我想让任何图像从我的ImageView是圆形的边界。
我搜索了一下,但没有找到任何有用的信息(我尝试的任何方法都不管用)。
如何通过XML实现这一点: 创建一个ImageView与某些src,并使它与边界圆形?
我想让任何图像从我的ImageView是圆形的边界。
我搜索了一下,但没有找到任何有用的信息(我尝试的任何方法都不管用)。
如何通过XML实现这一点: 创建一个ImageView与某些src,并使它与边界圆形?
当前回答
如果你在应用中使用材质设计,那么就使用这个
<com.google.android.material.card.MaterialCardView
android:layout_width="75dp"
android:layout_height="75dp"
app:cardCornerRadius="50dp"
app:strokeWidth="1dp"
app:strokeColor="@color/black">
<ImageView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="@+id/circular_image"
android:scaleType="fitCenter"
android:src="@drawable/your_img" />
</com.google.android.material.card.MaterialCardView>
其他回答
如果使用src属性,上述方法似乎不起作用。我所做的是把两个图像视图放在一个框架布局中,一个在另一个上面,就像这样:
<FrameLayout android:id="@+id/frame"
android:layout_width="40dp"
android:layout_height="40dp">
<ImageView android:id="@+id/pic"
android:layout_width="40dp"
android:layout_height="40dp"
android:src="@drawable/my_picture" />
<ImageView android:id="@+id/circle_crop"
android:layout_width="40dp"
android:layout_height="40dp"
android:src="@drawable/circle_crop" />
</FrameLayout>
简单地把一个circular_crop.png放在你的可绘制文件夹中,它是你的图像尺寸的形状(在我的例子中是一个正方形),白色背景,中间是一个透明的圆。如果你想要一个正方形imageview,你可以使用这个图像。
下载上面的图片。
创建一个CustomImageview,然后简单地覆盖它的onDraw()方法如下:
@Override
protected void onDraw(Canvas canvas) {
float radius = this.getHeight()/2;
Path path = new Path();
RectF rect = new RectF(0, 0, this.getWidth(), this.getHeight());
path.addRoundRect(rect, radius, radius, Path.Direction.CW);
canvas.clipPath(path);
super.onDraw(canvas);
}
如果你想要的代码自定义小部件以及:-
CircularImageView.java
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Path;
import android.graphics.RectF;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.ImageView;
import androidx.annotation.Nullable;
public class CircularImageView extends ImageView {
private Drawable image;
public CircularImageView(Context context) {
super(context);
init(null, 0);
}
public CircularImageView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
init(attrs, 0);
}
public CircularImageView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(attrs, defStyleAttr);
}
@Override
protected void onDraw(Canvas canvas) {
float radius = this.getHeight()/2;
Path path = new Path();
RectF rect = new RectF(0, 0, this.getWidth(), this.getHeight());
path.addRoundRect(rect, radius, radius, Path.Direction.CW);
canvas.clipPath(path);
super.onDraw(canvas);
}
private void init(AttributeSet attrs, int defStyle) {
TypedArray a = Utils.CONTEXT.getTheme().obtainStyledAttributes(attrs, R.styleable.CircularImageView, 0, 0);
try {
image = a.getDrawable(R.styleable.CircularImageView_src);
} finally {
a.recycle();
}
this.setImageDrawable(image);
}
}
此外,在res/attrs.xml中添加以下代码来创建所需的属性
<declare-styleable name="CircularImageView">
<attr name="src" format="reference" />
</declare-styleable>
我用shape = "oval"代替下面的"ring"。这对我很有效。为了保持图像在边界内,我使用<padding>并在<ImageView>中设置<adjustViewBounds>为true。我尝试过大小在50 x 50 px到200x200 px之间的图像。
最佳解决方案https://www.youtube.com/watch?v=0MHoNU7ytaw 卡视图的宽度和高度决定了它所包含图像的大小设置如下:
向Gradle添加依赖项(模块) 将xml代码添加到activity.xml或fragment.xml文件中
implementation 'androidx.cardview:cardview:1.0.0'
<androidx.cardview.widget.CardView
android:layout_width="300dp"
android:layout_height="270dp"
android:layout_gravity="center"
app:cardCornerRadius="150dp"
app:cardBackgroundColor="@color/trans"
>
<ImageView
android:id="@+id/resultImage"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="@drawable/congrats"
android:layout_gravity="center">
</ImageView>
</androidx.cardview.widget.CardView>```
这个类是自定义圆形Imageview,有阴影,描边,饱和度,使用这个自定义圆形Imageview,你可以让你的图像在半径的圆形形状。圆形阴影ImageView不需要Github这个类就足够了。
添加CircularImageView到你的布局
CircularImageView c=new CircularImageView(this,screen width,screen height,Bitmap myimage);
yourLayout.addView(c);**
public class CircularImageView extends android.support.v7.widget.AppCompatImageView
{
private final Context context;
private final int width, height;
private final Paint paint;
private final Paint paintBorder,imagePaint;
private final Bitmap bitmap2;
private final Paint paint3;
private Bitmap bitmap;
private BitmapShader shader;
private float radius = 4.0f;
float x = 0.0f;
float y = 8.0f;
private float stroke;
private float strokeWidth = 0.0f;
private Bitmap bitmap3;
private int corner_radius=50;
public CircularImageView(Context context, int width, int height, Bitmap bitmap) {
super(context);
this.context = context;
this.width = width;
this.height = height;
//here "bitmap" is the square shape(width* width) scaled bitmap ..
