我知道PHP还没有本地枚举。但是我已经习惯了来自Java世界的它们。我喜欢使用枚举来提供ide的自动补全功能能够理解的预定义值。
常量可以解决这个问题,但是存在名称空间冲突问题,而且(实际上是因为)它们是全局的。数组没有名称空间的问题,但是它们太模糊了,它们可以在运行时被覆盖,而且ide很少知道如何在没有额外的静态分析注释或属性的情况下自动填充它们的键。
你有什么常用的解决方案/变通办法吗?有人记得PHP的人对枚举有什么想法或决定吗?
我知道PHP还没有本地枚举。但是我已经习惯了来自Java世界的它们。我喜欢使用枚举来提供ide的自动补全功能能够理解的预定义值。
常量可以解决这个问题,但是存在名称空间冲突问题,而且(实际上是因为)它们是全局的。数组没有名称空间的问题,但是它们太模糊了,它们可以在运行时被覆盖,而且ide很少知道如何在没有额外的静态分析注释或属性的情况下自动填充它们的键。
你有什么常用的解决方案/变通办法吗?有人记得PHP的人对枚举有什么想法或决定吗?
当前回答
我知道这是一个非常非常非常古老的话题,但我对此有一个想法,想知道人们是怎么想的。
注:我在玩这个,并意识到如果我只是修改__call()函数,你可以更接近实际的枚举。__call()函数处理所有未知函数调用。假设你想创建三个枚举RED_LIGHT, YELLOW_LIGHT和GREEN_LIGHT。你现在只需做以下事情就可以做到:
$c->RED_LIGHT();
$c->YELLOW_LIGHT();
$c->GREEN_LIGHT();
一旦定义了,你所要做的就是再次调用它们来获取值:
echo $c->RED_LIGHT();
echo $c->YELLOW_LIGHT();
echo $c->GREEN_LIGHT();
得到0 1 2。玩得开心!这个现在也在GitHub上。
更新:我已经这样做了,所以__get()和__set()函数现在都被使用。这允许您不必调用函数,除非您愿意。相反,现在你可以说:
$c->RED_LIGHT;
$c->YELLOW_LIGHT;
$c->GREEN_LIGHT;
对于价值的创造和获取。因为变量最初还没有定义,所以调用__get()函数(因为没有指定值),它会发现数组中的条目还没有创建。因此,它创建条目,将最后一个给定值赋给它+1(+1),对最后一个值变量加1,并返回TRUE。如果你设置这个值:
$c->RED_LIGHT = 85;
然后调用__set()函数,最后一个值被设置为新值+1(+1)。现在我们有了一个很好的方法来处理枚举,并且可以动态地创建它们。
<?php
################################################################################
# Class ENUMS
#
# Original code by Mark Manning.
# Copyrighted (c) 2015 by Mark Manning.
# All rights reserved.
#
# This set of code is hereby placed into the free software universe
# via the GNU greater license thus placing it under the Copyleft
# rules and regulations with the following modifications:
#
# 1. You may use this work in any other work. Commercial or otherwise.
# 2. You may make as much money as you can with it.
# 3. You owe me nothing except to give me a small blurb somewhere in
# your program or maybe have pity on me and donate a dollar to
# sim_sales@paypal.com. :-)
#
# Blurb:
#
# PHP Class Enums by Mark Manning (markem-AT-sim1-DOT-us).
# Used with permission.
#
# Notes:
#
# VIM formatting. Set tabs to four(4) spaces.
#
################################################################################
class enums
{
private $enums;
private $clear_flag;
private $last_value;
################################################################################
# __construct(). Construction function. Optionally pass in your enums.
################################################################################
function __construct()
{
$this->enums = array();
$this->clear_flag = false;
$this->last_value = 0;
if( func_num_args() > 0 ){
return $this->put( func_get_args() );
}
return true;
}
################################################################################
# put(). Insert one or more enums.
################################################################################
function put()
{
$args = func_get_args();
#
# Did they send us an array of enums?
# Ex: $c->put( array( "a"=>0, "b"=>1,...) );
# OR $c->put( array( "a", "b", "c",... ) );
#
if( is_array($args[0]) ){
#
# Add them all in
#
foreach( $args[0] as $k=>$v ){
#
# Don't let them change it once it is set.
# Remove the IF statement if you want to be able to modify the enums.
#
if( !isset($this->enums[$k]) ){
#
# If they sent an array of enums like this: "a","b","c",... then we have to
# change that to be "A"=>#. Where "#" is the current count of the enums.
#
if( is_numeric($k) ){
$this->enums[$v] = $this->last_value++;
