我如何制作圆角布局?我想应用圆角到我的线性布局。


当前回答

一个更好的方法是:

background_activity.xml

<?xml version="1.0" encoding="UTF-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item android:gravity="fill">
        <color android:color="@color/black"/>
    </item>
    <item>
        <shape android:gravity="fill">
            <solid android:color="@color/white"/>
            <corners android:radius="10dip"/>
            <padding android:left="0dip" android:top="0dip" android:right="0dip" android:bottom="0dip" />
        </shape>
    </item>
</layer-list>

这也将在API 21以下工作,并给你类似这样的东西:


如果您愿意多做一些努力,更好地控制,那么请使用android.support.v7.widget。使用CardView的cardCornerRadius属性(并将elevation属性设置为0dp以摆脱任何伴随的投影)。此外,这将从API水平低至15起工作。

其他回答

我是这样做的:

检查屏幕截图:

在可绘制文件夹中创建名为custom_rectangle.xml的可绘制文件:

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
    android:shape="rectangle" >

    <solid android:color="@android:color/white" />

    <corners android:radius="10dip" />

    <stroke
        android:width="1dp"
        android:color="@android:color/white" />

</shape>

现在在视图上应用矩形背景:

mView.setBackground(R.drawlable.custom_rectangle);

Done

我认为更好的方法是合并两件事:

制作布局的位图,如下所示。 从位图绘制圆角图形,如下所示 在imageView上设置drawable。

这将处理其他解决方案无法解决的情况,例如内容有角落。

我认为它对gpu更友好,因为它显示了一个单层而不是两层。

唯一更好的方法是创建一个完全自定义的视图,但这需要大量代码,可能会花费大量时间。我认为我在这里提出的建议是两全其美的。

以下是如何做到这一点的一小段:

RoundedCornersDrawable.java

/**
 * shows a bitmap as if it had rounded corners. based on :
 * http://rahulswackyworld.blogspot.co.il/2013/04/android-drawables-with-rounded_7.html
 * easy alternative from support library: RoundedBitmapDrawableFactory.create( ...) ; 
 */
public class RoundedCornersDrawable extends BitmapDrawable {

    private final BitmapShader bitmapShader;
    private final Paint p;
    private final RectF rect;
    private final float borderRadius;

    public RoundedCornersDrawable(final Resources resources, final Bitmap bitmap, final float borderRadius) {
        super(resources, bitmap);
        bitmapShader = new BitmapShader(getBitmap(), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        final Bitmap b = getBitmap();
        p = getPaint();
        p.setAntiAlias(true);
        p.setShader(bitmapShader);
        final int w = b.getWidth(), h = b.getHeight();
        rect = new RectF(0, 0, w, h);
        this.borderRadius = borderRadius < 0 ? 0.15f * Math.min(w, h) : borderRadius;
    }

    @Override
    public void draw(final Canvas canvas) {
        canvas.drawRoundRect(rect, borderRadius, borderRadius, p);
    }
}

CustomView.java

public class CustomView extends ImageView {
    private View mMainContainer;
    private boolean mIsDirty=false;

    // TODO for each change of views/content, set mIsDirty to true and call invalidate

    @Override
    protected void onDraw(final Canvas canvas) {
        if (mIsDirty) {
            mIsDirty = false;
            drawContent();
            return;
        }
        super.onDraw(canvas);
    }

    /**
     * draws the view's content to a bitmap. code based on :
     * http://nadavfima.com/android-snippet-inflate-a-layout-draw-to-a-bitmap/
     */
    public static Bitmap drawToBitmap(final View viewToDrawFrom, final int width, final int height) {
        // Create a new bitmap and a new canvas using that bitmap
        final Bitmap bmp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        final Canvas canvas = new Canvas(bmp);
        viewToDrawFrom.setDrawingCacheEnabled(true);
        // Supply measurements
        viewToDrawFrom.measure(MeasureSpec.makeMeasureSpec(canvas.getWidth(), MeasureSpec.EXACTLY),
                MeasureSpec.makeMeasureSpec(canvas.getHeight(), MeasureSpec.EXACTLY));
        // Apply the measures so the layout would resize before drawing.
        viewToDrawFrom.layout(0, 0, viewToDrawFrom.getMeasuredWidth(), viewToDrawFrom.getMeasuredHeight());
        // and now the bmp object will actually contain the requested layout
        canvas.drawBitmap(viewToDrawFrom.getDrawingCache(), 0, 0, new Paint());
        return bmp;
    }

    private void drawContent() {
        if (getMeasuredWidth() <= 0 || getMeasuredHeight() <= 0)
            return;
        final Bitmap bitmap = drawToBitmap(mMainContainer, getMeasuredWidth(), getMeasuredHeight());
        final RoundedCornersDrawable drawable = new RoundedCornersDrawable(getResources(), bitmap, 15);
        setImageDrawable(drawable);
    }

}

编辑:发现了一个不错的替代方案,基于“RoundKornersLayouts”库。有一个类将用于所有你想要扩展的布局类,四舍五入:

//based on https://github.com/JcMinarro/RoundKornerLayouts
class CanvasRounder(cornerRadius: Float, cornerStrokeColor: Int = 0, cornerStrokeWidth: Float = 0F) {
    private val path = android.graphics.Path()
    private lateinit var rectF: RectF
    private var strokePaint: Paint?
    var cornerRadius: Float = cornerRadius
        set(value) {
            field = value
            resetPath()
        }

    init {
        if (cornerStrokeWidth <= 0)
            strokePaint = null
        else {
            strokePaint = Paint()
            strokePaint!!.style = Paint.Style.STROKE
            strokePaint!!.isAntiAlias = true
            strokePaint!!.color = cornerStrokeColor
            strokePaint!!.strokeWidth = cornerStrokeWidth
        }
    }

    fun round(canvas: Canvas, drawFunction: (Canvas) -> Unit) {
        val save = canvas.save()
        canvas.clipPath(path)
        drawFunction(canvas)
        if (strokePaint != null)
            canvas.drawRoundRect(rectF, cornerRadius, cornerRadius, strokePaint)
        canvas.restoreToCount(save)
    }

    fun updateSize(currentWidth: Int, currentHeight: Int) {
        rectF = android.graphics.RectF(0f, 0f, currentWidth.toFloat(), currentHeight.toFloat())
        resetPath()
    }

    private fun resetPath() {
        path.reset()
        path.addRoundRect(rectF, cornerRadius, cornerRadius, Path.Direction.CW)
        path.close()
    }

}

然后,在每个自定义布局类中,添加类似于下面的代码:

class RoundedConstraintLayout : ConstraintLayout {
    private lateinit var canvasRounder: CanvasRounder

    constructor(context: Context) : super(context) {
        init(context, null, 0)
    }

    constructor(context: Context, attrs: AttributeSet) : super(context, attrs) {
        init(context, attrs, 0)
    }

    constructor(context: Context, attrs: AttributeSet, defStyle: Int) : super(context, attrs, defStyle) {
        init(context, attrs, defStyle)
    }

    private fun init(context: Context, attrs: AttributeSet?, defStyle: Int) {
        val array = context.obtainStyledAttributes(attrs, R.styleable.RoundedCornersView, 0, 0)
        val cornerRadius = array.getDimension(R.styleable.RoundedCornersView_corner_radius, 0f)
        val cornerStrokeColor = array.getColor(R.styleable.RoundedCornersView_corner_stroke_color, 0)
        val cornerStrokeWidth = array.getDimension(R.styleable.RoundedCornersView_corner_stroke_width, 0f)
        array.recycle()
        canvasRounder = CanvasRounder(cornerRadius,cornerStrokeColor,cornerStrokeWidth)
        if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR2) {
            setLayerType(FrameLayout.LAYER_TYPE_SOFTWARE, null)
        }
    }

    override fun onSizeChanged(currentWidth: Int, currentHeight: Int, oldWidth: Int, oldheight: Int) {
        super.onSizeChanged(currentWidth, currentHeight, oldWidth, oldheight)
        canvasRounder.updateSize(currentWidth, currentHeight)
    }

    override fun draw(canvas: Canvas) = canvasRounder.round(canvas) { super.draw(canvas) }

    override fun dispatchDraw(canvas: Canvas) = canvasRounder.round(canvas) { super.dispatchDraw(canvas) }

}

如果你希望支持属性,可以像在库中写的那样使用:

<resources>
  <declare-styleable name="RoundedCornersView">
      <attr name="corner_radius" format="dimension"/>
      <attr name="corner_stroke_width" format="dimension"/>
      <attr name="corner_stroke_color" format="color"/>
  </declare-styleable>
</resources>

另一种选择,对于大多数用途来说可能更容易:使用MaterialCardView。它允许自定义圆角、笔画颜色和宽度以及仰角。

例子:

<FrameLayout
    xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
    android:layout_height="match_parent" android:clipChildren="false" android:clipToPadding="false"
    tools:context=".MainActivity">

    <com.google.android.material.card.MaterialCardView
        android:layout_width="100dp" android:layout_height="100dp" android:layout_gravity="center"
        app:cardCornerRadius="8dp" app:cardElevation="8dp" app:strokeColor="#f00" app:strokeWidth="2dp">

        <ImageView
            android:layout_width="match_parent" android:layout_height="match_parent" android:background="#0f0"/>

    </com.google.android.material.card.MaterialCardView>

</FrameLayout>

结果是:

请注意,如果您使用它,在笔画的边缘有一个轻微的工件问题(在那里留下一些内容像素)。放大就能看到。我在这里报道过这个问题。

编辑:似乎是固定的,但不是在IDE。报告在这里。

试试这个…

1.创建可绘制的xml(custom_layout.xml):

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" >

<solid android:color="#FFFFFF" />

<stroke
    android:width="2dp"
    android:color="#FF785C" />

<corners android:radius="10dp" />

</shape>

2.添加视图背景

android:background="@drawable/custom_layout"

我已经在@gauravsapiens的回答中给出了我的评论,让你对参数将产生的影响有一个合理的理解。

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">

    <!-- Background color -->
    <solid android:color="@color/white" />

    <!-- Stroke around the background, width and color -->
    <stroke android:width="4dp" android:color="@color/drop_shadow"/>

    <!-- The corners of the shape -->
    <corners android:radius="4dp"/>

    <!-- Padding for the background, e.g the Text inside a TextView will be 
    located differently -->
    <padding android:left="10dp" android:right="10dp" 
             android:bottom="10dp" android:top="10dp" />

</shape>

如果你只是想创建一个圆角的形状,去掉填充和描边就可以了。如果你把固体也去掉,你会在透明的背景上创建圆角。

为了偷懒,我在下面创建了一个形状,它只是一个纯白色的圆角背景-享受!:)

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">

    <!-- Background color -->
    <solid android:color="@color/white" />

    <!-- The corners of the shape -->
    <corners android:radius="4dp"/>

</shape>
<?xml version="1.0" encoding="UTF-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
    <solid android:color="#FFFFFF"/>
    <stroke android:width="3dip" android:color="#B1BCBE" />
    <corners android:radius="10dip"/>
    <padding android:left="3dip" android:top="3dip" android:right="3dip" android:bottom="3dip" />
</shape>

@David,只是把padding的值和stroke一样,所以无论图像大小,边框都是可见的