我想让任何图像从我的ImageView是圆形的边界。

我搜索了一下,但没有找到任何有用的信息(我尝试的任何方法都不管用)。

如何通过XML实现这一点: 创建一个ImageView与某些src,并使它与边界圆形?


当前回答

实际上,你可以使用谷歌提供的支持库RoundedBitmapDrawableFactory类(这里和这里),而不是使用第三方库:

Gradle:

implementation 'androidx.appcompat:appcompat:1.0.0-beta01'

MainActivity.kt

class MainActivity : AppCompatActivity() {

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)
        val originalDrawable = ContextCompat.getDrawable(this, R.drawable.avatar_1)!!
        val bitmap = convertDrawableToBitmap(originalDrawable)
        val drawable = RoundedBitmapDrawableFactory.create(resources, bitmap)
        drawable.setAntiAlias(true)
        drawable.cornerRadius = Math.max(bitmap.width, bitmap.height) / 2.0f
        avatarImageView.setImageDrawable(drawable)
    }

    companion object {
        @JvmStatic
        fun convertDrawableToBitmap(drawable: Drawable): Bitmap {
            if (drawable is BitmapDrawable)
                return drawable.bitmap
            // We ask for the bounds if they have been set as they would be most
            // correct, then we check we are  > 0
            val bounds = drawable.bounds
            val width = if (!bounds.isEmpty) bounds.width() else drawable.intrinsicWidth
            val height = if (!bounds.isEmpty) bounds.height() else drawable.intrinsicHeight
            // Now we check we are > 0
            val bitmap = Bitmap.createBitmap(if (width <= 0) 1 else width, if (height <= 0) 1 else height,
                    Bitmap.Config.ARGB_8888)
            val canvas = Canvas(bitmap)
            drawable.setBounds(0, 0, canvas.width, canvas.height)
            drawable.draw(canvas)
            return bitmap
        }
    }
}

xml res - - activity_main布局。

<FrameLayout
    xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
    android:layout_height="match_parent" tools:context=".MainActivity">

    <androidx.appcompat.widget.AppCompatImageView
        android:id="@+id/avatarImageView" android:layout_width="100dp" android:layout_height="100dp"
        android:layout_gravity="center"/>

