Java中的“抽象类”是什么?
当前回答
解决方案——基类(抽象)
public abstract class Place {
String Name;
String Postcode;
String County;
String Area;
Place () {
}
public static Place make(String Incoming) {
if (Incoming.length() < 61) return (null);
String Name = (Incoming.substring(4,26)).trim();
String County = (Incoming.substring(27,48)).trim();
String Postcode = (Incoming.substring(48,61)).trim();
String Area = (Incoming.substring(61)).trim();
Place created;
if (Name.equalsIgnoreCase(Area)) {
created = new Area(Area,County,Postcode);
} else {
created = new District(Name,County,Postcode,Area);
}
return (created);
}
public String getName() {
return (Name);
}
public String getPostcode() {
return (Postcode);
}
public String getCounty() {
return (County);
}
public abstract String getArea();
}
其他回答
它是一个不能被实例化的类,并且强制实现类尽可能地实现它概述的抽象方法。
什么是抽象类? 好的!让我们举个例子,你对化学了解不多,我们有一个元素碳(符号C)。碳有一些基本的原子结构,你不能改变,但用碳你可以制造很多化合物,如(CO2),甲烷(CH4),丁烷(C4H10)。
所以这里碳是抽象类,你不想改变它的基本结构,但你想让他们的孩子(CO2,CH4等)使用它。但是以他们自己的方式
使用abstract关键字声明的类称为抽象类。 抽象是一个隐藏数据实现细节,只向用户显示功能的过程。抽象让您关注对象做了什么,而不是它是如何做的。
抽象类的主要内容
An abstract class may or may not contain abstract methods.There can be non abstract methods. An abstract method is a method that is declared without an implementation (without braces, and followed by a semicolon), like this: ex : abstract void moveTo(double deltaX, double deltaY); If a class has at least one abstract method then that class must be abstract Abstract classes may not be instantiated (You are not allowed to create object of Abstract class) To use an abstract class, you have to inherit it from another class. Provide implementations to all the abstract methods in it. If you inherit an abstract class, you have to provide implementations to all the abstract methods in it.
声明抽象类 在声明期间在类之前指定abstract关键字将使其抽象。看看下面的代码:
abstract class AbstractDemo{ }
声明抽象方法 在声明过程中在方法之前指定abstract关键字将使方法抽象。看看下面的代码,
abstract void moveTo();//no body
为什么我们需要抽象类
In an object-oriented drawing application, you can draw circles, rectangles, lines, Bezier curves, and many other graphic objects. These objects all have certain states (for ex -: position, orientation, line color, fill color) and behaviors (for ex -: moveTo, rotate, resize, draw) in common. Some of these states and behaviors are the same for all graphic objects (for ex : fill color, position, and moveTo). Others require different implementation(for ex: resize or draw). All graphic objects must be able to draw or resize themselves, they just differ in how they do it.
对于抽象超类来说,这是一个完美的情况。您可以利用这些相似性,并将所有图形对象声明为继承自相同的抽象父对象(例如:GraphicObject),如下图所示。
首先,声明一个抽象类GraphicObject,以提供所有子类完全共享的成员变量和方法,例如当前位置和moveTo方法。GraphicObject还声明了抽象方法,如draw或resize,这些方法需要由所有子类实现,但必须以不同的方式实现。GraphicObject类看起来像这样:
abstract class GraphicObject {
void moveTo(int x, int y) {
// Inside this method we have to change the position of the graphic
// object according to x,y
// This is the same in every GraphicObject. Then we can implement here.
}
abstract void draw(); // But every GraphicObject drawing case is
// unique, not common. Then we have to create that
// case inside each class. Then create these
// methods as abstract
abstract void resize();
}
在子类中使用抽象方法 GraphicObject的每个非抽象子类,如Circle和Rectangle,必须为draw和resize方法提供实现。
class Circle extends GraphicObject {
void draw() {
//Add to some implementation here
}
void resize() {
//Add to some implementation here
}
}
class Rectangle extends GraphicObject {
void draw() {
//Add to some implementation here
}
void resize() {
//Add to some implementation here
}
}
在main方法中,你可以像这样调用所有的方法:
public static void main(String args[]){
GraphicObject c = new Circle();
c.draw();
c.resize();
c.moveTo(4,5);
}
在Java中实现抽象的方法
在java中有两种实现抽象的方法
抽象类(0到100%) 接口(100%)
具有构造函数、数据成员、方法等的抽象类
abstract class GraphicObject {
GraphicObject (){
System.out.println("GraphicObject is created");
}
void moveTo(int y, int x) {
System.out.println("Change position according to "+ x+ " and " + y);
}
abstract void draw();
}
class Circle extends GraphicObject {
void draw() {
System.out.println("Draw the Circle");
}
}
class TestAbstract {
public static void main(String args[]){
GraphicObject grObj = new Circle ();
grObj.draw();
grObj.moveTo(4,6);
}
}
输出:
GraphicObject is created
Draw the Circle
Change position according to 6 and 4
记住两条规则:
如果类中抽象方法和具体方法都很少, 将其声明为抽象类。 如果类只有抽象方法,则将其声明为接口。
引用:
TutorialsPoint - Java抽象 Java抽象类方法 Java文档-抽象方法和类 JavaPoint - Java中的抽象类
解决方案——基类(抽象)
public abstract class Place {
String Name;
String Postcode;
String County;
String Area;
Place () {
}
public static Place make(String Incoming) {
if (Incoming.length() < 61) return (null);
String Name = (Incoming.substring(4,26)).trim();
String County = (Incoming.substring(27,48)).trim();
String Postcode = (Incoming.substring(48,61)).trim();
String Area = (Incoming.substring(61)).trim();
Place created;
if (Name.equalsIgnoreCase(Area)) {
created = new Area(Area,County,Postcode);
} else {
created = new District(Name,County,Postcode,Area);
}
return (created);
}
public String getName() {
return (Name);
}
public String getPostcode() {
return (Postcode);
}
public String getCounty() {
return (County);
}
public abstract String getArea();
}
在这里找到你的答案:
Java中的抽象类与接口
抽象类可以有final方法吗?
顺便说一句,这是你最近问的问题。思考一个建立声誉的新问题……
编辑:
刚刚意识到,这个和参考问题的海报有相同或至少相似的名称,但用户id总是不同的。所以,要么,有一个技术问题,键盘有问题再次登录,并找到他的问题的答案,或者这是一种娱乐So社区的游戏;)
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