我使用Swift与iOS编程,我使用这段代码来移动UITextField,但它不起作用。我正确地调用了函数keyboardWillShow,但是文本字段没有移动。我正在使用自动布局。

override func viewDidLoad() {
    super.viewDidLoad()
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: nil);
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: nil);
}

deinit {
    NSNotificationCenter.defaultCenter().removeObserver(self);
}

func keyboardWillShow(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
        //let contentInsets = UIEdgeInsets(top: 0, left: 0, bottom: keyboardSize.height, right: 0)

        var frame = self.ChatField.frame
        frame.origin.y = frame.origin.y - keyboardSize.height + 167
        self.chatField.frame = frame
        println("asdasd")
    }
}

当前回答

另一个解决方案,不依赖于自动布局,约束或任何出口。您所需要的是滚动视图中的字段。

override func viewDidLoad() {
    super.viewDidLoad()

    NSNotificationCenter.defaultCenter().addObserver(self, selector: "makeSpaceForKeyboard:", name: UIKeyboardWillShowNotification, object: nil)
    NSNotificationCenter.defaultCenter().addObserver(self, selector: "makeSpaceForKeyboard:", name: UIKeyboardWillHideNotification, object: nil)
}

func makeSpaceForKeyboard(notification: NSNotification) {
    let info = notification.userInfo!
    let keyboardHeight:CGFloat = (info[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue().size.height
    let duration:Double = info[UIKeyboardAnimationDurationUserInfoKey] as! Double

    if notification.name == UIKeyboardWillShowNotification {
        UIView.animateWithDuration(duration, animations: { () -> Void in
            var frame = self.view.frame
            frame.size.height = frame.size.height - keyboardHeight
            self.view.frame = frame
        })
    } else {
        UIView.animateWithDuration(duration, animations: { () -> Void in
            var frame = self.view.frame
            frame.size.height = frame.size.height + keyboardHeight
            self.view.frame = frame
        })
    }

}

其他回答

我已采取以下方式:

当textfield superview为view时,这很有用

class AdminLoginViewController: UIViewController,
UITextFieldDelegate{

    @IBOutlet weak var txtUserName: UITextField!
    @IBOutlet weak var txtUserPassword: UITextField!
    @IBOutlet weak var btnAdminLogin: UIButton!

    private var activeField : UIView?

    var param:String!
    var adminUser : Admin? = nil
    var kbHeight: CGFloat!

    override func viewDidLoad()
    {
        self.addKeyBoardObserver()
        self.addGestureForHideKeyBoard()
    }

    override func viewWillDisappear(animated: Bool) {
        super.viewWillDisappear(animated)
    }
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
    }

    func addGestureForHideKeyBoard()
    {
        let tapGesture = UITapGestureRecognizer(target: self, action: Selector("hideKeyboard"))
        tapGesture.cancelsTouchesInView = false
        view.addGestureRecognizer(tapGesture)
    }

    func hideKeyboard() {
        self.view.endEditing(true)
    }

    func addKeyBoardObserver(){

        NSNotificationCenter.defaultCenter().addObserver(self, selector: "willChangeKeyboardFrame:",
name:UIKeyboardWillShowNotification, object: nil)
        NSNotificationCenter.defaultCenter().addObserver(self, selector: "willChangeKeyboardFrame:",
name:UIKeyboardWillHideNotification, object: nil)
    }

    func removeObserver(){
        NSNotificationCenter.defaultCenter().removeObserver(self)
    }

    //MARK:- textfiled Delegate

    func textFieldShouldBeginEditing(textField: UITextField) -> Bool
    {
         activeField = textField

        return true
    }
    func textFieldShouldEndEditing(textField: UITextField) -> Bool
    {
        if activeField == textField
        {
            activeField = nil
        }

        return true
    }

    func textFieldShouldReturn(textField: UITextField) -> Bool {

        if txtUserName == textField
        {
            txtUserPassword.becomeFirstResponder()
        }
        else if (textField == txtUserPassword)
        {
            self.btnAdminLoginAction(nil)
        }
        return true;
    }

    func willChangeKeyboardFrame(aNotification : NSNotification)
    {
       if self.activeField != nil && self.activeField!.isFirstResponder()
    {
        if let keyboardSize =  (aNotification.userInfo![UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue()
        {
            let dy = (self.activeField?.superview?.convertRect((self.activeField?.frame)!, toView: view).origin.y)!

            let height = (self.view.frame.size.height - keyboardSize.size.height)

            if dy > height
            {
                var frame = self.view.frame

                frame.origin.y = -((dy - height) + (self.activeField?.frame.size.height)! + 20)

                self.view.frame = frame
            }
        }
    }
    else
    {
        var frame = self.view.frame
        frame.origin.y = 0
        self.view.frame = frame
    }
    } }