}
#
# Else - they sent "a"=>"A", "b"=>"B", "c"=>"C"...
#
else {
$this->last_value = $v + 1;
$this->enums[$k] = $v;
}
}
}
}
#
# Nope! Did they just sent us one enum?
#
else {
#
# Is this just a default declaration?
# Ex: $c->put( "a" );
#
if( count($args) < 2 ){
#
# Again - remove the IF statement if you want to be able to change the enums.
#
if( !isset($this->enums[$args[0]]) ){
$this->enums[$args[0]] = $this->last_value++;
}
#
# No - they sent us a regular enum
# Ex: $c->put( "a", "This is the first enum" );
#
else {
#
# Again - remove the IF statement if you want to be able to change the enums.
#
if( !isset($this->enums[$args[0]]) ){
$this->last_value = $args[1] + 1;
$this->enums[$args[0]] = $args[1];
}
}
}
}
return true;
}
################################################################################
# get(). Get one or more enums.
################################################################################
function get()
{
$num = func_num_args();
$args = func_get_args();
#
# Is this an array of enums request? (ie: $c->get(array("a","b","c"...)) )
#
if( is_array($args[0]) ){
$ary = array();
foreach( $args[0] as $k=>$v ){
$ary[$v] = $this->enums[$v];
}
return $ary;
}
#
# Is it just ONE enum they want? (ie: $c->get("a") )
#
else if( ($num > 0) && ($num < 2) ){
return $this->enums[$args[0]];
}
#
# Is it a list of enums they want? (ie: $c->get( "a", "b", "c"...) )
#
else if( $num > 1 ){
$ary = array();
foreach( $args as $k=>$v ){
$ary[$v] = $this->enums[$v];
}
return $ary;
}
#
# They either sent something funky or nothing at all.
#
return false;
}
################################################################################
# clear(). Clear out the enum array.
# Optional. Set the flag in the __construct function.
# After all, ENUMS are supposed to be constant.
################################################################################
function clear()
{
if( $clear_flag ){
unset( $this->enums );
$this->enums = array();
}
return true;
}
################################################################################
# __call(). In case someone tries to blow up the class.
################################################################################
function __call( $name, $arguments )
{
if( isset($this->enums[$name]) ){ return $this->enums[$name]; }
else if( !isset($this->enums[$name]) && (count($arguments) > 0) ){
$this->last_value = $arguments[0] + 1;
$this->enums[$name] = $arguments[0];
return true;
}
else if( !isset($this->enums[$name]) && (count($arguments) < 1) ){
$this->enums[$name] = $this->last_value++;
return true;
}
return false;
}
################################################################################
# __get(). Gets the value.
################################################################################
function __get($name)
{
if( isset($this->enums[$name]) ){ return $this->enums[$name]; }
else if( !isset($this->enums[$name]) ){
$this->enums[$name] = $this->last_value++;
return true;
}
return false;
}
################################################################################
# __set(). Sets the value.
################################################################################
function __set( $name, $value=null )
{
if( isset($this->enums[$name]) ){ return false; }
else if( !isset($this->enums[$name]) && !is_null($value) ){
$this->last_value = $value + 1;
$this->enums[$name] = $value;
return true;
}
else if( !isset($this->enums[$name]) && is_null($value) ){
$this->enums[$name] = $this->last_value++;
return true;
}
return false;
