当我试着在我的iPhone上检查网络连接时,我得到了一堆错误。有人能帮我解决这个问题吗?

代码:

import Foundation
import SystemConfiguration

public class Reachability {

class func isConnectedToNetwork() -> Bool {

    var zeroAddress = sockaddr_in()
    zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
    zeroAddress.sin_family = sa_family_t(AF_INET)

    let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
        SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
    }

    var flags: SCNetworkReachabilityFlags = 0

    if SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) == 0 {
        return false
    }

    let isReachable = (flags & UInt32(kSCNetworkFlagsReachable)) != 0
    let needsConnection = (flags & UInt32(kSCNetworkFlagsConnectionRequired)) != 0

    return (isReachable && !needsConnection) ? true : false
}

}

代码的错误:

如果它是不可读的,错误1说:

'Int'不能转换为'SCNetworkReachabilityFlags'

错误2和3:

找不到一个超载的'init'接受提供的参数


当前回答

There is no real way to do this, even APIs that do this will try to connect to a particular service and tell you if it succeed after previously failing, the best approach is to just try to connect to your service and handle the error appropriately, if you want some service that will notify you when you become connected, all that will happens is that it periodically calls to a fixed service until it gets a response and then let you know that it succeed, what if the problem is not the internet itself but the specific service you are trying to connect to.

最好的方法是在你的连接方法中设计处理这个问题的方法,你可以在给定的时间内触发重试,这取决于你的错误,也许是失败的数量,你可以返回一个错误,你可以用它来显示一个错误消息,给用户一个重试的可能性,也许是尝试几次,然后返回和错误的组合。

另一个类似的问题是发送你已经发送但还没有得到响应的消息,最好还是写你的应用程序来处理这个,忽略请求,直到它等待的请求返回,如果请求不同,取消等待请求,等等

这些东西可以以非常通用的方式编写,所以它们可以用于应用程序的许多不同方面,甚至不同的项目。

其他回答

这里是我的解决方案swift 2.3与库(reach .swift)

进入你的Podfile并添加:

pod 'ReachabilitySwift', '~> 2.4' // swift 2.3

然后进入您的终端:

pod install

然后创建一个新的文件ReachabilityManager并添加下面的代码:

import Foundation
import ReachabilitySwift

enum ReachabilityManagerType {
    case Wifi
    case Cellular
    case None
}

class ReachabilityManager {
    static let sharedInstance = ReachabilityManager()

    private var reachability: Reachability!
    private var reachabilityManagerType: ReachabilityManagerType = .None


    private init() {
        do {
            self.reachability = try Reachability.reachabilityForInternetConnection()
        } catch {
            print("Unable to create Reachability")
            return
        }

        NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ReachabilityManager.reachabilityChanged(_:)),name: ReachabilityChangedNotification,object: self.reachability)
        do{
            try self.reachability.startNotifier()
        }catch{
            print("could not start reachability notifier")
        }
    }

    @objc private func reachabilityChanged(note: NSNotification) {

        let reachability = note.object as! Reachability

        if reachability.isReachable() {
            if reachability.isReachableViaWiFi() {
                self.reachabilityManagerType = .Wifi
            } else {
                self.reachabilityManagerType = .Cellular
            }
        } else {
            self.reachabilityManagerType = .None
        }
    }
}

extension ReachabilityManager {

    func isConnectedToNetwork() -> Bool {
        return reachabilityManagerType != .None
    }

}

如何使用:

进入你的AppDelegate.swift并添加下面的代码:

func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
     ReachabilityManager.sharedInstance
}

然后,当你想检查设备是否连接到互联网时,请:

if ReachabilityManager.sharedInstance.isConnectedToNetwork() {
   // Connected
} else {
  // Not connected
}

这是我的版本。本质上,它没有带来任何新东西。我把它绑定到UIDevice。

import UIKit
import SystemConfiguration

extension UIDevice {

    open class var isConnectedToNetwork: Bool {
        get {
            var zeroAddress = sockaddr_in()
            zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
            zeroAddress.sin_family = sa_family_t(AF_INET)

            guard
                let defaultRouteReachability: SCNetworkReachability = withUnsafePointer(to: &zeroAddress, {
                    $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
                        SCNetworkReachabilityCreateWithAddress(nil, $0)
                    }
                }),
                var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags() as SCNetworkReachabilityFlags?,
                SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags)
                else { return false }

            return flags.contains(.reachable) && !flags.contains(.connectionRequired)
        }
    }