我正在使用swift 4,我解决了这个问题,没有使用任何额外的底部约束,看我的代码在这里。这对我的案子很有帮助

1)在did load中添加通知观察者

override func viewDidLoad() { super.viewDidLoad () setupManager () //加载视图后进行任何额外的设置。 addobserver (self, selector: #selector(self. keyboardwillshow), name: NSNotification.Name。对象:nil) addobserver (self, selector: #selector(self. keyboardwillhide), name: NSNotification.Name。对象:nil) }

2)删除通知观察者

Deinit { NotificationCenter.default.removeObserver(self) }

3)增加键盘显示/隐藏方法

 @objc func keyboardWillShow(notification: NSNotification) {
            if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
                UIView.animate(withDuration: 0.1, animations: { () -> Void in
                    self.view.frame.origin.y -= keyboardSize.height
                    self.view.layoutIfNeeded()
                })
            }
        }

@objc func keyboardWillHide(notification: NSNotification) {
        if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
            UIView.animate(withDuration: 0.1, animations: { () -> Void in
                self.view.frame.origin.y += keyboardSize.height
                self.view.layoutIfNeeded()
            })
        }
    }

4)添加textfield delegate和touchesBegan方法。usefull用于在屏幕上的textfield外触摸时隐藏键盘

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        view.endEditing(true)

    }

我喜欢简洁的Swift代码。这是我能想出的最严格的代码,可以用键盘上下移动文本视图。它目前正在iOS8/9 Swift 2生产应用程序中运行。

更新(2016年3月): 我只是尽可能地压缩了之前的代码。此外,这里还有一些流行的答案,它们硬编码了键盘高度和动画参数。这是没有必要的,更不用说这些答案中的数字并不总是与我在6s+ iOS9上看到的实际值一致(键盘高度226,持续时间0.25,动画曲线7)。在任何情况下,几乎不需要额外的代码来直接从系统获取这些值。见下文。

override func viewDidLoad() {
    super.viewDidLoad()

    NSNotificationCenter.defaultCenter().addObserver(self, selector: "animateWithKeyboard:", name: UIKeyboardWillShowNotification, object: nil)
    NSNotificationCenter.defaultCenter().addObserver(self, selector: "animateWithKeyboard:", name: UIKeyboardWillHideNotification, object: nil)
}

func animateWithKeyboard(notification: NSNotification) {

    // Based on both Apple's docs and personal experience, 
    // I assume userInfo and its documented keys are available.
    // If you'd like, you can remove the forced unwrapping and add your own default values.

    let userInfo = notification.userInfo!
    let keyboardHeight = (userInfo[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue().height
    let duration = userInfo[UIKeyboardAnimationDurationUserInfoKey] as! Double
    let curve = userInfo[UIKeyboardAnimationCurveUserInfoKey] as! UInt
    let moveUp = (notification.name == UIKeyboardWillShowNotification)

    // baseContraint is your Auto Layout constraint that pins the
    // text view to the bottom of the superview.

    baseConstraint.constant = moveUp ? -keyboardHeight : 0

    let options = UIViewAnimationOptions(rawValue: curve << 16)
    UIView.animateWithDuration(duration, delay: 0, options: options,
        animations: {
            self.view.layoutIfNeeded()
        },
        completion: nil
    )

}

注意:这段代码涵盖了大多数注释/一般情况。然而,处理不同的方向和/或自定义键盘可能需要更多的代码。如果你需要处理每一个场景,这可能会有所帮助。

我创建了一个Swift 3协议来处理键盘的出现/消失

import UIKit

protocol KeyboardHandler: class {

var bottomConstraint: NSLayoutConstraint! { get set }

    func keyboardWillShow(_ notification: Notification)
    func keyboardWillHide(_ notification: Notification)
    func startObservingKeyboardChanges()
    func stopObservingKeyboardChanges()
}


extension KeyboardHandler where Self: UIViewController {

    func startObservingKeyboardChanges() {

        // NotificationCenter observers
        NotificationCenter.default.addObserver(forName: NSNotification.Name.UIKeyboardWillShow, object: nil, queue: nil) { [weak self] notification in
          self?.keyboardWillShow(notification)
        }

        // Deal with rotations
        NotificationCenter.default.addObserver(forName: NSNotification.Name.UIKeyboardWillChangeFrame, object: nil, queue: nil) { [weak self] notification in
          self?.keyboardWillShow(notification)
        }

        // Deal with keyboard change (emoji, numerical, etc.)
        NotificationCenter.default.addObserver(forName: NSNotification.Name.UITextInputCurrentInputModeDidChange, object: nil, queue: nil) { [weak self] notification in
          self?.keyboardWillShow(notification)
        }

