在Android中,ImageView默认是一个矩形。如何使它成为一个圆角矩形(剪辑我的位图的所有4个角为圆角矩形)在ImageView?


请注意,从2021年起,只需使用ShapeableImageView


当前回答

我建议在这种情况下使用Coil库

Coil是Kotlin-first,使用现代库,包括Coroutines, OkHttp, Okio和AndroidX Lifecycles。

github链接

其他回答

如果你不希望边框影响图像,使用这个类。不幸的是,我没有找到任何方法来绘制画布上的透明区域来到onDraw()。这里创建了一个新的位图它是画在一个真实的画布上的。

如果您想要创建一个消失的边界,该视图非常有用。如果你将borderWidth设置为0,边框将会消失,图像仍然保持圆角,就像边界一样。也就是说,它看起来就像边界完全由图像边缘绘制。

import android.annotation.SuppressLint
import android.content.Context
import android.graphics.Bitmap
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.PorterDuff
import android.graphics.PorterDuffXfermode
import android.graphics.RectF
import android.util.AttributeSet
import androidx.appcompat.widget.AppCompatImageView


class RoundedImageViewWithBorder @JvmOverloads constructor(
        context: Context,
        attrs: AttributeSet? = null,
        defStyleAttr: Int = 0) : AppCompatImageView(context, attrs, defStyleAttr) {

    var borderColor: Int = 0
        set(value) {
            invalidate()
            field = value
        }
    var borderWidth: Int = 0
        set(value) {
            invalidate()
            field = value
        }
    var cornerRadius: Float = 0f
        set(value) {
            invalidate()
            field = value
        }

    private var bitmapForDraw: Bitmap? = null
    private var canvasForDraw: Canvas? = null
    private val transparentPaint = Paint().apply {
        isAntiAlias = true
        color = Color.TRANSPARENT
        style = Paint.Style.STROKE
        xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC)
    }

    private val borderPaint = Paint().apply {
        isAntiAlias = true
        style = Paint.Style.STROKE
    }

    private val transparentAreaRect = RectF()
    private val borderRect = RectF()

    init {
        val typedArray = context.obtainStyledAttributes(attrs, R.styleable.RoundedImageViewWithBorder)

        try {
            borderWidth = typedArray.getDimensionPixelSize(R.styleable.RoundedImageViewWithBorder_border_width, 0)
            borderColor = typedArray.getColor(R.styleable.RoundedImageViewWithBorder_border_color, 0)
            cornerRadius = typedArray.getDimensionPixelSize(R.styleable.RoundedImageViewWithBorder_corner_radius, 0).toFloat()

        } finally {
            typedArray.recycle()
        }
    }

    @SuppressLint("CanvasSize", "DrawAllocation")
    override fun onDraw(canvas: Canvas) {
        if (canvas.height <=0 || canvas.width <=0) {
            return
        }

        if (canvasForDraw?.height != canvas.height || canvasForDraw?.width != canvas.width) {
            val newBitmap = Bitmap.createBitmap(canvas.width, canvas.height, Bitmap.Config.ARGB_8888)
            bitmapForDraw = newBitmap
            canvasForDraw = Canvas(newBitmap)
        }
        
        bitmapForDraw?.eraseColor(Color.TRANSPARENT)

        // Draw existing content
        super.onDraw(canvasForDraw)

        if (borderWidth > 0) {
            canvasForDraw?.let { drawWithBorder(it) }
        } else {
            canvasForDraw?.let { drawWithoutBorder(it) }
        }

        // Draw everything on real canvas
        bitmapForDraw?.let { canvas.drawBitmap(it, 0f, 0f, null) }
    }

    private fun drawWithBorder(canvas: Canvas) {
        // Draw transparent area
        transparentPaint.strokeWidth = borderWidth.toFloat() * 4
        transparentAreaRect.apply {
            left = -borderWidth.toFloat() * 1.5f
            top = -borderWidth.toFloat() * 1.5f
            right = canvas.width.toFloat() + borderWidth.toFloat() * 1.5f
            bottom = canvas.height.toFloat() + borderWidth.toFloat() * 1.5f
        }
        canvasForDraw?.drawRoundRect(transparentAreaRect, borderWidth.toFloat() * 2 + cornerRadius, borderWidth.toFloat() * 2 + cornerRadius, transparentPaint)

        // Draw border
        borderPaint.color = borderColor
        borderPaint.strokeWidth = borderWidth.toFloat()
        borderRect.apply {
            left = borderWidth.toFloat() / 2
            top = borderWidth.toFloat() / 2
            right = canvas.width.toFloat() - borderWidth.toFloat() / 2
            bottom = canvas.height.toFloat() - borderWidth.toFloat() / 2
        }
        canvas.drawRoundRect(borderRect, cornerRadius - borderWidth.toFloat() / 2, cornerRadius - borderWidth.toFloat() / 2, borderPaint)
    }

    private fun drawWithoutBorder(canvas: Canvas) {
        // Draw transparent area
        transparentPaint.strokeWidth = cornerRadius * 4
        transparentAreaRect.apply {
            left = -cornerRadius * 2
            top = -cornerRadius * 2
            right = canvas.width.toFloat() + cornerRadius * 2
            bottom = canvas.height.toFloat() + cornerRadius * 2
        }
        canvasForDraw?.drawRoundRect(transparentAreaRect, cornerRadius * 3, cornerRadius * 3, transparentPaint)
    }

}

值:

<declare-styleable name="RoundedImageViewWithBorder">
    <attr name="corner_radius" format="dimension|string" />
    <attr name="border_width" format="dimension|reference" />
    <attr name="border_color" format="color|reference" />
</declare-styleable>

另一种简单的方法是使用一个带有角半径的CardView和一个ImageView在里面:

  <androidx.cardview.widget.CardView
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            app:cardCornerRadius="8dp"
            android:layout_margin="5dp"
            android:elevation="10dp">

            <ImageView
                android:id="@+id/roundedImageView"
                android:layout_width="match_parent"
                android:layout_height="match_parent"
                android:src="@drawable/image"
                android:background="@color/white"
                android:scaleType="centerCrop"
                />
        </androidx.cardview.widget.CardView>

在支持库的v21中,现在有了一个解决方案:它被称为RoundedBitmapDrawable。

它基本上就像一个普通的Drawable,除了你给它一个角半径的剪辑:

setCornerRadius(float cornerRadius)

所以,从Bitmap src和一个目标ImageView开始,它看起来像这样:

RoundedBitmapDrawable dr = RoundedBitmapDrawableFactory.create(res, src);
dr.setCornerRadius(cornerRadius);
imageView.setImageDrawable(dr);

尝试材质组件库并使用ShapeableImageView。 大概是这样的:

Java:

imageView=new ShapeableImageView(context);
imageView.setShapeAppearanceModel(
        imageView.getShapeAppearanceModel()
                 .toBuilder()
                 .setAllCornerSizes(20)
                 .build());

芬兰湾的科特林:

val imageView = ShapeableImageView(context)
imageView.setShapeAppearanceModel(
        imageView.getShapeAppearanceModel()
                 .toBuilder()
                 .setAllCornerSizes(20f)
                 .build())

您应该扩展ImageView并绘制自己的圆角矩形。

如果你想在图像周围添加一个框架,你也可以在布局中将圆形框架叠加在图像视图的顶部。

例如,通过使用FrameLayout将帧叠加到原始图像上。FrameLayout的第一个元素将是你想要显示的图像。然后添加另一个ImageView与框架。第二个ImageView将显示在原始ImageView的顶部,因此Android将在原始ImageView上方绘制它的内容。