}
################################################################################
# __destruct(). Deconstruct the class. Remove the list of enums.
################################################################################
function __destruct()
{
unset( $this->enums );
$this->enums = null;
return true;
}
}
#
# Test code
#
# $c = new enums();
# $c->RED_LIGHT(85);
# $c->YELLOW_LIGHT = 23;
# $c->GREEN_LIGHT;
#
# echo $c->RED_LIGHT . "\n";
# echo $c->YELLOW_LIGHT . "\n";
# echo $c->GREEN_LIGHT . "\n";
?>
其他回答
我也喜欢java的枚举,因此我这样写我的枚举,我认为这是最类似的行为像在java的枚举,当然,如果有人想使用更多的方法从java应该写在这里,或在抽象类,但核心思想是嵌入在下面的代码
class FruitsEnum {
static $APPLE = null;
static $ORANGE = null;
private $value = null;
public static $map;
public function __construct($value) {
$this->value = $value;
}
public static function init () {
self::$APPLE = new FruitsEnum("Apple");
self::$ORANGE = new FruitsEnum("Orange");
//static map to get object by name - example Enum::get("INIT") - returns Enum::$INIT object;
self::$map = array (
"Apple" => self::$APPLE,
"Orange" => self::$ORANGE
);
}
public static function get($element) {
if($element == null)
return null;
return self::$map[$element];
}
public function getValue() {
return $this->value;
}
public function equals(FruitsEnum $element) {
return $element->getValue() == $this->getValue();
}
public function __toString () {
return $this->value;
}
}
FruitsEnum::init();
var_dump(FruitsEnum::$APPLE->equals(FruitsEnum::$APPLE)); //true
var_dump(FruitsEnum::$APPLE->equals(FruitsEnum::$ORANGE)); //false
var_dump(FruitsEnum::$APPLE instanceof FruitsEnum); //true
var_dump(FruitsEnum::get("Apple")->equals(FruitsEnum::$APPLE)); //true - enum from string
var_dump(FruitsEnum::get("Apple")->equals(FruitsEnum::get("Orange"))); //false
好吧,对于一个简单的java,比如php中的enum,我使用:
class SomeTypeName {
private static $enum = array(1 => "Read", 2 => "Write");
public function toOrdinal($name) {
return array_search($name, self::$enum);
}
public function toString($ordinal) {
return self::$enum[$ordinal];
}
}
我们称它为:
SomeTypeName::toOrdinal("Read");
SomeTypeName::toString(1);
但我是PHP初学者,语法不好,所以这可能不是最好的方法。我尝试了一些类常量,使用反射从它的值中获得常量名,可能更整洁。
踩在布莱恩·克莱恩的回答上,我想我可能会给出我的5美分
<?php
/**
* A class that simulates Enums behaviour
* <code>
* class Season extends Enum{
* const Spring = 0;
* const Summer = 1;
* const Autumn = 2;
* const Winter = 3;
* }
*
* $currentSeason = new Season(Season::Spring);
* $nextYearSeason = new Season(Season::Spring);
* $winter = new Season(Season::Winter);
* $whatever = new Season(-1); // Throws InvalidArgumentException
* echo $currentSeason.is(Season::Spring); // True
* echo $currentSeason.getName(); // 'Spring'
* echo $currentSeason.is($nextYearSeason); // True
* echo $currentSeason.is(Season::Winter); // False
* echo $currentSeason.is(Season::Spring); // True
* echo $currentSeason.is($winter); // False
* </code>
*
* Class Enum
*
* PHP Version 5.5
*/
abstract class Enum
{
/**
* Will contain all the constants of every enum that gets created to
* avoid expensive ReflectionClass usage
* @var array
*/
private static $_constCacheArray = [];
/**
* The value that separates this instance from the rest of the same class
* @var mixed
*/
private $_value;
/**
* The label of the Enum instance. Will take the string name of the
* constant provided, used for logging and human readable messages
* @var string
*/
private $_name;
/**
* Creates an enum instance, while makes sure that the value given to the
* enum is a valid one
*
* @param mixed $value The value of the current
*
* @throws \InvalidArgumentException
*/
public final function __construct($value)
{
$constants = self::_getConstants();
if (count($constants) !== count(array_unique($constants))) {
throw new \InvalidArgumentException('Enums cannot contain duplicate constant values');
}
if ($name = array_search($value, $constants)) {
$this->_value = $value;
$this->_name = $name;
} else {
throw new \InvalidArgumentException('Invalid enum value provided');
}
}
/**
* Returns the constant name of the current enum instance
*
* @return string
*/
public function getName()
{
return $this->_name;
}
/**
* Returns the value of the current enum instance
*
* @return mixed
*/
public function getValue()
{
return $this->_value;
}
/**
* Checks whether this enum instance matches with the provided one.
