新的iPhone 5屏幕有新的纵横比和新的分辨率(640 x 1136像素)。
开发新的应用程序或将现有应用程序转换到新的屏幕尺寸需要什么?
我们应该记住什么,使应用程序“通用”的旧显示器和新的宽屏纵横比?
新的iPhone 5屏幕有新的纵横比和新的分辨率(640 x 1136像素)。
开发新的应用程序或将现有应用程序转换到新的屏幕尺寸需要什么?
我们应该记住什么,使应用程序“通用”的旧显示器和新的宽屏纵横比?
当前回答
Download and install latest version of Xcode. Set a Launch Screen File for your app (in the general tab of your target settings). This is how you get to use the full size of any screen, including iPad split view sizes in iOS 9. Test your app, and hopefully do nothing else, since everything should work magically if you had set auto resizing masks properly, or used Auto Layout. If you didn't, adjust your view layouts, preferably with Auto Layout. If there is something you have to do for the larger screens specifically, then it looks like you have to check height of [[UIScreen mainScreen] bounds] as there seems to be no specific API for that. As of iOS 8 there are also size classes that abstract screen sizes into regular or compact vertically and horizontally and are recommended way to adapt your UI.
其他回答
要确定你的应用是否支持iPhone 5 Retina,请使用以下方法: (这可以更健壮地返回显示类型,4S视网膜等,但正如下面所写的,如果iPhone支持iOS5视网膜,它只返回YES或NO)
在一个普通的“。h”文件中添加:
BOOL IS_IPHONE5_RETINA(void);
在一个共同的”。M”文件添加:
BOOL IS_IPHONE5_RETINA(void) {
BOOL isiPhone5Retina = NO;
if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
if ([UIScreen mainScreen].scale == 2.0f) {
CGSize result = [[UIScreen mainScreen] bounds].size;
CGFloat scale = [UIScreen mainScreen].scale;
result = CGSizeMake(result.width * scale, result.height * scale);
if(result.height == 960){
//NSLog(@"iPhone 4, 4s Retina Resolution");
}
if(result.height == 1136){
//NSLog(@"iPhone 5 Resolution");
isiPhone5Retina = YES;
}
} else {
//NSLog(@"iPhone Standard Resolution");
}
}
return isiPhone5Retina;
}
我想,它不是在所有情况下都能工作,但在我的特定项目中,它避免了我对nib文件的重复:
在common.h中,你可以根据屏幕高度来做这些定义:
#define HEIGHT_IPHONE_5 568
#define IS_IPHONE ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone)
#define IS_IPHONE_5 ([[UIScreen mainScreen] bounds ].size.height == HEIGHT_IPHONE_5)
在你的基本控制器中:
- (void)viewDidLoad
{
[super viewDidLoad];
if (IS_IPHONE_5) {
CGRect r = self.view.frame;
r.size.height = HEIGHT_IPHONE_5 - 20;
self.view.frame = r;
}
// now the view is stretched properly and not pushed to the bottom
// it is pushed to the top instead...
// other code goes here...
}
Peter,你真的应该看看Canappi,它为你做了所有这些,你所要做的就是指定这样的布局:
button mySubmitButton 'Sumbit' (100,100,100,30 + 0,88,0,0) { ... }
从那里Canappi将生成正确的objective-c代码,检测应用程序正在运行的设备,并将使用:
(100,100,100,30) for iPhone4
(100,**188**,100,30) for iPhone 5
Canappi的工作原理类似于界面生成器和故事板的结合,除了它是文本形式。如果已经有XIB文件,可以转换它们,这样就不必从头重新创建整个UI。
Download and install latest version of Xcode. Set a Launch Screen File for your app (in the general tab of your target settings). This is how you get to use the full size of any screen, including iPad split view sizes in iOS 9. Test your app, and hopefully do nothing else, since everything should work magically if you had set auto resizing masks properly, or used Auto Layout. If you didn't, adjust your view layouts, preferably with Auto Layout. If there is something you have to do for the larger screens specifically, then it looks like you have to check height of [[UIScreen mainScreen] bounds] as there seems to be no specific API for that. As of iOS 8 there are also size classes that abstract screen sizes into regular or compact vertically and horizontally and are recommended way to adapt your UI.
在constants.h文件中,你可以添加以下定义语句:
#define IS_IPAD UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad
#define IS_IPHONE UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone
#define IS_WIDESCREEN (fabs((double)[[UIScreen mainScreen] bounds].size.height - (double)568) < DBL_EPSILON)
#define IS_IPHONE_5 (!IS_IPAD && IS_WIDESCREEN)