我使用Swift与iOS编程,我使用这段代码来移动UITextField,但它不起作用。我正确地调用了函数keyboardWillShow,但是文本字段没有移动。我正在使用自动布局。

override func viewDidLoad() {
    super.viewDidLoad()
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: nil);
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: nil);
}

deinit {
    NSNotificationCenter.defaultCenter().removeObserver(self);
}

func keyboardWillShow(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
        //let contentInsets = UIEdgeInsets(top: 0, left: 0, bottom: keyboardSize.height, right: 0)

        var frame = self.ChatField.frame
        frame.origin.y = frame.origin.y - keyboardSize.height + 167
        self.chatField.frame = frame
        println("asdasd")
    }
}

当前回答

我修改了一点@Simpa解决方案.........

override func viewDidLoad() 
{

    super.viewDidLoad()
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("makeSpaceForKeyboard:"), name:UIKeyboardWillShowNotification, object: nil);
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("makeSpaceForKeyboard:"), name:UIKeyboardWillHideNotification, object: nil);
}

deinit{
    NSNotificationCenter.defaultCenter().removeObserver(self)
}

var keyboardIsVisible = false
override func makeSpaceForKeyboard(notification: NSNotification) {

    let info = notification.userInfo!
    let keyboardHeight:CGFloat = (info[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue().size.height
    let duration:Double = info[UIKeyboardAnimationDurationUserInfoKey] as! Double

    if notification.name == UIKeyboardWillShowNotification && keyboardIsVisible == false{

        keyboardIsVisible = true

        UIView.animateWithDuration(duration, animations: { () -> Void in
            var frame = self.view.frame
            frame.size.height = frame.size.height - keyboardHeight
            self.view.frame = frame
        })

    } else if keyboardIsVisible == true && notification.name == UIKeyboardWillShowNotification{

    }else {
        keyboardIsVisible = false

        UIView.animateWithDuration(duration, animations: { () -> Void in
            var frame = self.view.frame
            frame.size.height = frame.size.height + keyboardHeight
            self.view.frame = frame
        })
    }
}

其他回答

我的做法如下:

class SignInController: UIViewController , UITextFieldDelegate {

@IBOutlet weak var scrollView: UIScrollView!

// outlet declartion
@IBOutlet weak var signInTextView: UITextField!

var kbHeight: CGFloat!

/**
*
* @method viewDidLoad
*
*/

override func viewDidLoad() {
    super.viewDidLoad()

    self.signInTextView.delegate = self

}// end viewDidLoad

/**
*
* @method viewWillAppear
*
*/

override func viewWillAppear(animated: Bool) {
    super.viewWillAppear(animated)

    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name: UIKeyboardWillShowNotification, object: nil)

    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name: UIKeyboardWillHideNotification, object: nil)

}// end viewWillAppear

/**
*
* @method viewDidAppear
*
*/

override func viewDidAppear(animated: Bool) {
    super.viewDidAppear(animated)


}// end viewDidAppear

/**
*
* @method viewWillDisappear
*
*/
override func viewWillDisappear(animated: Bool) {
    super.viewWillDisappear(animated)
    NSNotificationCenter.defaultCenter().removeObserver(self)
}

/**
*
* @method textFieldShouldReturn
* retun the keyboard value
*
*/

// MARK -
func textFieldShouldReturn(textField: UITextField) -> Bool {
    signInTextView.resignFirstResponder()
    return true;

}// end textFieldShouldReturn

// MARK - keyboardWillShow
func keyboardWillShow(notification: NSNotification) {
    if let userInfo = notification.userInfo {
        if let keyboardSize =  (userInfo[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
            kbHeight = keyboardSize.height
            self.animateTextField(true)
        }
    }
}// end keyboardWillShow

// MARK - keyboardWillHide
func keyboardWillHide(notification: NSNotification) {
    self.animateTextField(false)
}// end keyboardWillHide

// MARK - animateTextField
func animateTextField(up: Bool) {
    var movement = (up ? -kbHeight : kbHeight)

    UIView.animateWithDuration(0.3, animations: {
        self.view.frame = CGRectOffset(self.view.frame, 0, movement)
    })
}// end animateTextField

/**
*
* @method didReceiveMemoryWarning
*
*/

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.

