以下代码可用于在TypeScript中创建enum:
enum e {
hello = 1,
world = 2
};
这些值可以通过以下方式访问:
e.hello;
e.world;
我如何创建一个字符串值enum ?
enum e {
hello = "hello", // error: cannot convert string to e
world = "world" // error
};
以下代码可用于在TypeScript中创建enum:
enum e {
hello = 1,
world = 2
};
这些值可以通过以下方式访问:
e.hello;
e.world;
我如何创建一个字符串值enum ?
enum e {
hello = "hello", // error: cannot convert string to e
world = "world" // error
};
当前回答
一个俗套的说法是:-
CallStatus.ts
enum Status
{
PENDING_SCHEDULING,
SCHEDULED,
CANCELLED,
COMPLETED,
IN_PROGRESS,
FAILED,
POSTPONED
}
export = Status
Utils.ts
static getEnumString(enum:any, key:any):string
{
return enum[enum[key]];
}
如何使用
Utils.getEnumString(Status, Status.COMPLETED); // = "COMPLETED"
其他回答
//to access the enum with its string value you can convert it to object
//then you can convert enum to object with proberty
//for Example :
enum days { "one" =3, "tow", "Three" }
let _days: any = days;
if (_days.one == days.one)
{
alert(_days.one + ' | ' + _days[4]);
}
Typescript中的字符串枚举:
字符串枚举是一个类似的概念,但是有一些细微的运行时差异,如下文所述。在string enum中,每个成员必须用string字面值或另一个string enum成员常量初始化。
enum Direction {
Up = "UP",
Down = "DOWN",
Left = "LEFT",
Right = "RIGHT",
}
虽然字符串枚举没有自动递增的行为,但字符串枚举的好处是它们很好地“序列化”。换句话说,如果你正在调试并且必须读取一个数值enum的运行时值,这个值通常是不透明的——它本身没有传达任何有用的含义(尽管反向映射通常会有所帮助),字符串enum允许你在代码运行时给出一个有意义且可读的值,与枚举成员本身的名称无关。 参考链接如下。
在这里输入链接描述
在最新版本(1.0RC)的TypeScript中,你可以像这样使用枚举:
enum States {
New,
Active,
Disabled
}
// this will show message '0' which is number representation of enum member
alert(States.Active);
// this will show message 'Disabled' as string representation of enum member
alert(States[States.Disabled]);
更新1
要从string value中获取enum成员的number值,你可以使用这个:
var str = "Active";
// this will show message '1'
alert(States[str]);
更新2
在最新的TypeScript 2.4中,引入了字符串enum,如下所示:
enum ActionType {
AddUser = "ADD_USER",
DeleteUser = "DELETE_USER",
RenameUser = "RENAME_USER",
// Aliases
RemoveUser = DeleteUser,
}
有关TypeScript 2.4的更多信息,请阅读MSDN上的博客。
我也有同样的问题,然后想出了一个很好用的函数:
每个条目的键和值都是字符串,并且相同。 每个条目的值都是从键派生出来的。(即。“不要重复你自己”,不像字符串值的常规枚举) TypeScript类型成熟且正确。(防止拼写错误) 还有一种简单的方法可以让TS自动完成您的选项。(如。打字MyEnum。,并立即看到可用的选项) 还有其他一些优点。(见答案底部)
效用函数:
export function createStringEnum<T extends {[key: string]: 1}>(keysObj: T) {
const optionsObj = {} as {
[K in keyof T]: keyof T
// alternative; gives narrower type for MyEnum.XXX
//[K in keyof T]: K
};
const keys = Object.keys(keysObj) as Array<keyof T>;
const values = keys; // could also check for string value-overrides on keysObj
for (const key of keys) {
optionsObj[key] = key;
}
return [optionsObj, values] as const;
}
用法:
// if the "Fruit_values" var isn't useful to you, just omit it
export const [Fruit, Fruit_values] = createStringEnum({
apple: 1,
pear: 1,
});
export type Fruit = keyof typeof Fruit; // "apple" | "pear"
//export type Fruit = typeof Fruit_values[number]; // alternative
// correct usage (with correct types)
let fruit1 = Fruit.apple; // fruit1 == "apple"
fruit1 = Fruit.pear; // assigning a new fruit also works
let fruit2 = Fruit_values[0]; // fruit2 == "apple"
// incorrect usage (should error)
let fruit3 = Fruit.tire; // errors
let fruit4: Fruit = "mirror"; // errors
现在有人可能会问,这个“基于字符串的enum”比只使用:
type Fruit = "apple" | "pear";
有几个优点:
Auto-complete is a bit nicer (imo). For example, if you type let fruit = Fruit., Typescript will immediately list the exact set of options available. With string literals, you need to define your type explicitly, eg. let fruit: Fruit = , and then press ctrl+space afterward. (and even that results in unrelated autocomplete options being shown below the valid ones) The TSDoc metadata/description for an option is carried over to the MyEnum.XXX fields! This is useful for providing additional information about the different options. For example: You can access the list of options at runtime (eg. Fruit_values, or manually with Object.values(Fruit)). With the type Fruit = ... approach, there is no built-in way to do this, which cuts off a number of use-cases. (for example, I use the runtime values for constructing json-schemas)
我在TypeScript 1.5中尝试过,如下所示,它对我来说很有效
module App.Constants {
export enum e{
Hello= ("Hello") as any,
World= ("World") as any
}
}