语言:逐行读取程序,一旦读取一行,CPU就会执行该行的机器指令。

但实际上,现在很少有语言是纯编译或纯解释的,它们通常是混合的。想要更详细的图片描述,请看这个帖子:

编译和解释的区别是什么?

或者是我后来的博客:

https://orangejuiceliberationfront.com/the-difference-between-compiler-and-interpreter/

极端和简单的情况:

A compiler will produce a binary executable in the target machine's native executable format. This binary file contains all required resources except for system libraries; it's ready to run with no further preparation and processing and it runs like lightning because the code is the native code for the CPU on the target machine. An interpreter will present the user with a prompt in a loop where he can enter statements or code, and upon hitting RUN or the equivalent the interpreter will examine, scan, parse and interpretatively execute each line until the program runs to a stopping point or an error. Because each line is treated on its own and the interpreter doesn't "learn" anything from having seen the line before, the effort of converting human-readable language to machine instructions is incurred every time for every line, so it's dog slow. On the bright side, the user can inspect and otherwise interact with his program in all kinds of ways: Changing variables, changing code, running in trace or debug modes... whatever.

说完了这些,让我来解释一下,生活不再那么简单了。例如,

Many interpreters will pre-compile the code they're given so the translation step doesn't have to be repeated again and again. Some compilers compile not to CPU-specific machine instructions but to bytecode, a kind of artificial machine code for a ficticious machine. This makes the compiled program a bit more portable, but requires a bytecode interpreter on every target system. The bytecode interpreters (I'm looking at Java here) recently tend to re-compile the bytecode they get for the CPU of the target section just before execution (called JIT). To save time, this is often only done for code that runs often (hotspots). Some systems that look and act like interpreters (Clojure, for instance) compile any code they get, immediately, but allow interactive access to the program's environment. That's basically the convenience of interpreters with the speed of binary compilation. Some compilers don't really compile, they just pre-digest and compress code. I heard a while back that's how Perl works. So sometimes the compiler is just doing a bit of the work and most of it is still interpretation.

最后,现在,解释和编译是一种权衡,花费(一次)编译的时间通常会获得更好的运行时性能,但解释环境提供了更多的交互机会。编译与解释主要是“理解”程序的工作如何在不同的过程之间划分的问题,而如今,由于语言和产品试图提供两者的最佳服务,这条界线有点模糊。

Compile is the process of creating an executable program from code written in a compiled programming language. Compiling allows the computer to run and understand the program without the need of the programming software used to create it. When a program is compiled it is often compiled for a specific platform (e.g. IBM platform) that works with IBM compatible computers, but not other platforms (e.g. Apple platform). The first compiler was developed by Grace Hopper while working on the Harvard Mark I computer. Today, most high-level languages will include their own compiler or have toolkits available that can be used to compile the program. A good example of a compiler used with Java is Eclipse and an example of a compiler used with C and C++ is the gcc command. Depending on how big the program is it should take a few seconds or minutes to compile and if no errors are encountered while being compiled an executable file is created.check this information