我的应用程序的很大一部分由web视图组成,以提供尚未通过本机实现提供的功能。网络团队没有计划为网站实施黑暗主题。因此,我的应用程序在iOS 13上的暗模式支持看起来会有点一半一半。

是否可以选择退出暗模式支持,这样我们的应用程序总是显示光模式,以匹配网站主题?


当前回答

在Xcode 11中,你可以在整个应用中关闭暗模式:

去Info.plist 添加波纹管 <键> UIUserInterfaceStyle关键> < / 光<字符串> < /字符串>

信息。Plist将如下所示…

其他回答

********** Xcode 11以上的最容易的方法 ***********

将此添加到信息中。Plist before </dict></ Plist >

<key>UIUserInterfaceStyle</key>
<string>Light</string>

实际上,我写了一些代码,允许你在代码中全局选择退出暗模式,而不需要在应用程序中处理每个视图控制器。通过管理一个类列表,可以细化到在一个类的基础上选择退出。对我来说,我想让我的用户看看他们是否喜欢我的应用程序的黑暗模式界面,如果他们不喜欢,他们可以把它关掉。这将允许他们在其他应用程序中继续使用暗模式。

用户的选择是很好的(看看你苹果,这就是你应该实现的方式)。

它的工作原理是,它只是UIViewController的一个类别。当它加载时,它将原生的viewDidLoad方法替换为一个检查全局标志的方法,以查看是否所有内容都禁用了暗模式。

因为它是在UIViewController加载时触发的,默认情况下它应该自动启动并禁用暗模式。如果这不是你想要的,那么你需要提前在某个地方设置标志,或者只设置默认标志。

我还没有编写任何响应用户打开或关闭标志的代码。这就是示例代码。如果我们想让用户与这个交互,所有的视图控制器都需要重新加载。我不知道如何立即做到这一点,但可能发送一些通知将会做到这一点。现在,这个全局暗模式的开/关只会在应用启动或重启时起作用。

Now, it's not just enough to try to turn off dark mode in every single MFING viewController in your huge app. If you're using color assets you are completely boned. We for 10+ years have understood immutable objects to be immutable. Colors you get from the color asset catalog say they are UIColor but they are dynamic (mutable) colors and will change underneath you as the system changes from dark to light mode. That is supposed to be a feature. But of course there is no master toggle to ask these things to stop making this change (as far as I know right now, maybe someone can improve this).

所以解决方案分为两部分:

a public category on UIViewController that gives some utility and convenience methods... for instance I don't think apple has thought about the fact that some of us mix in web code into our apps. As such we have stylesheets that need to be toggled based on dark or light mode. Thus, you either need to build some kind of a dynamic stylesheet object (which would be good) or just ask what the current state is (bad but easy). this category when it loads will replace the viewDidLoad method of the UIViewController class and intercept calls. I don't know if that breaks app store rules. If it does, there are other ways around that probably but you can consider it a proof of concept. You can for instance make one subclass of all the main view controller types and make all of your own view controllers inherit from those, and then you can use the DarkMode category idea and call into it to force opt out all of your view controllers. It is uglier but it is not going to break any rules. I prefer using the runtime because that's what the runtime was made to do. So in my version you just add the category, you set a global variable on the category for whether or not you want it to block dark mode, and it will do it. You are not out of the woods yet, as mentioned, the other problem is UIColor basically doing whatever the hell it wants. So even if your view controllers are blocking dark mode UIColor doesn't know where or how you're using it so can't adapt. As a result you can fetch it correctly but then it's going to revert on you at some point in the future. Maybe soon maybe later. So the way around that is by allocating it twice using a CGColor and turning it into a static color. This means if your user goes back and re-enables dark mode on your settings page (the idea here is to make this work so that the user has control over your app over and above the rest of the system), all of those static colors need replacing. So far this is left for someone else to solve. The easy ass way to do it is to make a default that you're opting out of dark mode, divide by zero to crash the app since you can't exit it and tell the user to just restart it. That probably violates app store guidelines as well but it's an idea.

