最近我一直在iPhone上玩一款名为《Scramble》的游戏。有些人可能知道这个游戏叫拼字游戏。从本质上讲,当游戏开始时,你会得到一个字母矩阵:

F X I E
A M L O
E W B X
A S T U

The goal of the game is to find as many words as you can that can be formed by chaining letters together. You can start with any letter, and all the letters that surround it are fair game, and then once you move on to the next letter, all the letters that surround that letter are fair game, except for any previously used letters. So in the grid above, for example, I could come up with the words LOB, TUX, SEA, FAME, etc. Words must be at least 3 characters, and no more than NxN characters, which would be 16 in this game but can vary in some implementations. While this game is fun and addictive, I am apparently not very good at it and I wanted to cheat a little bit by making a program that would give me the best possible words (the longer the word the more points you get).

(来源:boggled.org)

不幸的是,我不太擅长算法或它们的效率等等。我的第一次尝试使用一个像这样的字典(约2.3MB),并进行线性搜索,试图匹配字典条目的组合。这需要花费很长时间来找到可能的单词,因为你每轮只有2分钟的时间,这是不够的。

我很有兴趣看看是否有任何Stackoverflowers可以提出更有效的解决方案。我主要是在寻找使用三大p的解决方案:Python、PHP和Perl,尽管任何使用Java或c++的东西也很酷,因为速度是至关重要的。

目前的解决方案:

Adam Rosenfield, Python, ~20岁 John Fouhy, Python, ~3秒 Kent Fredric, Perl, ~1s Darius Bacon, Python, ~1s rvarcher, VB。净,~ 1 s Paolo Bergantino, PHP(实时链接),~5s(本地~2s)


当前回答

我已经在c#中使用DFA算法解决了这个问题。你可以查看我的代码

https://github.com/attilabicsko/wordshuffler/

除了在矩阵中查找单词外,我的算法还保存单词的实际路径,所以在设计单词查找游戏时,你可以检查在实际路径上是否有单词。

其他回答

对VB不感兴趣?:)我忍不住了。我解决这个问题的方法不同于这里提出的许多解决方案。

我的时间是:

将字典和单词前缀加载到哈希表:.5到1秒。 找单词:平均不到10毫秒。

编辑:web主机服务器上的字典加载时间比我的家用电脑长1到1.5秒。

我不知道随着服务器负载的增加,时间会恶化到什么程度。

我把我的解决方案写成了。net的网页。myvrad.com/boggle

我用的是原题中提到的字典。

字母在单词中不能重复使用。只找到3个字符或以上的单词。

我使用所有唯一的单词前缀和单词的哈希表,而不是一个trie。我不知道什么是trie,所以我学到了一些东西。除了完整的单词之外,创建单词前缀列表的想法最终使我的时间减少到一个可观的数字。

阅读代码注释以获得更多详细信息。

代码如下:

Imports System.Collections.Generic
Imports System.IO

Partial Class boggle_Default

    'Bob Archer, 4/15/2009

    'To avoid using a 2 dimensional array in VB I'm not using typical X,Y
    'coordinate iteration to find paths.
    '
    'I have locked the code into a 4 by 4 grid laid out like so:
    ' abcd
    ' efgh
    ' ijkl
    ' mnop
    ' 
    'To find paths the code starts with a letter from a to p then
    'explores the paths available around it. If a neighboring letter
    'already exists in the path then we don't go there.
    '
    'Neighboring letters (grid points) are hard coded into
    'a Generic.Dictionary below.



