我想我的网页哔哔每当用户超过我的<textarea>的最大字符限制。


当前回答

/*if you want to beep without using a wave file*/
var context = new AudioContext();
var oscillator = context.createOscillator();
oscillator.type = "sine";
oscillator.frequency.value = 800;
oscillator.connect(context.destination);
oscillator.start(); 
// Beep for 500 milliseconds
setTimeout(function () {
    oscillator.stop();
}, 100);                
            

上面的答案在当时是正确的,但现在是错误的;你可以用纯javascript实现。但是使用javascript的一个答案不再有效,而其他答案非常有限或不使用纯javascript。

我做了我自己的解决方案,工作得很好,让你控制音量,频率和波型。

//if you have another AudioContext class use that one, as some browsers have a limit
var audioCtx = new (window.AudioContext || window.webkitAudioContext || window.audioContext);

//All arguments are optional:

//duration of the tone in milliseconds. Default is 500
//frequency of the tone in hertz. default is 440
//volume of the tone. Default is 1, off is 0.
//type of tone. Possible values are sine, square, sawtooth, triangle, and custom. Default is sine.
//callback to use on end of tone
function beep(duration, frequency, volume, type, callback) {
    var oscillator = audioCtx.createOscillator();
    var gainNode = audioCtx.createGain();
    
    oscillator.connect(gainNode);
    gainNode.connect(audioCtx.destination);
    
    if (volume){gainNode.gain.value = volume;}
    if (frequency){oscillator.frequency.value = frequency;}
    if (type){oscillator.type = type;}
    if (callback){oscillator.onended = callback;}
    
    oscillator.start(audioCtx.currentTime);
    oscillator.stop(audioCtx.currentTime + ((duration || 500) / 1000));
};

有人建议我编辑一下,说明它只适用于某些浏览器。然而,据我所知,所有现代浏览器似乎都支持Audiocontext。它在IE上不受支持,但微软已经停产了。如果您在特定的浏览器上有任何问题,请报告。

其他回答

您需要从某个地方提供声音文件。以下是来自Scriptaculous的Sound库的代码:

//Default:
<embed style="height:0" id="sound_#{track}_#{id}" src="#{url}" loop="false" autostart="true" hidden="true"/>

//For Gecko:
if(Prototype.Browser.Gecko && navigator.userAgent.indexOf("Win") > 0){
  if(navigator.plugins && $A(navigator.plugins).detect(function(p){ return p.name.indexOf('QuickTime') != -1 }))
    Sound.template = new Template('<object id="sound_#{track}_#{id}" width="0" height="0" type="audio/mpeg" data="#{url}"/>');
  else if(navigator.plugins && $A(navigator.plugins).detect(function(p){ return p.name.indexOf('Windows Media') != -1 }))
    Sound.template = new Template('<object id="sound_#{track}_#{id}" type="application/x-mplayer2" data="#{url}"></object>');
  else if(navigator.plugins && $A(navigator.plugins).detect(function(p){ return p.name.indexOf('RealPlayer') != -1 }))
    Sound.template = new Template('<embed type="audio/x-pn-realaudio-plugin" style="height:0" id="sound_#{track}_#{id}" src="#{url}" loop="false" autostart="true" hidden="true"/>');
  else
    Sound.play = function(){};
} 

以下是我如何使用HTML5让它发出哔哔声: 首先我复制并将windows wav文件转换为mp3,然后我使用以下代码:

var _beep = window.Audio("Content/Custom/Beep.mp3")

function playBeep() { _beep.play()};

全局声明声音文件并在需要时引用它会更快。

注意:把这段代码放在你想要出现哔哔声的地方。 并且记住指定存储哔哔声的目录或文件夹(源)。

<script>
//Appending HTML5 Audio Tag in HTML Body
$('<audio id="chatAudio"><source src="sound/notify.ogg" type="audio/ogg"><source src="sound/notify.mp3" type="audio/mpeg"><source src="sound/notify.wav" type="audio/wav"></audio>').appendTo('body');

$('#chatAudio')[0].play();
</script>

参考:http://www.9lessons.info/2013/04/play-notification-sound-using-jquery.html。

我在我正在开发的社交媒体中实现了这一点,它的工作发现,聊天时像facebook一样的通知,通知你有一个新的聊天消息

function beep(freq = 660, duration = 90, vol = 50) { var context = new(window.AudioContext || window.webkitAudioContext); const oscillator = context.createOscillator(); const gain = context.createGain(); gain.gain.setValueAtTime(0, context.currentTime); gain.gain.linearRampToValueAtTime(1, context.currentTime + 0.002); oscillator.connect(gain); oscillator.frequency.value = freq; oscillator.type = "square"; gain.connect(context.destination); oscillator.start(context.currentTime); oscillator.stop(context.currentTime + duration * .001); oscillator.onended = () => context.close(); } <br> <center><button onclick="beep()">Beep!</button></center>

<html>
<head>
    <script src='https://surikov.github.io/webaudiofont/npm/dist/WebAudioFontPlayer.js'></script>
    <script src='https://surikov.github.io/webaudiofontdata/sound/0000_JCLive_sf2_file.js'></script>
    <script>
        var selectedPreset=_tone_0000_JCLive_sf2_file;
        var AudioContextFunc = window.AudioContext || window.webkitAudioContext;
        var audioContext = new AudioContextFunc();
        var player=new WebAudioFontPlayer();
        player.loader.decodeAfterLoading(audioContext, '_tone_0000_JCLive_sf2_file');
    </script>
</head>
<body>
    <p><a href="#" onmousedown="player.queueWaveTable(audioContext, audioContext.destination, selectedPreset, 0, 55, 3.5);">Play a note</a></p>
    <hr/>
    <p><a href="https://github.com/surikov/webaudiofont">source</a></p>
</body>

听这里 https://jsbin.com/lamidog/1/edit?html,output