The UIColor category doesn't need to be exposed, it just works calling colorNamed: ... if you didn't tell the DarkMode ViewController class to block dark mode, it will work perfectly nicely as expected. Trying to make something elegant instead of the standard apple sphaghetti code which is going to mean you're going to have to modify most of your app if you want to programatically opt out of dark mode or toggle it. Now I don't know if there is a better way of programatically altering the Info.plist to turn off dark mode as needed. As far as my understanding goes that's a compile time feature and after that you're boned.

这是你需要的代码。应该使用一个方法来设置UI样式或在代码中设置默认值。你可以自由地使用,修改,做任何你想做的事情,没有保修,我不知道它是否能通过应用商店。非常欢迎改进。

警告一下,我不使用ARC或任何其他牵手方法。

////// H file

#import <UIKit/UIKit.h>

@interface UIViewController(DarkMode)

// if you want to globally opt out of dark mode you call these before any view controllers load
// at the moment they will only take effect for future loaded view controllers, rather than currently
// loaded view controllers

// we are doing it like this so you don't have to fill your code with @availables() when you include this
typedef enum {
    QOverrideUserInterfaceStyleUnspecified,
    QOverrideUserInterfaceStyleLight,
    QOverrideUserInterfaceStyleDark,
} QOverrideUserInterfaceStyle;

// the opposite condition is light interface mode
+ (void)setOverrideUserInterfaceMode:(QOverrideUserInterfaceStyle)override;
+ (QOverrideUserInterfaceStyle)overrideUserInterfaceMode;

// utility methods
// this will tell you if any particular view controller is operating in dark mode
- (BOOL)isUsingDarkInterfaceStyle;
// this will tell you if any particular view controller is operating in light mode mode
- (BOOL)isUsingLightInterfaceStyle;

// this is called automatically during all view controller loads to enforce a single style
- (void)tryToOverrideUserInterfaceStyle;

@end


////// M file


//
//  QDarkMode.m

#import "UIViewController+DarkMode.h"
#import "q-runtime.h"


@implementation UIViewController(DarkMode)

typedef void (*void_method_imp_t) (id self, SEL cmd);
static void_method_imp_t _nativeViewDidLoad = NULL;
// we can't @available here because we're not in a method context
static long _override = -1;

+ (void)load;
{
#define DEFAULT_UI_STYLE UIUserInterfaceStyleLight
    // we won't mess around with anything that is not iOS 13 dark mode capable
    if (@available(iOS 13,*)) {
        // default setting is to override into light style
        _override = DEFAULT_UI_STYLE;
        /*
         This doesn't work...
        NSUserDefaults *d = NSUserDefaults.standardUserDefaults;
        [d setObject:@"Light" forKey:@"UIUserInterfaceStyle"];
        id uiStyle = [d objectForKey:@"UIUserInterfaceStyle"];
        NSLog(@"%@",uiStyle);
         */
        if (!_nativeViewDidLoad) {
            Class targetClass = UIViewController.class;
            SEL targetSelector = @selector(viewDidLoad);
            SEL replacementSelector = @selector(_overrideModeViewDidLoad);
            _nativeViewDidLoad = (void_method_imp_t)QMethodImplementationForSEL(targetClass,targetSelector);
            QInstanceMethodOverrideFromClass(targetClass, targetSelector, targetClass, replacementSelector);
        }
    }
}

// we do it like this because it's not going to be set often, and it will be tested often
// so we can cache the value that we want to hand to the OS
+ (void)setOverrideUserInterfaceMode:(QOverrideUserInterfaceStyle)style;
{
    if (@available(iOS 13,*)){
        switch(style) {
            case QOverrideUserInterfaceStyleLight: {
                _override = UIUserInterfaceStyleLight;
            } break;
            case QOverrideUserInterfaceStyleDark: {
                _override = UIUserInterfaceStyleDark;
            } break;
            default:
                /* FALLTHROUGH - more modes can go here*/
            case QOverrideUserInterfaceStyleUnspecified: {
                _override = UIUserInterfaceStyleUnspecified;
            } break;
        }
    }
}
+ (QOverrideUserInterfaceStyle)overrideUserInterfaceMode;
{
    if (@available(iOS 13,*)){
        switch(_override) {
            case UIUserInterfaceStyleLight: {
                return QOverrideUserInterfaceStyleLight;
            } break;
            case UIUserInterfaceStyleDark: {
                return QOverrideUserInterfaceStyleDark;
            } break;
            default:
                /* FALLTHROUGH */
            case UIUserInterfaceStyleUnspecified: {
                return QOverrideUserInterfaceStyleUnspecified;
            } break;
        }
    } else {
        // we can't override anything below iOS 12
        return QOverrideUserInterfaceStyleUnspecified;
    }
}

