当我试着在我的iPhone上检查网络连接时,我得到了一堆错误。有人能帮我解决这个问题吗?

代码:

import Foundation
import SystemConfiguration

public class Reachability {

class func isConnectedToNetwork() -> Bool {

    var zeroAddress = sockaddr_in()
    zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
    zeroAddress.sin_family = sa_family_t(AF_INET)

    let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
        SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
    }

    var flags: SCNetworkReachabilityFlags = 0

    if SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) == 0 {
        return false
    }

    let isReachable = (flags & UInt32(kSCNetworkFlagsReachable)) != 0
    let needsConnection = (flags & UInt32(kSCNetworkFlagsConnectionRequired)) != 0

    return (isReachable && !needsConnection) ? true : false
}

}

代码的错误:

如果它是不可读的,错误1说:

'Int'不能转换为'SCNetworkReachabilityFlags'

错误2和3:

找不到一个超载的'init'接受提供的参数


当前回答

Xcode 14.0, Swift 5.7

要检查互联网连接,请使用苹果的本地网络框架。它有NWPathMonitor类观察者,你可以实现它来监视和响应网络变化。

import Network

class ViewController: UIViewController {       
    @IBOutlet var label: UILabel!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        self.networkMonitoring()
    }
    
    fileprivate func networkMonitoring() {
        let monitor = NWPathMonitor()
        let queue = DispatchQueue(label: "monitoring")
        monitor.start(queue: queue)
        
        monitor.pathUpdateHandler = { path in
            DispatchQueue.main.async {
                switch path.status {
                    case .satisfied:
                        self.label.text = "Intenet connected"
                        self.view.backgroundColor = .systemGreen
                    case .unsatisfied:
                        self.label.text = "No Intenet"
                        self.view.backgroundColor = .systemRed
                    case .requiresConnection:
                        self.label.text = "May be activated"
                        self.view.backgroundColor = .systemBlue
                    @unknown default:  fatalError()
                }
            }
        }
    }
}

其他回答

如果你正在使用Alamofire,你可以这样做:

let configuration = NSURLSessionConfiguration.defaultSessionConfiguration()
configuration.timeoutIntervalForRequest = 15 //Set timeouts in sec
configuration.timeoutIntervalForResource = 15

let alamoFireManager = Alamofire.Manager(configuration:configuration)
alamoFireManager?.request(.GET, "https://yourURL.com", parameters: headers, encoding: .URL)
                     .validate()
                              .responseJSON { response in

                                if let error = response.result.error {
                                   switch error.code{
                                    case -1001:
                                        print("Slow connection")
                                        return
                                    case -1009:
                                        print("No Connection!")
                                        return
                                    default: break
                                    }
                                }

There is no real way to do this, even APIs that do this will try to connect to a particular service and tell you if it succeed after previously failing, the best approach is to just try to connect to your service and handle the error appropriately, if you want some service that will notify you when you become connected, all that will happens is that it periodically calls to a fixed service until it gets a response and then let you know that it succeed, what if the problem is not the internet itself but the specific service you are trying to connect to.

最好的方法是在你的连接方法中设计处理这个问题的方法,你可以在给定的时间内触发重试,这取决于你的错误,也许是失败的数量,你可以返回一个错误,你可以用它来显示一个错误消息,给用户一个重试的可能性,也许是尝试几次,然后返回和错误的组合。

另一个类似的问题是发送你已经发送但还没有得到响应的消息,最好还是写你的应用程序来处理这个,忽略请求,直到它等待的请求返回,如果请求不同,取消等待请求,等等

这些东西可以以非常通用的方式编写,所以它们可以用于应用程序的许多不同方面,甚至不同的项目。

在项目中创建一个新的Swift文件,命名为Reachability.swift。将以下代码剪切并粘贴到其中以创建您的类。

import Foundation
import SystemConfiguration

open class Reachability {
    
    class func isConnectedToNetwork() -> Bool {
        
        var zeroAddress = sockaddr_in()
        zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
        zeroAddress.sin_family = sa_family_t(AF_INET)
        
        let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
                SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
            }
        }
        
        var flags = SCNetworkReachabilityFlags()
        if !SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) {
            return false
        }
        let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
        let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
        return (isReachable && !needsConnection)
    }
}

你可以在代码的任何地方调用Reachability,就像

if Reachability.isConnectedToNetwork() {
    print("Network is connected")
} else {
    print("Network is not connected")
}

