我想用Swift播放一个声音。

我的代码在Swift 1.0中工作,但现在在Swift 2或更新版本中不再工作。

override func viewDidLoad() {
  super.viewDidLoad()

  let url:NSURL = NSBundle.mainBundle().URLForResource("soundName", withExtension: "mp3")!

  do { 
    player = try AVAudioPlayer(contentsOfURL: url, fileTypeHint: nil) 
  } catch _{
    return
  }

  bgMusic.numberOfLoops = 1
  bgMusic.prepareToPlay()

  if (Data.backgroundMenuPlayed == 0){
    player.play()
    Data.backgroundMenuPlayed = 1
  }
}

当前回答

Swift 4和iOS 12测试:

import UIKit
import AVFoundation
class ViewController: UIViewController{
    var player: AVAudioPlayer!
    override func viewDidLoad() {
        super.viewDidLoad()
    }

    func playTone(number: Int) {
        let path = Bundle.main.path(forResource: "note\(number)", ofType : "wav")!
        let url = URL(fileURLWithPath : path)
        do {
            player = try AVAudioPlayer(contentsOf: url)
            print ("note\(number)")
            player.play()
        }
        catch {
            print (error)
        }
    }

    @IBAction func notePressed(_ sender: UIButton) {
        playTone(number: sender.tag)
    }
}

其他回答

斯威夫特3

import AVFoundation


var myAudio: AVAudioPlayer!

    let path = Bundle.main.path(forResource: "example", ofType: "mp3")!
    let url = URL(fileURLWithPath: path)
do {
    let sound = try AVAudioPlayer(contentsOf: url)
    myAudio = sound
    sound.play()
} catch {
    // 
}

//If you want to stop the sound, you should use its stop()method.if you try to stop a sound that doesn't exist your app will crash, so it's best to check that it exists.

if myAudio != nil {
    myAudio.stop()
    myAudio = nil
}

Swift 4、4.2和5

播放来自URL和项目的音频(本地文件)

import UIKit
import AVFoundation

class ViewController: UIViewController{

var audioPlayer : AVPlayer!

override func viewDidLoad() {
        super.viewDidLoad()
// call what ever function you want.
    }

    private func playAudioFromURL() {
        guard let url = URL(string: "https://geekanddummy.com/wp-content/uploads/2014/01/coin-spin-light.mp3") else {
            print("error to get the mp3 file")
            return
        }
        do {
            audioPlayer = try AVPlayer(url: url as URL)
        } catch {
            print("audio file error")
        }
        audioPlayer?.play()
    }

    private func playAudioFromProject() {
        guard let url = Bundle.main.url(forResource: "azanMakkah2016", withExtension: "mp3") else {
            print("error to get the mp3 file")
            return
        }

        do {
            audioPlayer = try AVPlayer(url: url)
        } catch {
            print("audio file error")
        }
        audioPlayer?.play()
    }

}
import AVFoundation

import AudioToolbox

public final class MP3Player : NSObject {
    
    // Singleton class
    static let shared:MP3Player = MP3Player()
    
    private var player: AVAudioPlayer? = nil
    
    // Play only mp3 which are stored in the local
    public func playLocalFile(name:String) {
        guard let url = Bundle.main.url(forResource: name, withExtension: "mp3") else { return }

        do {
            try AVAudioSession.sharedInstance().setCategory(AVAudioSession.Category.playback)
            try AVAudioSession.sharedInstance().setActive(true)
            player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.mp3.rawValue)
            guard let player = player else { return }

            player.play()
        }catch let error{
            print(error.localizedDescription)
        }
    }
}

调用这个函数

MP3Player.shared.playLocalFile(name: "JungleBook")

Swift版本:5.4及以上

import AVFoundation
var player: AVAudioPlayer?

func playSound() {
    guard let path = Bundle.main.path(forResource: "beep", ofType:"mp3") else {
        return }
    let url = URL(fileURLWithPath: path)

    do {
        player = try AVAudioPlayer(contentsOf: url)
        player?.play()
        
    } catch let error {
        print(error.localizedDescription)
    }
}

游戏风格:

文件Sfx.swift

import AVFoundation

public let sfx = Sfx.shared
public final class Sfx: NSObject {
    
    static let shared = Sfx()
    
    var apCheer: AVAudioPlayer? = nil
    // etc
    
    private override init() {
        guard let s = Bundle.main.path(forResource: "cheer", ofType: "mp3") else { print("Sfx woe"); return }
        do { apCheer = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: s)) } catch { print("Sfx woe"); return }
        // etc
    }
    
    func cheer() { apCheer?.play() }
    func plonk() { apPlonk?.play() }
    func crack() { apCrack?.play() }
    // etc
}

只要吃一个……

    var apCheer: AVAudioPlayer? = nil

对于你的每一个音频刺。所以你可能有5 20 10等等。

对于每一个,简单地复制/粘贴两行初始化代码:

guard let s = Bundle.main.path(forResource: "cheer", ofType: "mp3") else { return print("Sfx woe") }
do { apCheer = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: s)) } catch { return print("Sfx woe") }

然后,在任何地方,任何代码,任何文件,你都可以:

sfx.cheer()
sfx.crack()