    'Paths is a list of only valid Paths found. 
    'If a word prefix or word is not found the path is not
    'added and extending that path is terminated.
    Dim Paths As New Generic.List(Of String)

    'NeighborsOf. The keys are the letters a to p.
    'The value is a string of letters representing neighboring letters.
    'The string of neighboring letters is split and iterated later.
    Dim NeigborsOf As New Generic.Dictionary(Of String, String)

    'BoggleLetters. The keys are mapped to the lettered grid of a to p.
    'The values are what the user inputs on the page.
    Dim BoggleLetters As New Generic.Dictionary(Of String, String)

    'Used to store last postition of path. This will be a letter
    'from a to p.
    Dim LastPositionOfPath As String = ""

    'I found a HashTable was by far faster than a Generic.Dictionary 
    ' - about 10 times faster. This stores prefixes of words and words.
    'I determined 792773 was the number of words and unique prefixes that
    'will be generated from the dictionary file. This is a max number and
    'the final hashtable will not have that many.
    Dim HashTableOfPrefixesAndWords As New Hashtable(792773)

    'Stores words that are found.
    Dim FoundWords As New Generic.List(Of String)

    'Just to validate what the user enters in the grid.
    Dim ErrorFoundWithSubmittedLetters As Boolean = False

    Public Sub BuildAndTestPathsAndFindWords(ByVal ThisPath As String)
        'Word is the word correlating to the ThisPath parameter.
        'This path would be a series of letters from a to p.
        Dim Word As String = ""

        'The path is iterated through and a word based on the actual
        'letters in the Boggle grid is assembled.
        For i As Integer = 0 To ThisPath.Length - 1
            Word += Me.BoggleLetters(ThisPath.Substring(i, 1))
        Next

        'If my hashtable of word prefixes and words doesn't contain this Word
        'Then this isn't a word and any further extension of ThisPath will not
        'yield any words either. So exit sub to terminate exploring this path.
        If Not HashTableOfPrefixesAndWords.ContainsKey(Word) Then Exit Sub

        'The value of my hashtable is a boolean representing if the key if a word (true) or
        'just a prefix (false). If true and at least 3 letters long then yay! word found.
        If HashTableOfPrefixesAndWords(Word) AndAlso Word.Length > 2 Then Me.FoundWords.Add(Word)

        'If my List of Paths doesn't contain ThisPath then add it.
        'Remember only valid paths will make it this far. Paths not found
        'in the HashTableOfPrefixesAndWords cause this sub to exit above.
        If Not Paths.Contains(ThisPath) Then Paths.Add(ThisPath)

        'Examine the last letter of ThisPath. We are looking to extend the path
        'to our neighboring letters if any are still available.
        LastPositionOfPath = ThisPath.Substring(ThisPath.Length - 1, 1)

        'Loop through my list of neighboring letters (representing grid points).
        For Each Neighbor As String In Me.NeigborsOf(LastPositionOfPath).ToCharArray()
            'If I find a neighboring grid point that I haven't already used
            'in ThisPath then extend ThisPath and feed the new path into
            'this recursive function. (see recursive.)
            If Not ThisPath.Contains(Neighbor) Then Me.BuildAndTestPathsAndFindWords(ThisPath & Neighbor)
        Next
    End Sub

    Protected Sub ButtonBoggle_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles ButtonBoggle.Click

        'User has entered the 16 letters and clicked the go button.

        'Set up my Generic.Dictionary of grid points, I'm using letters a to p -
        'not an x,y grid system.  The values are neighboring points.
        NeigborsOf.Add("a", "bfe")
        NeigborsOf.Add("b", "cgfea")
        NeigborsOf.Add("c", "dhgfb")
        NeigborsOf.Add("d", "hgc")
        NeigborsOf.Add("e", "abfji")
        NeigborsOf.Add("f", "abcgkjie")
        NeigborsOf.Add("g", "bcdhlkjf")
        NeigborsOf.Add("h", "cdlkg")
        NeigborsOf.Add("i", "efjnm")
        NeigborsOf.Add("j", "efgkonmi")
        NeigborsOf.Add("k", "fghlponj")
        NeigborsOf.Add("l", "ghpok")
        NeigborsOf.Add("m", "ijn")
        NeigborsOf.Add("n", "ijkom")
        NeigborsOf.Add("o", "jklpn")
        NeigborsOf.Add("p", "klo")

