我如何获得屏幕的宽度和高度,并使用这个值在:

@Override protected void onMeasure(int widthSpecId, int heightSpecId) {
    Log.e(TAG, "onMeasure" + widthSpecId);
    setMeasuredDimension(SCREEN_WIDTH, SCREEN_HEIGHT - 
        game.findViewById(R.id.flag).getHeight());
}

当前回答

这里显示的方法已弃用/过时,但仍然可以工作。需要API 13

看看吧

Display disp= getWindowManager().getDefaultDisplay();
Point dimensions = new Point();
disp.getSize(size);
int width = size.x;
int height = size.y;

其他回答

       @Override
        protected void onPostExecute(Drawable result) {
            Log.d("width",""+result.getIntrinsicWidth());
            urlDrawable.setBounds(0, 0, 0+result.getIntrinsicWidth(), 600);

            // change the reference of the current drawable to the result
            // from the HTTP call
            urlDrawable.drawable = result;

            // redraw the image by invalidating the container
            URLImageParser.this.container.invalidate();

            // For ICS
            URLImageParser.this.container.setHeight((400+URLImageParser.this.container.getHeight()
                    + result.getIntrinsicHeight()));

            // Pre ICS`enter code here`
            URLImageParser.this.container.setEllipsize(null);
        }

我建议您创建扩展函数。

/**
 * Return the width and height of the screen
 */
val Context.screenWidth: Int
  get() = resources.displayMetrics.widthPixels

val Context.screenHeight: Int
  get() = resources.displayMetrics.heightPixels

/**
 * Pixel and Dp Conversion
 */
val Float.toPx get() = this * Resources.getSystem().displayMetrics.density
val Float.toDp get() = this / Resources.getSystem().displayMetrics.density

val Int.toPx get() = (this * Resources.getSystem().displayMetrics.density).toInt()
val Int.toDp get() = (this / Resources.getSystem().displayMetrics.density).toInt()
DisplayMetrics dimension = new DisplayMetrics();
        getWindowManager().getDefaultDisplay().getMetrics(dimension);
        int width = dimension.widthPixels;
        int height = dimension.heightPixels;

我更新了Kotlin语言的答案!

对于Kotlin:您应该调用窗口管理器并获取指标。在那简单的方法之后。

val displayMetrics = DisplayMetrics()
windowManager.defaultDisplay.getMetrics(displayMetrics)

var width = displayMetrics.widthPixels
var height = displayMetrics.heightPixels

如何用Kotlin语言有效地独立活动地使用它?

这里,我在一般的Kotlin类中创建了一个方法。你可以在所有活动中使用它。

private val T_GET_SCREEN_WIDTH:String = "screen_width"
private val T_GET_SCREEN_HEIGHT:String = "screen_height"

private fun getDeviceSizes(activity:Activity, whichSize:String):Int{

    val displayMetrics = DisplayMetrics()
    activity.windowManager.defaultDisplay.getMetrics(displayMetrics)

    return when (whichSize){
        T_GET_SCREEN_WIDTH -> displayMetrics.widthPixels
        T_GET_SCREEN_HEIGHT -> displayMetrics.heightPixels
        else -> 0 // Error
    }
}
    int getScreenSize() {
        int screenSize = getResources().getConfiguration().screenLayout &
                Configuration.SCREENLAYOUT_SIZE_MASK;
//        String toastMsg = "Screen size is neither large, normal or small";
        Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
        int orientation = display.getRotation();

        int i = 0;
        switch (screenSize) {

            case Configuration.SCREENLAYOUT_SIZE_NORMAL:
                i = 1;
//                toastMsg = "Normal screen";
                break;
            case Configuration.SCREENLAYOUT_SIZE_SMALL:
                i = 1;
//                toastMsg = "Normal screen";
                break;
            case Configuration.SCREENLAYOUT_SIZE_LARGE:
//                toastMsg = "Large screen";
                if (orientation == Surface.ROTATION_90
                        || orientation == Surface.ROTATION_270) {
                    // TODO: add logic for landscape mode here
                    i = 2;
                } else {
                    i = 1;
                }


                break;
            case Configuration.SCREENLAYOUT_SIZE_XLARGE:
                if (orientation == Surface.ROTATION_90
                        || orientation == Surface.ROTATION_270) {
                    // TODO: add logic for landscape mode here
                    i = 4;
                } else {
                    i = 3;
                }

                break;


        }
//        customeToast(toastMsg);
        return i;
    }