}// end didReceiveMemoryWarning


}// end SignInController

最简单的不需要任何代码的方法:

下载KeyboardLayoutConstraint.swift并将文件添加(拖放)到你的项目中,如果你还没有使用Spring动画框架的话。 在你的故事板中,为对象/视图/文本字段创建一个底部约束,选择约束(双击它)并在标识检查器中,将其类从NSLayoutConstraint更改为KeyboardLayoutConstraint。 完成了!

物体会随着键盘同步自动移动。

Well, I think i might be too late but i found another simple version of Saqib's answer. I'm using Autolayout with constraints. I have a small view inside of another main view with username and password fields. Instead of changing the y coordinate of the view i'm saving the original constraint value in a variable and changing the constraint's constant to some value and again after the keyboard dismisses, i'm setting up the constraint to original one. This way it avoids the problem Saqib's answer has, (The view keeps on moving up and does not stop). Below is my code...

override func viewDidLoad() {
    super.viewDidLoad()
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: nil);
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: nil);
    self.originalConstraint = self.centerYConstraint.constant
  }

  func keyboardWillShow(sender: NSNotification) {
    self.centerYConstraint.constant += 30
  }

  func keyboardWillHide(sender: NSNotification) {
    self.centerYConstraint.constant = self.originalConstraint
  }

如果你正在使用自动布局,我假设你已经设置了底部空间为Superview约束。如果是这种情况,您只需更新约束的值。这是你如何用一点动画来做到这一点。

func keyboardWasShown(notification: NSNotification) {
    let info = notification.userInfo!
    let keyboardFrame: CGRect = (info[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue()

    UIView.animateWithDuration(0.1, animations: { () -> Void in
        self.bottomConstraint.constant = keyboardFrame.size.height + 20
    })
}

添加硬编码的20只是为了将文本框弹出到键盘上方一点。否则键盘的上边距和文本框的下边距将会接触。

当键盘关闭时,将约束的值重置为原始值。

斯威夫特4。x答案,合并来自@Joseph Lord和@Isuru的答案。bottomConstraint表示你想移动的视图的底部约束。

override func viewDidLoad() {
    // Call super
    super.viewDidLoad()

    // Subscribe to keyboard notifications
    NotificationCenter.default.addObserver(self,
                                           selector: #selector(keyboardNotification(notification:)),
                                           name: UIResponder.keyboardWillChangeFrameNotification,
                                           object: nil)        
}


deinit {
    NotificationCenter.default.removeObserver(self)
}


@objc func keyboardNotification(notification: NSNotification) {
    if let userInfo = notification.userInfo {
        // Get keyboard frame
        let keyboardFrame = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as! NSValue).cgRectValue

        // Set new bottom constraint constant
        let bottomConstraintConstant = keyboardFrame.origin.y >= UIScreen.main.bounds.size.height ? 0.0 : keyboardFrame.size.height

        // Set animation properties
        let duration = (userInfo[UIResponder.keyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
        let animationCurveRawNSN = userInfo[UIResponder.keyboardAnimationCurveUserInfoKey] as? NSNumber
        let animationCurveRaw = animationCurveRawNSN?.uintValue ?? UIView.AnimationOptions.curveEaseInOut.rawValue
        let animationCurve = UIView.AnimationOptions(rawValue: animationCurveRaw)

        // Animate the view you care about
        UIView.animate(withDuration: duration, delay: 0, options: animationCurve, animations: {
            self.bottomConstraint.constant = bottomConstraintConstant
            self.view.layoutIfNeeded()
        }, completion: nil)
    }
}