</FrameLayout>

res - drawable avatar_1 xml。

<vector xmlns:android="http://schemas.android.com/apk/res/android" android:width="128dp" android:height="128dp"
        android:viewportHeight="128.0" android:viewportWidth="128.0">
    <path
        android:fillColor="#FF8A80" android:pathData="M0 0h128v128h-128z"/>
    <path
        android:fillColor="#FFE0B2"
        android:pathData="M36.3 94.8c6.4 7.3 16.2 12.1 27.3 12.4 10.7,-.3 20.3,-4.7 26.7,-11.6l.2.1c-17,-13.3,-12.9,-23.4,-8.5,-28.6 1.3,-1.2 2.8,-2.5 4.4,-3.9l13.1,-11c1.5,-1.2 2.6,-3 2.9,-5.1.6,-4.4,-2.5,-8.4,-6.9,-9.1,-1.5,-.2,-3 0,-4.3.6,-.3,-1.3,-.4,-2.7,-1.6,-3.5,-1.4,-.9,-2.8,-1.7,-4.2,-2.5,-7.1,-3.9,-14.9,-6.6,-23,-7.9,-5.4,-.9,-11,-1.2,-16.1.7,-3.3 1.2,-6.1 3.2,-8.7 5.6,-1.3 1.2,-2.5 2.4,-3.7 3.7l-1.8 1.9c-.3.3,-.5.6,-.8.8,-.1.1,-.2 0,-.4.2.1.2.1.5.1.6,-1,-.3,-2.1,-.4,-3.2,-.2,-4.4.6,-7.5 4.7,-6.9 9.1.3 2.1 1.3 3.8 2.8 5.1l11 9.3c1.8 1.5 3.3 3.8 4.6 5.7 1.5 2.3 2.8 4.9 3.5 7.6 1.7 6.8,-.8 13.4,-5.4 18.4,-.5.6,-1.1 1,-1.4 1.7,-.2.6,-.4 1.3,-.6 2,-.4 1.5,-.5 3.1,-.3 4.6.4 3.1 1.8 6.1 4.1 8.2 3.3 3 8 4 12.4 4.5 5.2.6 10.5.7 15.7.2 4.5,-.4 9.1,-1.2 13,-3.4 5.6,-3.1 9.6,-8.9 10.5,-15.2m-14.4,-49.8c.9 0 1.6.7 1.6 1.6 0 .9,-.7 1.6,-1.6 1.6,-.9 0,-1.6,-.7,-1.6,-1.6,-.1,-.9.7,-1.6 1.6,-1.6zm-25.7 0c.9 0 1.6.7 1.6 1.6 0 .9,-.7 1.6,-1.6 1.6,-.9 0,-1.6,-.7,-1.6,-1.6,-.1,-.9.7,-1.6 1.6,-1.6z"/>
    <path
        android:fillColor="#E0F7FA"
        android:pathData="M105.3 106.1c-.9,-1.3,-1.3,-1.9,-1.3,-1.9l-.2,-.3c-.6,-.9,-1.2,-1.7,-1.9,-2.4,-3.2,-3.5,-7.3,-5.4,-11.4,-5.7 0 0 .1 0 .1.1l-.2,-.1c-6.4 6.9,-16 11.3,-26.7 11.6,-11.2,-.3,-21.1,-5.1,-27.5,-12.6,-.1.2,-.2.4,-.2.5,-3.1.9,-6 2.7,-8.4 5.4l-.2.2s-.5.6,-1.5 1.7c-.9 1.1,-2.2 2.6,-3.7 4.5,-3.1 3.9,-7.2 9.5,-11.7 16.6,-.9 1.4,-1.7 2.8,-2.6 4.3h109.6c-3.4,-7.1,-6.5,-12.8,-8.9,-16.9,-1.5,-2.2,-2.6,-3.8,-3.3,-5z"/>
    <path
        android:fillColor="#444" android:pathData="M76.3,47.5 m-2.0, 0 a 2.0,2.0 0 1,1 4.0,0 a2.0,2.0 0 1,1 -4.0,0"/>
    <path
        android:fillColor="#444" android:pathData="M50.7,47.6 m-2.0, 0 a 2.0,2.0 0 1,1 4.0,0 a2.0,2.0 0 1,1 -4.0,0"/>
    <path
        android:fillColor="#444"
        android:pathData="M48.1 27.4c4.5 5.9 15.5 12.1 42.4 8.4,-2.2,-6.9,-6.8,-12.6,-12.6,-16.4 17.2 1.5 14.1,-9.4 14.1,-9.4,-1.4 5.5,-11.1 4.4,-11.1 4.4h-18.8c-1.7,-.1,-3.4 0,-5.2.3,-12.8 1.8,-22.6 11.1,-25.7 22.9 10.6,-1.9 15.3,-7.6 16.9,-10.2z"/>
</vector>

结果:

并且,假设你想在它上面添加一个边框,你可以使用下面的例子:

stroke_drawable.xml

<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval">
    <stroke
        android:width="4dp" android:color="@android:color/black"/>
</shape>

并添加android:前台="@drawable/stroke_drawable"到布局XML文件中的ImageView,你会得到这个:

不过,我不确定如何添加阴影(这将适用于较旧的Android版本)。使用FloatingActionButton(从“com.google.android. button”材料:材料"依赖),我未能使位图填充FAB本身。如果它能起作用,那么使用它会更好。


编辑:如果你想添加立面阴影(可从API 21),你可以改变一点我写的:

在布局XML文件内部:

<androidx.appcompat.widget.AppCompatImageView android:padding="4dp"
    android:id="@+id/avatarImageView" android:layout_width="100dp" android:layout_height="100dp" android:elevation="8dp"
    android:layout_gravity="center" android:background="@drawable/stroke_drawable" tools:srcCompat="@drawable/avatar_1"/>

CircularShadowViewOutlineProvider.kt

@TargetApi(Build.VERSION_CODES.LOLLIPOP)
class CircularShadowViewOutlineProvider : ViewOutlineProvider() {
    override fun getOutline(view: View, outline: Outline) {
        val size = Math.max(view.width, view.height)
        outline.setRoundRect(0, 0, size, size, size / 2f)
    }
}

在代码:

    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP)
        avatarImageView.outlineProvider = CircularShadowViewOutlineProvider()

结果:

其他回答

这是我设计的最简单的方法。试试这个。

依赖关系

implementation 'androidx.appcompat:appcompat:1.3.0-beta01' implementation 'androidx.cardview:cardview:1.0.0' <android.support.v7.widget.CardView android:layout_width="80dp" android:layout_height="80dp" android:elevation="12dp" android:id="@+id/view2" app:cardCornerRadius="40dp" android:layout_centerHorizontal="true" android:innerRadius="0dp" android:shape="ring" android:thicknessRatio="1.9"> <ImageView android:layout_height="80dp" android:layout_width="match_parent" android:id="@+id/imageView1" android:src="@drawable/YOUR_IMAGE" android:layout_alignParentTop="true" android:layout_centerHorizontal="true"> </ImageView> </android.support.v7.widget.CardView> If you are working on android versions above lollipop <android.support.v7.widget.CardView android:layout_width="80dp" android:layout_height="80dp" android:elevation="12dp" android:id="@+id/view2" app:cardCornerRadius="40dp" android:layout_centerHorizontal="true"> <ImageView android:layout_height="80dp" android:layout_width="match_parent" android:id="@+id/imageView1" android:src="@drawable/YOUR_IMAGE" android:scaleType="centerCrop"/> </android.support.v7.widget.CardView>

添加边界圆ImageView -最新版本

用另一个比内部CardView稍大的CardView包装它,并设置它的背景色,为圆形图像添加边框。你可以增加外部CardView的大小来增加边框的厚度。

<androidx.cardview.widget.CardView
  android:layout_width="155dp"
  android:layout_height="155dp"
  app:cardCornerRadius="250dp"
  app:cardBackgroundColor="@color/white">

    <androidx.cardview.widget.CardView
      android:layout_width="150dp"
      android:layout_height="150dp"
      app:cardCornerRadius="250dp"
      android:layout_gravity="center">

        <ImageView
          android:layout_width="150dp"
          android:layout_height="150dp"
          android:src="@drawable/default_user"
          android:scaleType="centerCrop"/>

   </androidx.cardview.widget.CardView>

 </androidx.cardview.widget.CardView>

这样就可以了:

rectangle.xml

<?xml version="1.0" encoding="UTF-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
    android:shape="rectangle">
    <solid android:color="@android:color/transparent" />
    <padding android:bottom="-14dp" android:left="-14dp" android:right="-14dp" android:top="-14dp" />

</shape>

circle.xml

<shape xmlns:android="http://schemas.android.com/apk/res/android"
    android:innerRadius="0dp"
    android:shape="oval"

    android:useLevel="false" >
    <solid android:color="@android:color/transparent" />

    <stroke
        android:width="15dp"
        android:color="@color/verification_contact_background" />

</shape>

profile_image.xml(图层列表)

<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >

    <item android:drawable="@drawable/rectangle" />
    <item android:drawable="@drawable/circle"/>

</layer-list>

你的布局

 <ImageView
        android:id="@+id/profile_image"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="@drawable/default_org"
        android:src="@drawable/profile_image"/>

如果您希望将图像切割成圆形显示,可以这样做

public static Bitmap getCircularBitmap(Bitmap bitmap) {
        Bitmap output;

        if (bitmap.getWidth() > bitmap.getHeight()) {
            output = Bitmap.createBitmap(bitmap.getHeight(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
        } else {
            output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getWidth(), Bitmap.Config.ARGB_8888);
        }

        Canvas canvas = new Canvas(output);

        final int color = 0xff424242;
        final Paint paint = new Paint();
        final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());

        float r = 0;

        if (bitmap.getWidth() > bitmap.getHeight()) {
            r = bitmap.getHeight() / 2;
        } else {
            r = bitmap.getWidth() / 2;
        }

        paint.setAntiAlias(true);
        canvas.drawARGB(0, 0, 0, 0);
        paint.setColor(color);
        canvas.drawCircle(r, r, r, paint);
        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
        canvas.drawBitmap(bitmap, rect, rect, paint);
        return output;
    }

我希望这对你有所帮助。

1) 可塑性图像视图

<com.google.android.material.imageview.ShapeableImageView
        android:layout_width="250dp"
        android:layout_height="250dp"
        android:padding="5dp"
        app:strokeWidth="10dp"
        app:strokeColor="@android:color/darker_gray"
        app:shapeAppearanceOverlay="@style/circleImageView"
        android:src="@drawable/profile"
        android:layout_margin="10dp"/>