对于Swift 3, Swift 4(使用蜂窝和Wi-Fi):

import SystemConfiguration

public class Reachability {

    class func isConnectedToNetwork() -> Bool {

        var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
        zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
        zeroAddress.sin_family = sa_family_t(AF_INET)

        let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
                SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
            }
        }

        var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
        if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
            return false
        }

        /* Only Working for WIFI
        let isReachable = flags == .reachable
        let needsConnection = flags == .connectionRequired

        return isReachable && !needsConnection
        */

        // Working for Cellular and WIFI
        let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
        let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
        let ret = (isReachable && !needsConnection)

        return ret

    }
}

用法:

if Reachability.isConnectedToNetwork(){
    print("Internet Connection Available!")
}else{
    print("Internet Connection not Available!")
}

我改进了莱科斯的例子。我添加了一些额外的控件来解决双重触发问题,还添加了通知支持来侦听状态更改。

我为防止双重触发问题而添加的控件还显示了设备主要使用哪个连接源来访问互联网。

例如,即使设备同时连接到蜂窝网络和Wi-Fi,“状态”返回为“connectedViaWiFi”,以指示当前的互联网访问是通过Wi-Fi。

import Foundation
import Network

class Reachability {

    enum StatusFlag {
        case unknow
        case noConnection
        case connectedViaWiFi
        case connectedViaCellular
    }

    static let connectionStatusHasChangedNotification = NSNotification.Name("Reachability.connectionStatusHasChangedNotification")
    static let shared = Reachability()

    private var monitorForWifi: NWPathMonitor?
    private var monitorForCellular: NWPathMonitor?
    private var wifiStatus: NWPath.Status = .requiresConnection
    private var cellularStatus: NWPath.Status = .requiresConnection
    private var ignoreInitialWiFiStatusUpdate: Bool = true
    private var ignoreInitialCelluluarStatusUpdate: Bool = true
    private var isReachableOnCellular: Bool { cellularStatus == .satisfied }
    private var isReachableOnWiFi: Bool { wifiStatus == .satisfied }
    var status: StatusFlag = .unknow {
        didSet {
            guard status != oldValue else { return }
            DispatchQueue.main.async { [weak self] in
                NotificationCenter.default.post(name: Self.connectionStatusHasChangedNotification,
                                                object: self?.status)
            }
        }
    }

    func startMonitoring() {
        monitorForWifi = NWPathMonitor(requiredInterfaceType: .wifi)
        monitorForWifi?.pathUpdateHandler = { [weak self] path in
            self?.wifiStatus = path.status
            self?.ignoreInitialWiFiStatusUpdate = false
            self?.updateStatus()
        }
        monitorForCellular = NWPathMonitor(requiredInterfaceType: .cellular)
        monitorForCellular?.pathUpdateHandler = { [weak self] path in
            self?.cellularStatus = path.status
            self?.ignoreInitialCelluluarStatusUpdate = false
            self?.updateStatus()
        }
        let queue = DispatchQueue.global(qos: .background)
        monitorForCellular?.start(queue: queue)
        monitorForWifi?.start(queue: queue)
    }

    func stopMonitoring() {
        monitorForWifi?.cancel()
        monitorForWifi = nil
        monitorForCellular?.cancel()
        monitorForCellular = nil
        wifiStatus = .requiresConnection
        cellularStatus = .requiresConnection
        status = .unknow
        ignoreInitialWiFiStatusUpdate = true
        ignoreInitialCelluluarStatusUpdate = true
    }

    private func updateStatus() {
        if ignoreInitialWiFiStatusUpdate || ignoreInitialCelluluarStatusUpdate {
            return
        }
        if !(isReachableOnCellular && isReachableOnWiFi) {
            if isReachableOnCellular && !isReachableOnWiFi {
                status = .connectedViaCellular
            } else if isReachableOnWiFi && !isReachableOnCellular {
                status = .connectedViaWiFi
            } else {
                status = .noConnection
            }
        } else {
            status = .connectedViaWiFi
        }
    }

    static func isConnectedToNetwork() -> Bool {
        return shared.isReachableOnCellular || shared.isReachableOnWiFi
    }
}

示例使用

    override func viewDidLoad() {
        super.viewDidLoad()
        NotificationCenter.default.addObserver(self, selector: #selector(reachabilityChanged(_:)), name: Reachability.connectionStatusHasChangedNotification, object: nil)
        Reachability.shared.startMonitoring()
    }

    @objc func reachabilityChanged(_ sender: Notification) {
        guard let statusFlag = sender.object as? Reachability.StatusFlag else { return }
        print("TEST -> statusFlag: \(statusFlag)")
    }