this.bitmap = bitmap;
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
paint3=new Paint();
paint3.setStyle(Paint.Style.STROKE);
paint3.setColor(Color.WHITE);
paint3.setAntiAlias(true);
paintBorder = new Paint();
imagePaint= new Paint();
paintBorder.setColor(Color.WHITE);
paintBorder.setAntiAlias(true);
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
this.bitmap2 = Bitmap.createScaledBitmap(bitmap, (bitmap.getWidth() - 40), (bitmap.getHeight() - 40), true);
imagePaint.setAntiAlias(true);
invalidate();
}
@Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
Shader b;
if (bitmap3 != null)
b = new BitmapShader(bitmap3, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
else
b = new BitmapShader(bitmap2, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
imagePaint.setShader(b);
canvas.drawBitmap(maskedBitmap(), 20, 20, null);
}
private Bitmap maskedBitmap()
{
Bitmap l1 = Bitmap.createBitmap(width,width, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(l1);
paintBorder.setShadowLayer(radius, x, y, Color.parseColor("#454645"));
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
final RectF rect = new RectF();
rect.set(20, 20, bitmap2.getWidth(), bitmap2.getHeight());
canvas.drawRoundRect(rect, corner_radius, corner_radius, paintBorder);
canvas.drawRoundRect(rect, corner_radius, corner_radius, imagePaint);
if (strokeWidth!=0.0f)
{
paint3.setStrokeWidth(strokeWidth);
canvas.drawRoundRect(rect, corner_radius, corner_radius, paint3);
}
paint.setXfermode(null);
return l1;
}
// use seekbar here, here you have to pass "0 -- 250" here corner radius will change
public void setCornerRadius(int corner_radius)
{
this.corner_radius = corner_radius;
invalidate();
}
-------->use seekbar here, here you have to pass "0 -- 10.0f" here shadow radius will change
public void setShadow(float radius)
{
this.radius = radius;
invalidate();
}
// use seekbar here, here you have to pass "0 -- 10.0f" here stroke size will change
public void setStroke(float stroke)
{
this.strokeWidth = stroke;
invalidate();
}
private Bitmap updateSat(Bitmap src, float settingSat)
{
int w = src.getWidth();
int h = src.getHeight();
Bitmap bitmapResult =
Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvasResult = new Canvas(bitmapResult);
Paint paint = new Paint();
ColorMatrix colorMatrix = new ColorMatrix();
colorMatrix.setSaturation(settingSat);
ColorMatrixColorFilter filter = new ColorMatrixColorFilter(colorMatrix);
paint.setColorFilter(filter);
canvasResult.drawBitmap(src, 0, 0, paint);
return bitmapResult;
}
// use seekbar here, here you have to pass "0 -- 2.0f" here saturation will change
public void setSaturation(float sat)
{
System.out.println("qqqqqqqqqq "+sat);
bitmap3=updateSat(bitmap2, sat);
invalidate();
}
}
// Seekbar to change radius
radius_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
text_radius.setText(""+progress);
circularImageView.setCornerRadius(progress);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
// Seekbar to change shadow
shadow_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
float f= 4+progress/10.0f;
text_shadow.setText(""+progress);
circularImageView.setShadow(f);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
// Seekbar to change saturation
saturation_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
int progressSat = saturation_seekbar.getProgress();
float sat = (float) ((progressSat*4 / 100.0f)-1.0f);
circularImageView.setSaturation(sat);
text_saturation.setText(""+progressSat);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
// Seekbar to change stroke
stroke_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
if (progress==0)
{
float f=(progress*10.0f/100.0f);
circularImageView.setStroke(f);
}
else
{
float f=(progress*10.0f/100.0f);
circularImageView.setStroke(f);
}
text_stroke.setText(""+progress);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
//radius seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="50"
android:max="250"
android:id="@+id/radius_seekbar"
android:layout_height="wrap_content" />
//saturation seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="50"
android:max="100"
android:id="@+id/saturation_seekbar"
android:layout_height="wrap_content" />
//shadow seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="0"
android:max="100"
android:id="@+id/shadow_seekbar"
android:layout_height="wrap_content" />
//stroke seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="0"
android:max="100"
android:id="@+id/stroke _seekbar"
android:layout_height="wrap_content" />