 Style add here: res/values/styles.xml 
<style name="circleImageView" parent="">
    <item name="cornerFamily">rounded</item>
    <item name="cornerSize">50%</item>
  </style>

完整的描述请查看这里:来源在这里。

2) 圆图像视图

 <de.hdodenhof.circleimageview.CircleImageView
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:id="@+id/profile_image"
    android:layout_width="96dp"
    android:layout_height="96dp"
    android:src="@drawable/profile"
    app:civ_border_width="2dp"
    app:civ_border_color="#FF000000"/>

别忘了实现:Gradle Scripts > build。gradle (Module: app) >依赖项

     implementation 'de.hdodenhof:circleimageview:3.1.0'   
        

完整的描述请查看这里:来源在这里。

3) 循环图像视图

<com.mikhaellopez.circularimageview.CircularImageView
    android:layout_width="250dp"
    android:layout_height="250dp"
    android:src="@drawable/image"
    app:civ_border_color="#3f51b5"
    app:civ_border_width="4dp"
    app:civ_shadow="true"
    app:civ_shadow_radius="10"
    app:civ_shadow_color="#3f51b5"/>

别忘了实现:Gradle Scripts > build。gradle (Module: app) >依赖项

     implementation 'com.mikhaellopez:circularimageview:4.3.1'   
        

完整的描述请查看这里:来源在这里。

这个类是自定义圆形Imageview,有阴影,描边,饱和度,使用这个自定义圆形Imageview,你可以让你的图像在半径的圆形形状。圆形阴影ImageView不需要Github这个类就足够了。

添加CircularImageView到你的布局

CircularImageView c=new CircularImageView(this,screen width,screen height,Bitmap myimage);
yourLayout.addView(c);**


public class CircularImageView extends android.support.v7.widget.AppCompatImageView  
{
    private final Context context;
    private final int width, height;
    private final Paint paint;
    private final Paint paintBorder,imagePaint;
    private final Bitmap bitmap2;
    private final Paint paint3;
    private Bitmap bitmap;
    private BitmapShader shader;
    private float radius = 4.0f;
    float x = 0.0f;
    float y = 8.0f;
    private float stroke;
    private float strokeWidth = 0.0f;
    private Bitmap bitmap3;
    private int corner_radius=50;


    public CircularImageView(Context context, int width, int height, Bitmap bitmap)     {
        super(context);
        this.context = context;
        this.width = width;
        this.height = height;

   //here "bitmap" is the square shape(width* width) scaled bitmap ..

        this.bitmap = bitmap;


        paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setAntiAlias(true);
        paint.setFilterBitmap(true);
        paint.setDither(true);


        paint3=new Paint();
        paint3.setStyle(Paint.Style.STROKE);
        paint3.setColor(Color.WHITE);
        paint3.setAntiAlias(true);

        paintBorder = new Paint();
        imagePaint= new Paint();

        paintBorder.setColor(Color.WHITE);
        paintBorder.setAntiAlias(true);
        this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);


        this.bitmap2 = Bitmap.createScaledBitmap(bitmap, (bitmap.getWidth() - 40), (bitmap.getHeight() - 40), true);


        imagePaint.setAntiAlias(true);




        invalidate();
    }

    @Override
    protected void onDraw(Canvas canvas) 
    {
        super.onDraw(canvas);
        Shader b;
         if (bitmap3 != null)
            b = new BitmapShader(bitmap3, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
         else
            b = new BitmapShader(bitmap2, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        imagePaint.setShader(b);
        canvas.drawBitmap(maskedBitmap(), 20, 20, null);
    }

    private Bitmap maskedBitmap()
    {
        Bitmap l1 = Bitmap.createBitmap(width,width, Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(l1);
        paintBorder.setShadowLayer(radius, x, y, Color.parseColor("#454645"));
        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
        final RectF rect = new RectF();
        rect.set(20, 20, bitmap2.getWidth(), bitmap2.getHeight());

        canvas.drawRoundRect(rect, corner_radius, corner_radius, paintBorder);

        canvas.drawRoundRect(rect, corner_radius, corner_radius, imagePaint);

        if (strokeWidth!=0.0f)
        {
            paint3.setStrokeWidth(strokeWidth);
            canvas.drawRoundRect(rect, corner_radius, corner_radius, paint3);
        }

         paint.setXfermode(null);
        return l1;
    }




     // use seekbar here, here you have to pass  "0 -- 250"  here corner radius will change 

    public void setCornerRadius(int corner_radius)
    {
        this.corner_radius = corner_radius;
        invalidate();
    }