        'Retrieve letters the user entered.
        BoggleLetters.Add("a", Me.TextBox1.Text.ToLower.Trim())
        BoggleLetters.Add("b", Me.TextBox2.Text.ToLower.Trim())
        BoggleLetters.Add("c", Me.TextBox3.Text.ToLower.Trim())
        BoggleLetters.Add("d", Me.TextBox4.Text.ToLower.Trim())
        BoggleLetters.Add("e", Me.TextBox5.Text.ToLower.Trim())
        BoggleLetters.Add("f", Me.TextBox6.Text.ToLower.Trim())
        BoggleLetters.Add("g", Me.TextBox7.Text.ToLower.Trim())
        BoggleLetters.Add("h", Me.TextBox8.Text.ToLower.Trim())
        BoggleLetters.Add("i", Me.TextBox9.Text.ToLower.Trim())
        BoggleLetters.Add("j", Me.TextBox10.Text.ToLower.Trim())
        BoggleLetters.Add("k", Me.TextBox11.Text.ToLower.Trim())
        BoggleLetters.Add("l", Me.TextBox12.Text.ToLower.Trim())
        BoggleLetters.Add("m", Me.TextBox13.Text.ToLower.Trim())
        BoggleLetters.Add("n", Me.TextBox14.Text.ToLower.Trim())
        BoggleLetters.Add("o", Me.TextBox15.Text.ToLower.Trim())
        BoggleLetters.Add("p", Me.TextBox16.Text.ToLower.Trim())

        'Validate user entered something with a length of 1 for all 16 textboxes.
        For Each S As String In BoggleLetters.Keys
            If BoggleLetters(S).Length <> 1 Then
                ErrorFoundWithSubmittedLetters = True
                Exit For
            End If
        Next

        'If input is not valid then...
        If ErrorFoundWithSubmittedLetters Then
            'Present error message.
        Else
            'Else assume we have 16 letters to work with and start finding words.
            Dim SB As New StringBuilder

            Dim Time As String = String.Format("{0}:{1}:{2}:{3}", Date.Now.Hour.ToString(), Date.Now.Minute.ToString(), Date.Now.Second.ToString(), Date.Now.Millisecond.ToString())

            Dim NumOfLetters As Integer = 0
            Dim Word As String = ""
            Dim TempWord As String = ""
            Dim Letter As String = ""
            Dim fr As StreamReader = Nothing
            fr = New System.IO.StreamReader(HttpContext.Current.Request.MapPath("~/boggle/dic.txt"))

            'First fill my hashtable with word prefixes and words.
            'HashTable(PrefixOrWordString, BooleanTrueIfWordFalseIfPrefix)
            While fr.Peek <> -1
                Word = fr.ReadLine.Trim()
                TempWord = ""
                For i As Integer = 0 To Word.Length - 1
                    Letter = Word.Substring(i, 1)
                    'This optimization helped quite a bit. Words in the dictionary that begin
                    'with letters that the user did not enter in the grid shouldn't go in my hashtable.
                    '
                    'I realize most of the solutions went with a Trie. I'd never heard of that before,
                    'which is one of the neat things about SO, seeing how others approach challenges
                    'and learning some best practices.
                    '
                    'However, I didn't code a Trie in my solution. I just have a hashtable with 
                    'all words in the dicitonary file and all possible prefixes for those words.
                    'A Trie might be faster but I'm not coding it now. I'm getting good times with this.
                    If i = 0 AndAlso Not BoggleLetters.ContainsValue(Letter) Then Continue While
                    TempWord += Letter
                    If Not HashTableOfPrefixesAndWords.ContainsKey(TempWord) Then
                        HashTableOfPrefixesAndWords.Add(TempWord, TempWord = Word)
                    End If
                Next
            End While

            SB.Append("Number of Word Prefixes and Words in Hashtable: " & HashTableOfPrefixesAndWords.Count.ToString())
            SB.Append("<br />")

