我想我的网页哔哔每当用户超过我的<textarea>的最大字符限制。


当前回答

现在用JavaScript AudioContext API就很简单了。主要的桌面和移动网络浏览器完全支持它…

let context = null;

const beep = (freq = 520, duration = 200, vol = 100) => {
    const oscillator = context.createOscillator();
    const gain = context.createGain();
    oscillator.connect(gain);
    oscillator.frequency.value = freq;
    oscillator.type = "square";
    gain.connect(context.destination);
    gain.gain.value = vol * 0.01;
    oscillator.start(context.currentTime);
    oscillator.stop(context.currentTime + duration * 0.001);
}

document.querySelector('button').addEventListener('click', function () {
    context = new AudioContext();
    beep();
});

我写了一个小应用程序,可以播放马里奥游戏中的音乐,不需要任何音频文件,只有运行时。在我看来,这很有趣,你可以看到源代码并听它。

其他回答

<html>
<head>
    <script src='https://surikov.github.io/webaudiofont/npm/dist/WebAudioFontPlayer.js'></script>
    <script src='https://surikov.github.io/webaudiofontdata/sound/0000_JCLive_sf2_file.js'></script>
    <script>
        var selectedPreset=_tone_0000_JCLive_sf2_file;
        var AudioContextFunc = window.AudioContext || window.webkitAudioContext;
        var audioContext = new AudioContextFunc();
        var player=new WebAudioFontPlayer();
        player.loader.decodeAfterLoading(audioContext, '_tone_0000_JCLive_sf2_file');
    </script>
</head>
<body>
    <p><a href="#" onmousedown="player.queueWaveTable(audioContext, audioContext.destination, selectedPreset, 0, 55, 3.5);">Play a note</a></p>
    <hr/>
    <p><a href="https://github.com/surikov/webaudiofont">source</a></p>
</body>

听这里 https://jsbin.com/lamidog/1/edit?html,output

function Sound(url, vol, autoplay, loop)
{
    var that = this;

    that.url = (url === undefined) ? "" : url;
    that.vol = (vol === undefined) ? 1.0 : vol;
    that.autoplay = (autoplay === undefined) ? true : autoplay;
    that.loop = (loop === undefined) ? false : loop;
    that.sample = null;

    if(that.url !== "")
    {
        that.sync = function(){
            that.sample.volume = that.vol;
            that.sample.loop = that.loop;
            that.sample.autoplay = that.autoplay;
            setTimeout(function(){ that.sync(); }, 60);
        };

        that.sample = document.createElement("audio");
        that.sample.src = that.url;
        that.sync();

        that.play = function(){
            if(that.sample)
            {
                that.sample.play();
            }
        };

        that.pause = function(){
            if(that.sample)
            {
                that.sample.pause();
            }
        };
    }
}

var test = new Sound("http://mad-hatter.fr/Assets/projects/FreedomWings/Assets/musiques/freedomwings.mp3");
test.play();

http://jsfiddle.net/sv9j638j/

现在用JavaScript AudioContext API就很简单了。主要的桌面和移动网络浏览器完全支持它…

let context = null;

const beep = (freq = 520, duration = 200, vol = 100) => {
    const oscillator = context.createOscillator();
    const gain = context.createGain();
    oscillator.connect(gain);
    oscillator.frequency.value = freq;
    oscillator.type = "square";
    gain.connect(context.destination);
    gain.gain.value = vol * 0.01;
    oscillator.start(context.currentTime);
    oscillator.stop(context.currentTime + duration * 0.001);
}

document.querySelector('button').addEventListener('click', function () {
    context = new AudioContext();
    beep();
});

我写了一个小应用程序,可以播放马里奥游戏中的音乐,不需要任何音频文件,只有运行时。在我看来,这很有趣,你可以看到源代码并听它。

根据Houshalter的建议,我制作了这个简单的音调合成器演示。

截图

这是一个截图。在下面的答案中尝试现场演示(单击运行代码片段)。

演示代码

audioCtx = new(window.AudioContext || window.webkitAudioContext)(); show(); function show() { frequency = document.getElementById("fIn").value; document.getElementById("fOut").innerHTML = frequency + ' Hz'; switch (document.getElementById("tIn").value * 1) { case 0: type = 'sine'; break; case 1: type = 'square'; break; case 2: type = 'sawtooth'; break; case 3: type = 'triangle'; break; } document.getElementById("tOut").innerHTML = type; volume = document.getElementById("vIn").value / 100; document.getElementById("vOut").innerHTML = volume; duration = document.getElementById("dIn").value; document.getElementById("dOut").innerHTML = duration + ' ms'; } function beep() { var oscillator = audioCtx.createOscillator(); var gainNode = audioCtx.createGain(); oscillator.connect(gainNode); gainNode.connect(audioCtx.destination); gainNode.gain.value = volume; oscillator.frequency.value = frequency; oscillator.type = type; oscillator.start(); setTimeout( function() { oscillator.stop(); }, duration ); }; frequency <input type="range" id="fIn" min="40" max="6000" oninput="show()" /> <span id="fOut"></span><br> type <input type="range" id="tIn" min="0" max="3" oninput="show()" /> <span id="tOut"></span><br> volume <input type="range" id="vIn" min="0" max="100" oninput="show()" /> <span id="vOut"></span><br> duration <input type="range" id="dIn" min="1" max="5000" oninput="show()" /> <span id="dOut"></span> <br> <button onclick='beep();'>Play</button>

你可以在这里克隆和调整代码: 音调合成器的演示JS Bin

玩得开心!

兼容的浏览器:

Chrome手机和桌面 移动和桌面Firefox Opera移动,迷你和桌面 Android浏览器 微软Edge浏览器 iPhone或iPad上的Safari浏览器

不兼容的

Internet Explorer 11版(但在Edge浏览器上可以运行)

使用CSS,你可以这样做,如果你添加以下样式的标签,但你需要一个wav文件:

<style type="text/css">
        .beep {cue: url("beep.wav") }
</style>

var body=document.getElementByTagName("body");
body.className=body.className + " " + "beep";