我如何获得屏幕的宽度和高度,并使用这个值在:
@Override protected void onMeasure(int widthSpecId, int heightSpecId) {
Log.e(TAG, "onMeasure" + widthSpecId);
setMeasuredDimension(SCREEN_WIDTH, SCREEN_HEIGHT -
game.findViewById(R.id.flag).getHeight());
}
我如何获得屏幕的宽度和高度,并使用这个值在:
@Override protected void onMeasure(int widthSpecId, int heightSpecId) {
Log.e(TAG, "onMeasure" + widthSpecId);
setMeasuredDimension(SCREEN_WIDTH, SCREEN_HEIGHT -
game.findViewById(R.id.flag).getHeight());
}
当前回答
这里显示的方法已弃用/过时,但仍然可以工作。需要API 13
看看吧
Display disp= getWindowManager().getDefaultDisplay();
Point dimensions = new Point();
disp.getSize(size);
int width = size.x;
int height = size.y;
其他回答
@Override
protected void onPostExecute(Drawable result) {
Log.d("width",""+result.getIntrinsicWidth());
urlDrawable.setBounds(0, 0, 0+result.getIntrinsicWidth(), 600);
// change the reference of the current drawable to the result
// from the HTTP call
urlDrawable.drawable = result;
// redraw the image by invalidating the container
URLImageParser.this.container.invalidate();
// For ICS
URLImageParser.this.container.setHeight((400+URLImageParser.this.container.getHeight()
+ result.getIntrinsicHeight()));
// Pre ICS`enter code here`
URLImageParser.this.container.setEllipsize(null);
}
我建议您创建扩展函数。
/**
* Return the width and height of the screen
*/
val Context.screenWidth: Int
get() = resources.displayMetrics.widthPixels
val Context.screenHeight: Int
get() = resources.displayMetrics.heightPixels
/**
* Pixel and Dp Conversion
*/
val Float.toPx get() = this * Resources.getSystem().displayMetrics.density
val Float.toDp get() = this / Resources.getSystem().displayMetrics.density
val Int.toPx get() = (this * Resources.getSystem().displayMetrics.density).toInt()
val Int.toDp get() = (this / Resources.getSystem().displayMetrics.density).toInt()
DisplayMetrics dimension = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dimension);
int width = dimension.widthPixels;
int height = dimension.heightPixels;
我更新了Kotlin语言的答案!
对于Kotlin:您应该调用窗口管理器并获取指标。在那简单的方法之后。
val displayMetrics = DisplayMetrics()
windowManager.defaultDisplay.getMetrics(displayMetrics)
var width = displayMetrics.widthPixels
var height = displayMetrics.heightPixels
如何用Kotlin语言有效地独立活动地使用它?
这里,我在一般的Kotlin类中创建了一个方法。你可以在所有活动中使用它。
private val T_GET_SCREEN_WIDTH:String = "screen_width"
private val T_GET_SCREEN_HEIGHT:String = "screen_height"
private fun getDeviceSizes(activity:Activity, whichSize:String):Int{
val displayMetrics = DisplayMetrics()
activity.windowManager.defaultDisplay.getMetrics(displayMetrics)
return when (whichSize){
T_GET_SCREEN_WIDTH -> displayMetrics.widthPixels
T_GET_SCREEN_HEIGHT -> displayMetrics.heightPixels
else -> 0 // Error
}
}
int getScreenSize() {
int screenSize = getResources().getConfiguration().screenLayout &
Configuration.SCREENLAYOUT_SIZE_MASK;
// String toastMsg = "Screen size is neither large, normal or small";
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
int orientation = display.getRotation();
int i = 0;
switch (screenSize) {
case Configuration.SCREENLAYOUT_SIZE_NORMAL:
i = 1;
// toastMsg = "Normal screen";
break;
case Configuration.SCREENLAYOUT_SIZE_SMALL:
i = 1;
// toastMsg = "Normal screen";
break;
case Configuration.SCREENLAYOUT_SIZE_LARGE:
// toastMsg = "Large screen";
if (orientation == Surface.ROTATION_90
|| orientation == Surface.ROTATION_270) {
// TODO: add logic for landscape mode here
i = 2;
} else {
i = 1;
}
break;
case Configuration.SCREENLAYOUT_SIZE_XLARGE:
if (orientation == Surface.ROTATION_90
|| orientation == Surface.ROTATION_270) {
// TODO: add logic for landscape mode here
i = 4;
} else {
i = 3;
}
break;
}
// customeToast(toastMsg);
return i;
}