            SB.Append("Loading Dictionary: " & Time & " - " & String.Format("{0}:{1}:{2}:{3}", Date.Now.Hour.ToString(), Date.Now.Minute.ToString(), Date.Now.Second.ToString(), Date.Now.Millisecond.ToString()))
            SB.Append("<br />")

            Time = String.Format("{0}:{1}:{2}:{3}", Date.Now.Hour.ToString(), Date.Now.Minute.ToString(), Date.Now.Second.ToString(), Date.Now.Millisecond.ToString())

            'This starts a path at each point on the grid an builds a path until 
            'the string of letters correlating to the path is not found in the hashtable
            'of word prefixes and words.
            Me.BuildAndTestPathsAndFindWords("a")
            Me.BuildAndTestPathsAndFindWords("b")
            Me.BuildAndTestPathsAndFindWords("c")
            Me.BuildAndTestPathsAndFindWords("d")
            Me.BuildAndTestPathsAndFindWords("e")
            Me.BuildAndTestPathsAndFindWords("f")
            Me.BuildAndTestPathsAndFindWords("g")
            Me.BuildAndTestPathsAndFindWords("h")
            Me.BuildAndTestPathsAndFindWords("i")
            Me.BuildAndTestPathsAndFindWords("j")
            Me.BuildAndTestPathsAndFindWords("k")
            Me.BuildAndTestPathsAndFindWords("l")
            Me.BuildAndTestPathsAndFindWords("m")
            Me.BuildAndTestPathsAndFindWords("n")
            Me.BuildAndTestPathsAndFindWords("o")
            Me.BuildAndTestPathsAndFindWords("p")

            SB.Append("Finding Words: " & Time & " - " & String.Format("{0}:{1}:{2}:{3}", Date.Now.Hour.ToString(), Date.Now.Minute.ToString(), Date.Now.Second.ToString(), Date.Now.Millisecond.ToString()))
            SB.Append("<br />")

            SB.Append("Num of words found: " & FoundWords.Count.ToString())
            SB.Append("<br />")
            SB.Append("<br />")

            FoundWords.Sort()
            SB.Append(String.Join("<br />", FoundWords.ToArray()))

            'Output results.
            Me.LiteralBoggleResults.Text = SB.ToString()
            Me.PanelBoggleResults.Visible = True

        End If

    End Sub

End Class

我的答案和这里的其他答案一样,但我把它贴出来是因为它看起来比其他Python解决方案快一些,因为设置字典更快。(我对比了John Fouhy的解决方案。)设置后,解决的时间在噪声中下降。

grid = "fxie amlo ewbx astu".split()
nrows, ncols = len(grid), len(grid[0])

# A dictionary word that could be a solution must use only the grid's
# letters and have length >= 3. (With a case-insensitive match.)
import re
alphabet = ''.join(set(''.join(grid)))
bogglable = re.compile('[' + alphabet + ']{3,}$', re.I).match

words = set(word.rstrip('\n') for word in open('words') if bogglable(word))
prefixes = set(word[:i] for word in words
               for i in range(2, len(word)+1))

def solve():
    for y, row in enumerate(grid):
        for x, letter in enumerate(row):
            for result in extending(letter, ((x, y),)):
                yield result

def extending(prefix, path):
    if prefix in words:
        yield (prefix, path)
    for (nx, ny) in neighbors(path[-1]):
        if (nx, ny) not in path:
            prefix1 = prefix + grid[ny][nx]
            if prefix1 in prefixes:
                for result in extending(prefix1, path + ((nx, ny),)):
                    yield result

def neighbors((x, y)):
    for nx in range(max(0, x-1), min(x+2, ncols)):
        for ny in range(max(0, y-1), min(y+2, nrows)):
            yield (nx, ny)

示例用法:

# Print a maximal-length word and its path:
print max(solve(), key=lambda (word, path): len(word))

编辑:过滤掉长度小于3个字母的单词。

编辑2:我很好奇为什么Kent Fredric的Perl解决方案更快;它使用正则表达式匹配,而不是一组字符。在Python中做同样的事情,速度大约会翻倍。

import java.util.HashSet;
import java.util.Set;

