在2014年WWDC会议403中,有以下幻灯片
演讲者说,在那种情况下,如果我们不在那里使用[u主self],就会发生内存泄漏。这是否意味着我们应该总是在闭包中使用[ucontrolled self] ?
在Swift Weather应用程序的ViewController.swift的第64行,我没有使用[u主self]。但是我通过使用一些@ iboutlet来更新UI,比如self。温度和自加载指示器。这可能没问题,因为我定义的所有@IBOutlets都是弱的。但是为了安全起见,我们应该总是使用[无主的自我]吗?
class TempNotifier {
var onChange: (Int) -> Void = {_ in }
var currentTemp = 72
init() {
onChange = { [unowned self] temp in
self.currentTemp = temp
}
}
}
这里有一些很好的答案。但是最近对Swift实现弱引用方式的改变应该会改变每个人对弱self和无主self的使用决策。以前,如果你需要最好的性能,使用无主的自我优于弱自我,只要你能确定自我永远不会为nil,因为访问无主的自我比访问弱自我快得多。
但是Mike Ash已经记录了Swift如何更新弱变量的实现以使用侧边表,以及这如何极大地提高弱自我性能。
https://mikeash.com/pyblog/friday-qa-2017-09-22-swift-4-weak-references.html
Now that there isn't a significant performance penalty to weak self, I believe we should default to using it going forward. The benefit of weak self is that it's an optional, which makes it far easier to write more correct code, it's basically the reason Swift is such a great language. You may think you know which situations are safe for the use of unowned self, but my experience reviewing lots of other developers code is, most don't. I've fixed lots of crashes where unowned self was deallocated, usually in situations where a background thread completes after a controller is deallocated.
bug和崩溃是编程中最耗时、最痛苦、最昂贵的部分。尽最大努力编写正确的代码并避免它们。我建议制定一条规则,永远不要强制打开可选项,永远不要使用无主self而不是弱self。你不会失去任何东西,失去时代的力量和无主的自我其实是安全的。但是,您将从消除难以发现和调试的崩溃和错误中获益良多。
我想我应该为视图控制器添加一些具体的例子。很多解释,不仅仅是在Stack Overflow上,真的很好,但我用现实世界的例子工作得更好(@drewag在这方面有一个很好的开始):
If you have a closure to handle a response from a network requests use weak, because they are long lived. The view controller could close before
the request completes so self no longer points to a valid object when the closure is called.
If you have closure that handles an event on a button. This can be unowned because as soon as the view controller goes away, the button and any other items it may be referencing from self goes away at the same time. The closure block will also go away at the same time.
class MyViewController: UIViewController {
@IBOutlet weak var myButton: UIButton!
let networkManager = NetworkManager()
let buttonPressClosure: () -> Void // closure must be held in this class.
override func viewDidLoad() {
// use unowned here
buttonPressClosure = { [unowned self] in
self.changeDisplayViewMode() // won't happen after vc closes.
}
// use weak here
networkManager.fetch(query: query) { [weak self] (results, error) in
self?.updateUI() // could be called any time after vc closes
}
}
@IBAction func buttonPress(self: Any) {
buttonPressClosure()
}
// rest of class below.
}
以下是来自苹果开发者论坛的精彩语录:
无主vs无主(安全)vs无主(不安全)
unowned(safe) is a non-owning reference that asserts on access that
the object is still alive. It's sort of like a weak optional reference
that's implicitly unwrapped with x! every time it's accessed.
unowned(unsafe) is like __unsafe_unretained in ARC—it's a non-owning
reference, but there's no runtime check that the object is still alive
on access, so dangling references will reach into garbage memory.
unowned is always a synonym for unowned(safe) currently, but the
intent is that it will be optimized to unowned(unsafe) in -Ofast
builds when runtime checks are disabled.
无主vs弱
unowned actually uses a much simpler implementation than weak.
Native Swift objects carry two reference counts, and unowned
references bump the unowned reference count instead of the strong
reference count. The object is deinitialized when its strong reference
count reaches zero, but it isn't actually deallocated until the
unowned reference count also hits zero. This causes the memory to be
held onto slightly longer when there are unowned references, but that
isn't usually a problem when unowned is used because the related
objects should have near-equal lifetimes anyway, and it's much simpler
and lower-overhead than the side-table based implementation used for
zeroing weak references.
更新:在现代Swift中,weak内部使用与un物主相同的机制。所以这个比较是不正确的,因为它比较了Objective-C的弱和Swift的unonwed。
原因
What is the purpose of keeping the memory alive after owning references reach 0? What happens if code attempts to do something with
the object using an unowned reference after it is deinitialized?
The
memory is kept alive so that its retain counts are still available.
This way, when someone attempts to retain a strong reference to the
unowned object, the runtime can check that the strong reference count
is greater than zero in order to ensure that it is safe to retain the
object.
What happens to owning or unowned references held by the object? Is their lifetime decoupled from the object when it is deinitialized or
is their memory also retained until the object is deallocated after
the last unowned reference is released?
All resources owned by the object are released as soon as the object's
last strong reference is released, and its deinit is run. Unowned
references only keep the memory alive—aside from the header with the
reference counts, its contents is junk.
兴奋,是吗?