}

print("Network status availability: " + ( UIDevice.isConnectedToNetwork ? "true" : "false" ))

There is no real way to do this, even APIs that do this will try to connect to a particular service and tell you if it succeed after previously failing, the best approach is to just try to connect to your service and handle the error appropriately, if you want some service that will notify you when you become connected, all that will happens is that it periodically calls to a fixed service until it gets a response and then let you know that it succeed, what if the problem is not the internet itself but the specific service you are trying to connect to.

最好的方法是在你的连接方法中设计处理这个问题的方法,你可以在给定的时间内触发重试,这取决于你的错误,也许是失败的数量,你可以返回一个错误,你可以用它来显示一个错误消息,给用户一个重试的可能性,也许是尝试几次,然后返回和错误的组合。

另一个类似的问题是发送你已经发送但还没有得到响应的消息,最好还是写你的应用程序来处理这个,忽略请求,直到它等待的请求返回,如果请求不同,取消等待请求,等等

这些东西可以以非常通用的方式编写,所以它们可以用于应用程序的许多不同方面,甚至不同的项目。

对于Swift 3, Swift 4(使用蜂窝和Wi-Fi):

import SystemConfiguration

public class Reachability {

    class func isConnectedToNetwork() -> Bool {

        var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
        zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
        zeroAddress.sin_family = sa_family_t(AF_INET)

        let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
                SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
            }
        }

        var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
        if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
            return false
        }

        /* Only Working for WIFI
        let isReachable = flags == .reachable
        let needsConnection = flags == .connectionRequired

        return isReachable && !needsConnection
        */

        // Working for Cellular and WIFI
        let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
        let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
        let ret = (isReachable && !needsConnection)

        return ret

    }
}

用法:

if Reachability.isConnectedToNetwork(){
    print("Internet Connection Available!")
}else{
    print("Internet Connection not Available!")
}

这些答案中有许多已经不再适用。

原因是使用vpn(因为冠状病毒,我们现在通过vpn而不是公司的wifi进行测试)

使用苹果的网络框架,并基于这里的代码https://medium.com/@udaykiran.munaga/swift-check-for-internet-connectivity-14e355fa10c5,我能够分别检测到wifi和蜂窝网络。由于使用vpn,路径通常保持满意,因此isConnectedToNetwork()总是返回true。

下面的代码使用了apple Network框架,但重新编写,以便在现有代码中仍然使用Reachability.isConnectedToNetwork()。

    import Network

class Reachability {
    static let shared = Reachability()

    let monitorForWifi = NWPathMonitor(requiredInterfaceType: .wifi)
    let monitorForCellular = NWPathMonitor(requiredInterfaceType: .cellular)
    private var wifiStatus: NWPath.Status = .requiresConnection
    private var cellularStatus: NWPath.Status = .requiresConnection
    var isReachable: Bool { wifiStatus == .satisfied || isReachableOnCellular }
    var isReachableOnCellular: Bool { cellularStatus == .satisfied }

    func startMonitoring() {
        monitorForWifi.pathUpdateHandler = { [weak self] path in
            self?.wifiStatus = path.status

            if path.status == .satisfied {
                DLog.message("Wifi is connected!")
                // post connected notification
            } else {
                DLog.message("No wifi connection.")
                // post disconnected notification
            }
        }
        monitorForCellular.pathUpdateHandler = { [weak self] path in
            self?.cellularStatus = path.status

            if path.status == .satisfied {
                DLog.message("Cellular connection is connected!")
                // post connected notification
            } else {
                DLog.message("No cellular connection.")
                // post disconnected notification
            }
        }

        let queue = DispatchQueue(label: "NetworkMonitor")
        monitorForCellular.start(queue: queue)
        monitorForWifi.start(queue: queue)
    }

    func stopMonitoring() {
        monitorForWifi.cancel()
        monitorForCellular.cancel()
    }
    
    class func isConnectedToNetwork() -> Bool {
        return shared.isReachable
    }
}

然后在你的Appdelegate中didFinishLaunchingWithOptions: start monitoring。

Reachability.shared.startMonitoring()