* This function should be used to compare Enums at all times instead
* of an identity comparison
* <code>
* // Assuming EnumObject and EnumObject2 both extend the Enum class
* // and constants with such values are defined
* $var = new EnumObject('test');
* $var2 = new EnumObject('test');
* $var3 = new EnumObject2('test');
* $var4 = new EnumObject2('test2');
* echo $var->is($var2); // true
* echo $var->is('test'); // true
* echo $var->is($var3); // false
* echo $var3->is($var4); // false
* </code>
*
* @param mixed|Enum $enum The value we are comparing this enum object against
* If the value is instance of the Enum class makes
* sure they are instances of the same class as well,
* otherwise just ensures they have the same value
*
* @return bool
*/
public final function is($enum)
{
// If we are comparing enums, just make
// sure they have the same toString value
if (is_subclass_of($enum, __CLASS__)) {
return get_class($this) === get_class($enum)
&& $this->getValue() === $enum->getValue();
} else {
// Otherwise assume $enum is the value we are comparing against
// and do an exact comparison
return $this->getValue() === $enum;
}
}
/**
* Returns the constants that are set for the current Enum instance
*
* @return array
*/
private static function _getConstants()
{
if (self::$_constCacheArray == null) {
self::$_constCacheArray = [];
}
$calledClass = get_called_class();
if (!array_key_exists($calledClass, self::$_constCacheArray)) {
$reflect = new \ReflectionClass($calledClass);
self::$_constCacheArray[$calledClass] = $reflect->getConstants();
}
return self::$_constCacheArray[$calledClass];
}
}
四年后,我又遇到了这个。我目前的方法是这样的,因为它允许在IDE中完成代码以及类型安全:
基类:
abstract class TypedEnum
{
private static $_instancedValues;
private $_value;
private $_name;
private function __construct($value, $name)
{
$this->_value = $value;
$this->_name = $name;
}
private static function _fromGetter($getter, $value)
{
$reflectionClass = new ReflectionClass(get_called_class());
$methods = $reflectionClass->getMethods(ReflectionMethod::IS_STATIC | ReflectionMethod::IS_PUBLIC);
$className = get_called_class();
foreach($methods as $method)
{
if ($method->class === $className)
{
$enumItem = $method->invoke(null);
if ($enumItem instanceof $className && $enumItem->$getter() === $value)
{
return $enumItem;
}
}
}
throw new OutOfRangeException();
}
protected static function _create($value)
{
if (self::$_instancedValues === null)
{
self::$_instancedValues = array();
}
$className = get_called_class();
if (!isset(self::$_instancedValues[$className]))
{
self::$_instancedValues[$className] = array();
}
if (!isset(self::$_instancedValues[$className][$value]))
{
$debugTrace = debug_backtrace();
$lastCaller = array_shift($debugTrace);
while ($lastCaller['class'] !== $className && count($debugTrace) > 0)
{
$lastCaller = array_shift($debugTrace);
}
self::$_instancedValues[$className][$value] = new static($value, $lastCaller['function']);
}
return self::$_instancedValues[$className][$value];
}
public static function fromValue($value)
{
return self::_fromGetter('getValue', $value);
}
public static function fromName($value)
{
return self::_fromGetter('getName', $value);
}
public function getValue()
{
return $this->_value;
}
public function getName()
{
return $this->_name;
}
}
枚举例子:
final class DaysOfWeek extends TypedEnum
{
public static function Sunday() { return self::_create(0); }
public static function Monday() { return self::_create(1); }
public static function Tuesday() { return self::_create(2); }
public static function Wednesday() { return self::_create(3); }
public static function Thursday() { return self::_create(4); }
public static function Friday() { return self::_create(5); }
public static function Saturday() { return self::_create(6); }
}
使用示例:
function saveEvent(DaysOfWeek $weekDay, $comment)
{
// store week day numeric value and comment:
$myDatabase->save('myeventtable',
array('weekday_id' => $weekDay->getValue()),
array('comment' => $comment));
}
// call the function, note: DaysOfWeek::Monday() returns an object of type DaysOfWeek
saveEvent(DaysOfWeek::Monday(), 'some comment');
注意,同一个枚举条目的所有实例都是相同的:
$monday1 = DaysOfWeek::Monday();
$monday2 = DaysOfWeek::Monday();
$monday1 === $monday2; // true
你也可以在switch语句中使用它:
function getGermanWeekDayName(DaysOfWeek $weekDay)
{
switch ($weekDay)
{
case DaysOfWeek::Monday(): return 'Montag';
case DaysOfWeek::Tuesday(): return 'Dienstag';
// ...
}
你也可以通过名称或值创建枚举项:
$monday = DaysOfWeek::fromValue(2);
$tuesday = DaysOfWeek::fromName('Tuesday');
或者你可以从一个现有的枚举条目中获取名称(即函数名):
$wednesday = DaysOfWeek::Wednesday()
echo $wednesDay->getName(); // Wednesday
我已经开始使用下面的方法,因为它使我能够对函数参数具有类型安全,在NetBeans中自动完成和良好的性能。我不太喜欢的一件事是你必须调用[扩展类名]::enumerate();在定义类之后。
abstract class Enum {
private $_value;
protected function __construct($value) {
$this->_value = $value;
}
public function __toString() {
return (string) $this->_value;
}
public static function enumerate() {
$class = get_called_class();
$ref = new ReflectionClass($class);
$statics = $ref->getStaticProperties();
foreach ($statics as $name => $value) {
$ref->setStaticPropertyValue($name, new $class($value));
}
}
}
class DaysOfWeek extends Enum {
public static $MONDAY = 0;
public static $SUNDAY = 1;
// etc.
}
DaysOfWeek::enumerate();
function isMonday(DaysOfWeek $d) {
if ($d == DaysOfWeek::$MONDAY) {
return true;
} else {
return false;
}
}
$day = DaysOfWeek::$MONDAY;
echo (isMonday($day) ? "bummer it's monday" : "Yay! it's not monday");