- (BOOL)isUsingDarkInterfaceStyle;
{
    if (@available(iOS 13,*)) {
        if (self.traitCollection.userInterfaceStyle == UIUserInterfaceStyleDark){
            return YES;
        }
    }
    return NO;
}

- (BOOL)isUsingLightInterfaceStyle;
{
    if (@available(iOS 13,*)) {
        if (self.traitCollection.userInterfaceStyle == UIUserInterfaceStyleLight){
            return YES;
        }
        // if it's unspecified we should probably assume light mode, esp. iOS 12
    }
    return YES;
}

- (void)tryToOverrideUserInterfaceStyle;
{
    // we have to check again or the compile will bitch
    if (@available(iOS 13,*)) {
        [self setOverrideUserInterfaceStyle:(UIUserInterfaceStyle)_override];
    }
}

// this method will be called via the viewDidLoad chain as we will patch it into the
// UIViewController class
- (void)_overrideModeViewDidLoad;
{
    if (_nativeViewDidLoad) {
        _nativeViewDidLoad(self,@selector(viewDidLoad));
    }
    [self tryToOverrideUserInterfaceStyle];
}


@end

// keep this in the same file, hidden away as it needs to switch on the global ... yeah global variables, I know, but viewDidLoad and colorNamed: are going to get called a ton and already it's adding some inefficiency to an already inefficient system ... you can change if you want to make it a class variable. 

// this is necessary because UIColor will also check the current trait collection when using asset catalogs
// so we need to repair colorNamed: and possibly other methods
@interface UIColor(DarkMode)
@end

@implementation UIColor (DarkMode)

typedef UIColor *(*color_method_imp_t) (id self, SEL cmd, NSString *name);
static color_method_imp_t _nativeColorNamed = NULL;
+ (void)load;
{
    // we won't mess around with anything that is not iOS 13 dark mode capable
    if (@available(iOS 13,*)) {
        // default setting is to override into light style
        if (!_nativeColorNamed) {
            // we need to call it once to force the color assets to load
            Class targetClass = UIColor.class;
            SEL targetSelector = @selector(colorNamed:);
            SEL replacementSelector = @selector(_overrideColorNamed:);
            _nativeColorNamed = (color_method_imp_t)QClassMethodImplementationForSEL(targetClass,targetSelector);
            QClassMethodOverrideFromClass(targetClass, targetSelector, targetClass, replacementSelector);
        }
    }
}


// basically the colors you get
// out of colorNamed: are dynamic colors... as the system traits change underneath you, the UIColor object you
// have will also change since we can't force override the system traits all we can do is force the UIColor
// that's requested to be allocated out of the trait collection, and then stripped of the dynamic info
// unfortunately that means that all colors throughout the app will be static and that is either a bug or
// a good thing since they won't respond to the system going in and out of dark mode
+ (UIColor *)_overrideColorNamed:(NSString *)string;
{
    UIColor *value = nil;
    if (@available(iOS 13,*)) {
        value = _nativeColorNamed(self,@selector(colorNamed:),string);
        if (_override != UIUserInterfaceStyleUnspecified) {
            // the value we have is a dynamic color... we need to resolve against a chosen trait collection
            UITraitCollection *tc = [UITraitCollection traitCollectionWithUserInterfaceStyle:_override];
            value = [value resolvedColorWithTraitCollection:tc];
        }
    } else {
        // this is unreachable code since the method won't get patched in below iOS 13, so this
        // is left blank on purpose
    }
    return value;
}
@end

这里有一组实用函数用于进行方法交换。单独的文件中。这是标准的东西,你可以在任何地方找到类似的代码。

// q-runtime.h

#import <Foundation/Foundation.h>
#import <objc/message.h>
#import <stdatomic.h>

// returns the method implementation for the selector
extern IMP
QMethodImplementationForSEL(Class aClass, SEL aSelector);

