我想用Swift播放一个声音。

我的代码在Swift 1.0中工作,但现在在Swift 2或更新版本中不再工作。

override func viewDidLoad() {
  super.viewDidLoad()

  let url:NSURL = NSBundle.mainBundle().URLForResource("soundName", withExtension: "mp3")!

  do { 
    player = try AVAudioPlayer(contentsOfURL: url, fileTypeHint: nil) 
  } catch _{
    return
  }

  bgMusic.numberOfLoops = 1
  bgMusic.prepareToPlay()

  if (Data.backgroundMenuPlayed == 0){
    player.play()
    Data.backgroundMenuPlayed = 1
  }
}

当前回答

Swift 4和iOS 12测试:

import UIKit
import AVFoundation
class ViewController: UIViewController{
    var player: AVAudioPlayer!
    override func viewDidLoad() {
        super.viewDidLoad()
    }

    func playTone(number: Int) {
        let path = Bundle.main.path(forResource: "note\(number)", ofType : "wav")!
        let url = URL(fileURLWithPath : path)
        do {
            player = try AVAudioPlayer(contentsOf: url)
            print ("note\(number)")
            player.play()
        }
        catch {
            print (error)
        }
    }

    @IBAction func notePressed(_ sender: UIButton) {
        playTone(number: sender.tag)
    }
}

其他回答

游戏风格:

文件Sfx.swift

import AVFoundation

public let sfx = Sfx.shared
public final class Sfx: NSObject {
    
    static let shared = Sfx()
    
    var apCheer: AVAudioPlayer? = nil
    // etc
    
    private override init() {
        guard let s = Bundle.main.path(forResource: "cheer", ofType: "mp3") else { print("Sfx woe"); return }
        do { apCheer = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: s)) } catch { print("Sfx woe"); return }
        // etc
    }
    
    func cheer() { apCheer?.play() }
    func plonk() { apPlonk?.play() }
    func crack() { apCrack?.play() }
    // etc
}

只要吃一个……

    var apCheer: AVAudioPlayer? = nil

对于你的每一个音频刺。所以你可能有5 20 10等等。

对于每一个,简单地复制/粘贴两行初始化代码:

guard let s = Bundle.main.path(forResource: "cheer", ofType: "mp3") else { return print("Sfx woe") }
do { apCheer = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: s)) } catch { return print("Sfx woe") }

然后,在任何地方,任何代码,任何文件,你都可以:

sfx.cheer()
sfx.crack()

Swift 5“AVFoundation”\

简单的代码,没有错误处理,从本地路径播放音频

import AVFoundation
var audio:AVPlayer!

func stopAlarm() {
    // To pause or stop audio in swift 5 audio.stop() isn't working
    audio.pause()
}

func playAlarm() {
    // need to declare local path as url
    let url = Bundle.main.url(forResource: "Alarm", withExtension: "mp3")
    // now use declared path 'url' to initialize the player
    audio = AVPlayer.init(url: url!)
    // after initialization play audio its just like click on play button
    audio.play()
}

import AVFoundation
var player:AVAudioPlayer!

func Play(){
    guard let path = Bundle.main.path(forResource: "KurdishSong", ofType: "mp3")else{return}
    let soundURl = URL(fileURLWithPath: path)
    player = try? AVAudioPlayer(contentsOf: soundURl)
    player.prepareToPlay()
    player.play()
    //player.pause()
    //player.stop()
}

iOS 12 - Xcode 10 beta 6 - Swift 4.2

只使用1个IBAction并将所有按钮指向该1个动作。

import AVFoundation

var player = AVAudioPlayer()

@IBAction func notePressed(_ sender: UIButton) {
    print(sender.tag) // testing button pressed tag
    let path = Bundle.main.path(forResource: "note\(sender.tag)", ofType : "wav")!
    let url = URL(fileURLWithPath : path)
    do {
        player = try AVAudioPlayer(contentsOf: url)
        player.play()
    } catch {
        print ("There is an issue with this code!")
    }
}

斯威夫特3

import AVFoundation


var myAudio: AVAudioPlayer!

    let path = Bundle.main.path(forResource: "example", ofType: "mp3")!
    let url = URL(fileURLWithPath: path)
do {
    let sound = try AVAudioPlayer(contentsOf: url)
    myAudio = sound
    sound.play()
} catch {
    // 
}

//If you want to stop the sound, you should use its stop()method.if you try to stop a sound that doesn't exist your app will crash, so it's best to check that it exists.

if myAudio != nil {
    myAudio.stop()
    myAudio = nil
}