/**
 * @author Sujeet Kumar (mrsujeet@gmail.com) It prints out all strings that can
 *         be formed by moving left, right, up, down, or diagonally and exist in
 *         a given dictionary , without repeating any cell. Assumes words are
 *         comprised of lower case letters. Currently prints words as many times
 *         as they appear, not just once. *
 */

public class BoggleGame 
{
  /* A sample 4X4 board/2D matrix */
  private static char[][] board = { { 's', 'a', 's', 'g' },
                                  { 'a', 'u', 't', 'h' }, 
                                  { 'r', 't', 'j', 'e' },
                                  { 'k', 'a', 'h', 'e' }
};

/* A sample dictionary which contains unique collection of words */
private static Set<String> dictionary = new HashSet<String>();

private static boolean[][] visited = new boolean[board.length][board[0].length];

public static void main(String[] arg) {
    dictionary.add("sujeet");
    dictionary.add("sarthak");
    findWords();

}

// show all words, starting from each possible starting place
private static void findWords() {
    for (int i = 0; i < board.length; i++) {
        for (int j = 0; j < board[i].length; j++) {
            StringBuffer buffer = new StringBuffer();
            dfs(i, j, buffer);
        }

    }

}

// run depth first search starting at cell (i, j)
private static void dfs(int i, int j, StringBuffer buffer) {
    /*
     * base case: just return in recursive call when index goes out of the
     * size of matrix dimension
     */
    if (i < 0 || j < 0 || i > board.length - 1 || j > board[i].length - 1) {
        return;
    }

    /*
     * base case: to return in recursive call when given cell is already
     * visited in a given string of word
     */
    if (visited[i][j] == true) { // can't visit a cell more than once
        return;
    }

    // not to allow a cell to reuse
    visited[i][j] = true;

    // combining cell character with other visited cells characters to form
    // word a potential word which may exist in dictionary
    buffer.append(board[i][j]);

    // found a word in dictionary. Print it.
    if (dictionary.contains(buffer.toString())) {
        System.out.println(buffer);
    }

    /*
     * consider all neighbors.For a given cell considering all adjacent
     * cells in horizontal, vertical and diagonal direction
     */
    for (int k = i - 1; k <= i + 1; k++) {
        for (int l = j - 1; l <= j + 1; l++) {
            dfs(k, l, buffer);

        }

    }
    buffer.deleteCharAt(buffer.length() - 1);
    visited[i][j] = false;
  }
}

我很快完美地解决了这个问题。我把它放进了一个安卓应用程序。在play store链接中查看视频,看看它是如何运作的。

单词作弊是一个应用程序,“破解”任何矩阵风格的文字游戏。这个应用程序 来帮我在文字混淆器上作弊。它可以用于单词搜索, 沙沙,单词,单词查找器,单词破解,拼字游戏,和更多!

在这里可以看到 https://play.google.com/store/apps/details?id=com.harris.wordcracker

在视频中查看应用程序的操作 https://www.youtube.com/watch?v=DL2974WmNAI

我花了3个月的时间致力于解决10个最佳点密集的5x5 Boggle板问题。

这个问题现在已经解决了,并在5个网页上进行了全面披露。有问题请联系我。

该棋盘分析算法使用显式堆栈,通过具有直接子信息的有向无环词图伪递归遍历棋盘方格,并使用时间戳跟踪机制。这很可能是世界上最先进的词汇数据结构。

该方案在四核上每秒评估大约10,000块非常好的电路板。(9500 +分)

父网页:

DeepSearch.c - http://www.pathcom.com/~vadco/deep.html

组件网页:

最佳记分牌- http://www.pathcom.com/~vadco/binary.html

高级词汇结构- http://www.pathcom.com/~vadco/adtdawg.html

板分析算法- http://www.pathcom.com/~vadco/guns.html

并行批处理- http://www.pathcom.com/~vadco/parallel.html

- 只有追求最好的人才会对这本全面的著作感兴趣。