// as above but gets class method
extern IMP
QClassMethodImplementationForSEL(Class aClass, SEL aSelector);


extern BOOL
QClassMethodOverrideFromClass(Class targetClass, SEL targetSelector,
                              Class replacementClass, SEL replacementSelector);

extern BOOL
QInstanceMethodOverrideFromClass(Class targetClass, SEL targetSelector,
                                 Class replacementClass, SEL replacementSelector);


// q-runtime.m

static BOOL
_QMethodOverride(Class targetClass, SEL targetSelector, Method original, Method replacement)
{
    BOOL flag = NO;
    IMP imp = method_getImplementation(replacement);
    // we need something to work with
    if (replacement) {
        // if something was sitting on the SEL already
        if (original) {
            flag = method_setImplementation(original, imp) ? YES : NO;
            // if we're swapping, use this
            //method_exchangeImplementations(om, rm);
        } else {
            // not sure this works with class methods...
            // if it's not there we want to add it
            flag = YES;
            const char *types = method_getTypeEncoding(replacement);
            class_addMethod(targetClass,targetSelector,imp,types);
            XLog_FB(red,black,@"Not sure this works...");
        }
    }
    return flag;
}

BOOL
QInstanceMethodOverrideFromClass(Class targetClass, SEL targetSelector,
                                 Class replacementClass, SEL replacementSelector)
{
    BOOL flag = NO;
    if (targetClass && replacementClass) {
        Method om = class_getInstanceMethod(targetClass,targetSelector);
        Method rm = class_getInstanceMethod(replacementClass,replacementSelector);
        flag = _QMethodOverride(targetClass,targetSelector,om,rm);
    }
    return flag;
}


BOOL
QClassMethodOverrideFromClass(Class targetClass, SEL targetSelector,
                              Class replacementClass, SEL replacementSelector)
{
    BOOL flag = NO;
    if (targetClass && replacementClass) {
        Method om = class_getClassMethod(targetClass,targetSelector);
        Method rm = class_getClassMethod(replacementClass,replacementSelector);
        flag = _QMethodOverride(targetClass,targetSelector,om,rm);
    }
    return flag;
}

IMP
QMethodImplementationForSEL(Class aClass, SEL aSelector)
{
    Method method = class_getInstanceMethod(aClass,aSelector);
    if (method) {
        return method_getImplementation(method);
    } else {
        return NULL;
    }
}

IMP
QClassMethodImplementationForSEL(Class aClass, SEL aSelector)
{
    Method method = class_getClassMethod(aClass,aSelector);
    if (method) {
        return method_getImplementation(method);
    } else {
        return NULL;
    }
}

因为q-runtime.h是我的可重用库,这只是它的一部分,所以我将它从几个文件中复制粘贴出来。如果有些东西没有编译让我知道。

在ViewController.swift文件中添加overrideUserInterfaceStyle = .light或在info中更改Appearance为“light”。plist文件

如果你将添加UIUserInterfaceStyle键到plist文件中,苹果可能会拒绝发布构建,如这里所述:https://stackoverflow.com/a/56546554/7524146 无论如何,显式地告诉每个ViewController self是很烦人的。overrideuserinterfacstyle = .light。但是你可以在根窗口对象上使用这段代码:

if #available(iOS 13.0, *) {
    if window.responds(to: Selector(("overrideUserInterfaceStyle"))) {
        window.setValue(UIUserInterfaceStyle.light.rawValue, forKey: "overrideUserInterfaceStyle")
    }
}

请注意,你不能在应用程序(application: didFinishLaunchingWithOptions:)中这样做,因为这个选择器在早期阶段不会响应true。但你可以以后再做。如果你在你的应用中使用自定义AppPresenter或AppRouter类,而不是在AppDelegate中自动启动UI,这非常简单。

是的. .你可以在iOS项目中添加以下设置。

在信息。将uiuserinterfacstyle添加到Light中。

如果你的项目在IONIC..您可以在配置文件中添加以下设置

<platform name="ios">
  <edit-config file="*-Info.plist" mode="merge" target="UIUserInterfaceStyle">
  <string>Light</string>
 </edit-config>
</platform>

使用这些设置,设备暗模式不会影响你的应用程序。