        NotificationCenter.default.addObserver(forName: NSNotification.Name.UIKeyboardWillHide, object: nil, queue: nil) { [weak self] notification in
          self?.keyboardWillHide(notification)
        }
    }


    func keyboardWillShow(_ notification: Notification) {

      let verticalPadding: CGFloat = 20 // Padding between the bottom of the view and the top of the keyboard

      guard let value = notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue else { return }
      let keyboardHeight = value.cgRectValue.height

      // Here you could have more complex rules, like checking if the textField currently selected is actually covered by the keyboard, but that's out of this scope.
      self.bottomConstraint.constant = keyboardHeight + verticalPadding

      UIView.animate(withDuration: 0.1, animations: { () -> Void in
          self.view.layoutIfNeeded()
      })
  }


  func keyboardWillHide(_ notification: Notification) {
      self.bottomConstraint.constant = 0

      UIView.animate(withDuration: 0.1, animations: { () -> Void in
          self.view.layoutIfNeeded()
      })
  }


  func stopObservingKeyboardChanges() {
      NotificationCenter.default.removeObserver(self)
  }

}

然后,要在UIViewController中实现它,执行以下操作:

let the viewController conform to this protocol : class FormMailVC: UIViewControlle, KeyboardHandler { start observing keyboard changes in viewWillAppear: // MARK: - View controller life cycle override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) startObservingKeyboardChanges() } stop observing keyboard changes in viewWillDisappear: override func viewWillDisappear(_ animated: Bool) { super.viewWillDisappear(animated) stopObservingKeyboardChanges() } create an IBOutlet for the bottom constraint from the storyboard: // NSLayoutConstraints @IBOutlet weak var bottomConstraint: NSLayoutConstraint! (I recommend having all of your UI embedded inside a "contentView", and linking to this property the bottom constraint from this contentView to the bottom layout guide) change the constraint priority of the top constraint to 250 (low)

这是为了让整个内容视图在键盘出现时向上滑动。 优先级必须低于子视图中的任何其他约束优先级,包括内容拥抱优先级/内容抗压缩优先级。

确保你的自动布局有足够的约束来决定contentView应该如何滑动。

你可能需要添加一个“大于等于”的约束:

给你!

对于任何不使用故事板设置布局约束的人。这是一种纯粹的编程方式,让它在Swift 5上工作:

在viewController中定义一个空约束。在这种情况下,我正在构建一个聊天应用程序,在屏幕的最底部有一个包含文本视图的UIView。

var discussionsMessageBoxBottomAnchor: NSLayoutConstraint = NSLayoutConstraint()

在viewDidLoad中为最底部的视图添加约束。在本例中是discussionsMessageBox。另外,为键盘事件添加监听器。

为了正确地初始化约束,您需要首先添加子视图,然后定义约束。

NotificationCenter.default.addObserver(self,
                                       selector: #selector(self.keyboardNotification(notification:)),
                                       name: NSNotification.Name.UIKeyboardWillChangeFrame,
                                       object: nil)

view.addSubview(discussionsMessageBox)

if #available(iOS 11.0, *) {
    discussionsMessageBoxBottomAnchor = discussionsMessageBox.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: 0)
} else {
    // Fallback on earlier versions
    discussionsMessageBoxBottomAnchor = discussionsMessageBox.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: 0)
}

NSLayoutConstraint.activate([ discussionsMessageBoxBottomAnchor ])

定义deinit。

deinit {
        NotificationCenter.default.removeObserver(self)
    }

接下来添加@JosephLord定义的代码,并对偏移量进行修正。

extension DiscussionsViewController {
    @objc func keyboardNotification(notification: NSNotification) {
        guard let userInfo = notification.userInfo else { return }
        
        let endFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue
        let endFrameY = endFrame?.origin.y ?? 0
        let duration:TimeInterval = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
        let animationCurveRawNSN = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber
        let animationCurveRaw = animationCurveRawNSN?.uintValue ?? UIView.AnimationOptions.curveEaseInOut.rawValue
        let animationCurve:UIView.AnimationOptions = UIView.AnimationOptions(rawValue: animationCurveRaw)
        
        if endFrameY >= UIScreen.main.bounds.size.height {
            self.discussionsMessageBoxBottomAnchor.constant = 0.0
        } else {
            //Changed line
            self.discussionsMessageBoxBottomAnchor.constant = -1 * (endFrame?.size.height ?? 0.0)
        }
        
        UIView.animate(
            withDuration: duration,
            delay: TimeInterval(0),
            options: animationCurve,
            animations: { self.view.layoutIfNeeded() },
            completion: nil)
    }
}