我正在序列化一个结构到MemoryStream,我想保存和加载序列化结构。
那么,如何保存一个MemoryStream到一个文件,也从文件加载回来?
我正在序列化一个结构到MemoryStream,我想保存和加载序列化结构。
那么,如何保存一个MemoryStream到一个文件,也从文件加载回来?
当前回答
对于加载文件,我更喜欢这个
MemoryStream ms = new MemoryStream();
using (FileStream fs = File.OpenRead(file))
{
fs.CopyTo(ms);
}
其他回答
你可以使用MemoryStream。写到或流。CopyTo(在框架版本4.5.2,4.5.1,4.5,4中支持)将内存流的内容写入另一个流的方法。
memoryStream.WriteTo(fileStream);
更新:
fileStream.CopyTo(memoryStream);
memoryStream.CopyTo(fileStream);
假设MemoryStream名称为ms。
这段代码将MemoryStream写入一个文件:
using (FileStream file = new FileStream("file.bin", FileMode.Create, System.IO.FileAccess.Write)) {
byte[] bytes = new byte[ms.Length];
ms.Read(bytes, 0, (int)ms.Length);
file.Write(bytes, 0, bytes.Length);
ms.Close();
}
它将一个文件读到MemoryStream:
using (MemoryStream ms = new MemoryStream())
using (FileStream file = new FileStream("file.bin", FileMode.Open, FileAccess.Read)) {
byte[] bytes = new byte[file.Length];
file.Read(bytes, 0, (int)file.Length);
ms.Write(bytes, 0, (int)file.Length);
}
在.Net Framework 4+中,你可以简单地将FileStream复制到MemoryStream中,并像下面这样简单地反向:
MemoryStream ms = new MemoryStream();
using (FileStream file = new FileStream("file.bin", FileMode.Open, FileAccess.Read))
file.CopyTo(ms);
和反向(内存流到文件流):
using (FileStream file = new FileStream("file.bin", FileMode.Create, System.IO.FileAccess.Write))
ms.CopyTo(file);
对于那些想要简短版本的人来说:
var memoryStream = new MemoryStream(File.ReadAllBytes("1.dat"));
File.WriteAllBytes("1.dat", memoryStream.ToArray());
保存到文件中
Car car = new Car();
car.Name = "Some fancy car";
MemoryStream stream = Serializer.SerializeToStream(car);
System.IO.File.WriteAllBytes(fileName, stream.ToArray());
从文件加载
using (var stream = new MemoryStream(System.IO.File.ReadAllBytes(fileName)))
{
Car car = (Car)Serializer.DeserializeFromStream(stream);
}
在哪里
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
namespace Serialization
{
public class Serializer
{
public static MemoryStream SerializeToStream(object o)
{
MemoryStream stream = new MemoryStream();
IFormatter formatter = new BinaryFormatter();
formatter.Serialize(stream, o);
return stream;
}
public static object DeserializeFromStream(MemoryStream stream)
{
IFormatter formatter = new BinaryFormatter();
stream.Seek(0, SeekOrigin.Begin);
object o = formatter.Deserialize(stream);
return o;
}
}
}
最初这个类的实现已经发布在这里
and
[Serializable]
public class Car
{
public string Name;
}
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Text;
namespace ImageWriterUtil
{
public class ImageWaterMarkBuilder
{
//private ImageWaterMarkBuilder()
//{
//}
Stream imageStream;
string watermarkText = "©8Bytes.Technology";
Font font = new System.Drawing.Font("Brush Script MT", 30, FontStyle.Bold, GraphicsUnit.Pixel);
Brush brush = new SolidBrush(Color.Black);
Point position;
public ImageWaterMarkBuilder AddStream(Stream imageStream)
{
this.imageStream = imageStream;
return this;
}
public ImageWaterMarkBuilder AddWaterMark(string watermarkText)
{
this.watermarkText = watermarkText;
return this;
}
public ImageWaterMarkBuilder AddFont(Font font)
{
this.font = font;
return this;
}
public ImageWaterMarkBuilder AddFontColour(Color color)
{
this.brush = new SolidBrush(color);
return this;
}
public ImageWaterMarkBuilder AddPosition(Point position)
{
this.position = position;
return this;
}
public void CompileAndSave(string filePath)
{
//Read the File into a Bitmap.
using (Bitmap bmp = new Bitmap(this.imageStream, false))
{
using (Graphics grp = Graphics.FromImage(bmp))
{
//Determine the size of the Watermark text.
SizeF textSize = new SizeF();
textSize = grp.MeasureString(watermarkText, font);
//Position the text and draw it on the image.
if (position == null)
position = new Point((bmp.Width - ((int)textSize.Width + 10)), (bmp.Height - ((int)textSize.Height + 10)));
grp.DrawString(watermarkText, font, brush, position);
using (MemoryStream memoryStream = new MemoryStream())
{
//Save the Watermarked image to the MemoryStream.
bmp.Save(memoryStream, ImageFormat.Png);
memoryStream.Position = 0;
// string fileName = Path.GetFileNameWithoutExtension(filePath);
// outPuthFilePath = Path.Combine(Path.GetDirectoryName(filePath), fileName + "_outputh.png");
using (FileStream file = new FileStream(filePath, FileMode.Create, System.IO.FileAccess.Write))
{
byte[] bytes = new byte[memoryStream.Length];
memoryStream.Read(bytes, 0, (int)memoryStream.Length);
file.Write(bytes, 0, bytes.Length);
memoryStream.Close();
}
}
}
}
}
}
}
用法:-
ImageWaterMarkBuilder.AddStream(stream).AddWaterMark("").CompileAndSave(filePath);