我有一个应用,它在视图的下半部分有一个文本框。 这意味着当我在文本框中输入时,键盘会覆盖文本框。
我如何在打字时向上移动视图,这样我就可以看到我键入的内容,然后在键盘消失时将它移回原来的位置?
我到处都看了,但所有的解似乎都在Obj-C中,我还不能完全转换。
任何帮助都将不胜感激。
我有一个应用,它在视图的下半部分有一个文本框。 这意味着当我在文本框中输入时,键盘会覆盖文本框。
我如何在打字时向上移动视图,这样我就可以看到我键入的内容,然后在键盘消失时将它移回原来的位置?
我到处都看了,但所有的解似乎都在Obj-C中,我还不能完全转换。
任何帮助都将不胜感激。
当前回答
override func viewWillAppear(animated: Bool)
{
super.viewWillAppear(animated)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillShow:", name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillHide:", name: UIKeyboardWillHideNotification, object: nil)
}
// MARK: - keyboard
func keyboardWillShow(notification: NSNotification)
{
if let userInfo = notification.userInfo {
if let keyboardSize = (userInfo[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
let contentInsets = self.tblView.contentInset as UIEdgeInsets
self.tblView.contentInset = UIEdgeInsets(top: contentInsets.top, left: contentInsets.left, bottom: keyboardSize.height, right:contentInsets.right)
// ...
} else {
// no UIKeyboardFrameBeginUserInfoKey entry in userInfo
}
} else {
// no userInfo dictionary in notification
}
}
func keyboardWillHide(notification: NSNotification)
{
let contentInsets = self.tblView.contentInset as UIEdgeInsets
self.tblView.contentInset = UIEdgeInsets(top: contentInsets.top, left: contentInsets.left, bottom: 0, right:contentInsets.right)
}
其他回答
func keyboardWillHide(notification: NSNotification) {
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
if self.view.frame.origin.y != 0{
// self.view.frame.origin.y += keyboardSize.height
self.view.frame.origin.y = 0
}
}
}
对于Swift 3,我做了一个UIViewController子类,因为我需要在所有的视图控制器中恒定的行为。
class SomeClassVC: UIViewController {
//MARK: - Lifecycle
override func viewDidLoad() {
super.viewDidLoad()
addKeyboardObservers()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
removeKeyboardObservers()
}
//MARK: - Overrides
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
view.endEditing(true)
}
//MARK: - Help
func addKeyboardObservers() {
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
func removeKeyboardObservers() {
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillShow, object: self.view.window)
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillHide, object: self.view.window)
}
func keyboardWillShow(notification: NSNotification) {
let keyboardHeight = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue.height
UIView.animate(withDuration: 0.1, animations: { () -> Void in
self.view.window?.frame.origin.y = -1 * keyboardHeight!
self.view.layoutIfNeeded()
})
}
func keyboardWillHide(notification: NSNotification) {
UIView.animate(withDuration: 0.1, animations: { () -> Void in
self.view.window?.frame.origin.y = 0
self.view.layoutIfNeeded()
})
}
func resignTextFieldFirstResponders() {
for textField in self.view.subviews where textField is UITextField {
textField.resignFirstResponder()
}
}
func resignAllFirstResponders() {
view.endEditing(true)
}
}
由于在Combine中没有如何做到这一点的答案,这里是我使用的方法。
我们创建一个发布者来监听通知,显示和隐藏。 为了显示,我们从通知userInfo中获取键盘帧,并检查当前活动响应器是否包含在其中。如果被覆盖,返回键盘帧高度。如果它没有被覆盖,返回0,我们不想移动帧。对于隐藏通知,我们简单地返回0。
private var keyboardHeightPublisher: AnyPublisher<CGFloat, Never> {
Publishers.Merge(
NotificationCenter.default
.publisher(for: UIResponder.keyboardWillShowNotification)
.compactMap { $0.userInfo?[UIResponder.keyboardFrameEndUserInfoKey] as? CGRect }
.map { $0.intersects(self.view.firstResponder!.frame) ? $0.height : 0 }
.map { $0 * -1 },
NotificationCenter.default
.publisher(for: UIResponder.keyboardWillHideNotification)
.map { _ in CGFloat(0) }
).eraseToAnyPublisher()
}
在viewDidLoad中,我们只需订阅发布者,相应地改变视图框架。
override func viewDidLoad() {
super.viewDidLoad()
keyboardHeightPublisher.sink{ [weak self] height in
self?.view.frame.origin.y = height
}.store(in: &cancelables)
}
编辑 小心!如果firstResponder在子视图中,你必须计算与整个屏幕相对应的帧,以检查它们是否相交。 例子:
let myViewGlobalFrame = myView.convert(myView.frame, to: parentView)
如果你像我一样尝试了以上所有的解决方案,但你的问题仍然没有解决,我有一个很棒的解决方案,它就像一个魅力。首先我想澄清一下上面提到的一些解决方案。
In my case IQkeyboardmanager was working only when there is no auto layout applied on the elements, if it is applied then IQkeyboard manager will not work the way we think. Same thing with upward movement of self.view. i have wriiten a objective c header with a swift support for pushing UITexfield upward when user clicks on it, solving the problem of keyboard covering the UITextfield : https://github.com/coolvasanth/smart_keyboard. One who has An intermediate or higher level in iOS app development can easily understand the repository and implement it. All the best
所以其他答案似乎都不正确。
iOS上的良好行为键盘应该:
键盘改变大小时自动调整大小(YES IT CAN) 动画的速度与键盘相同 使用与键盘相同的曲线进行动画 如果相关,尊重安全区域。 也适用于iPad/Undocked模式
我的代码使用一个声明为@IBOutlet的NSLayoutConstraint
@IBOutlet private var bottomLayoutConstraint: NSLayoutConstraint!
你也可以使用变换,视图偏移量,....我觉得有了约束就容易多了。它通过在底部设置一个约束来工作,如果你的常量不是0/不是底部,你可能需要修改代码。
代码如下:
// In ViewDidLoad
NotificationCenter.default.addObserver(self, selector: #selector(?MyViewController.keyboardDidChange), name: UIResponder.keyboardWillChangeFrameNotification, object: nil)
@objc func keyboardDidChange(notification: Notification) {
let userInfo = notification.userInfo! as [AnyHashable: Any]
let endFrame = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
let animationDuration = userInfo[UIResponder.keyboardAnimationDurationUserInfoKey] as! NSNumber
let animationCurve = userInfo[UIResponder.keyboardAnimationCurveUserInfoKey] as! NSNumber
bottomLayoutConstraint.constant = view.frame.height - endFrame.origin.y - view.safeAreaInsets.bottom // If your constraint is not defined as a safeArea constraint you might want to skip the last part.
// Prevents iPad undocked keyboard.
guard endFrame.height != 0, view.frame.height == endFrame.height + endFrame.origin.y else {
bottomLayoutConstraint.constant = 0
return
}
UIView.setAnimationCurve(UIView.AnimationCurve(rawValue: animationCurve.intValue)!)
UIView.animate(withDuration: animationDuration.doubleValue) {
self.view.layoutIfNeeded()
// Do additional tasks such as scrolling in a UICollectionView
}
}