    -------->use seekbar here, here you have to pass  "0 -- 10.0f"  here shadow radius will change 

    public void setShadow(float radius)
    {
        this.radius = radius;
        invalidate();
    }

   // use seekbar here, here you have to pass  "0 -- 10.0f"  here stroke size  will change 

    public void setStroke(float stroke)
    {
        this.strokeWidth = stroke;
        invalidate();
    }

    private Bitmap updateSat(Bitmap src, float settingSat)
    {

        int w = src.getWidth();
        int h = src.getHeight();

        Bitmap bitmapResult =
                Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        Canvas canvasResult = new Canvas(bitmapResult);
        Paint paint = new Paint();
        ColorMatrix colorMatrix = new ColorMatrix();
        colorMatrix.setSaturation(settingSat);
        ColorMatrixColorFilter filter = new ColorMatrixColorFilter(colorMatrix);
        paint.setColorFilter(filter);
        canvasResult.drawBitmap(src, 0, 0, paint);

        return bitmapResult;
    }




  // use seekbar here, here you have to pass  "0 -- 2.0f"  here saturation  will change 

    public void setSaturation(float sat)
    {
        System.out.println("qqqqqqqqqq            "+sat);
        bitmap3=updateSat(bitmap2, sat);

        invalidate();
    } 


}






        // Seekbar to change radius

                  radius_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
                        @Override
                        public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
                        {
                            text_radius.setText(""+progress);
                            circularImageView.setCornerRadius(progress);
                        }

                        @Override
                        public void onStartTrackingTouch(SeekBar seekBar) {

                        }

                        @Override
                        public void onStopTrackingTouch(SeekBar seekBar) {

                        }
                    });


     // Seekbar to change shadow

                    shadow_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
                        @Override
                        public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
                        {
                            float f= 4+progress/10.0f;
                            text_shadow.setText(""+progress);
                            circularImageView.setShadow(f);
                        }

                        @Override
                        public void onStartTrackingTouch(SeekBar seekBar) {

                        }

                        @Override
                        public void onStopTrackingTouch(SeekBar seekBar) {

                        }
                    });


           // Seekbar to change saturation

                    saturation_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
                        @Override
                        public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
                        {
                            int progressSat = saturation_seekbar.getProgress();
                            float sat = (float) ((progressSat*4 / 100.0f)-1.0f);
                            circularImageView.setSaturation(sat);

                            text_saturation.setText(""+progressSat);
                        }

                        @Override
                        public void onStartTrackingTouch(SeekBar seekBar) {

                        }

                        @Override
                        public void onStopTrackingTouch(SeekBar seekBar) {

                        }
                    });


    // Seekbar to change stroke

                    stroke_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
                        @Override
                        public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
                        {
                            if (progress==0)
                            {
                                float f=(progress*10.0f/100.0f);
                                circularImageView.setStroke(f);
                            }
                            else
                            {
                                float f=(progress*10.0f/100.0f);
                                circularImageView.setStroke(f);
                            }

                            text_stroke.setText(""+progress);
                        }

                        @Override
                        public void onStartTrackingTouch(SeekBar seekBar) {

                        }

                        @Override
                        public void onStopTrackingTouch(SeekBar seekBar) {

                        }
                    });




             //radius seekbar in xml file

             <SeekBar
                android:layout_width="match_parent"
                android:layout_gravity="center" 
                android:progress="50"
                android:max="250"
                android:id="@+id/radius_seekbar"
                android:layout_height="wrap_content" />





          //saturation seekbar in xml file

             <SeekBar
                android:layout_width="match_parent"
                android:layout_gravity="center" 
                android:progress="50"
                android:max="100"
                android:id="@+id/saturation_seekbar"
                android:layout_height="wrap_content" />





    //shadow seekbar in xml file

             <SeekBar
                android:layout_width="match_parent"
                android:layout_gravity="center" 
                android:progress="0"
                android:max="100"
                android:id="@+id/shadow_seekbar"
                android:layout_height="wrap_content" />




         //stroke seekbar in xml file

             <SeekBar
                android:layout_width="match_parent"
                android:layout_gravity="center" 
                android:progress="0"
                android:max="100"
                android:id="@+id/stroke _seekbar"
                android:layout_height="wrap_content" />