在2014年WWDC会议403中,有以下幻灯片

演讲者说,在那种情况下,如果我们不在那里使用[u主self],就会发生内存泄漏。这是否意味着我们应该总是在闭包中使用[ucontrolled self] ?

在Swift Weather应用程序的ViewController.swift的第64行,我没有使用[u主self]。但是我通过使用一些@ iboutlet来更新UI,比如self。温度和自加载指示器。这可能没问题,因为我定义的所有@IBOutlets都是弱的。但是为了安全起见,我们应该总是使用[无主的自我]吗?

class TempNotifier {
  var onChange: (Int) -> Void = {_ in }
  var currentTemp = 72
  init() {
    onChange = { [unowned self] temp in
      self.currentTemp = temp
    }
  }
}

当前回答

以下是来自苹果开发者论坛的精彩语录:

无主vs无主(安全)vs无主(不安全)

unowned(safe) is a non-owning reference that asserts on access that the object is still alive. It's sort of like a weak optional reference that's implicitly unwrapped with x! every time it's accessed. unowned(unsafe) is like __unsafe_unretained in ARC—it's a non-owning reference, but there's no runtime check that the object is still alive on access, so dangling references will reach into garbage memory. unowned is always a synonym for unowned(safe) currently, but the intent is that it will be optimized to unowned(unsafe) in -Ofast builds when runtime checks are disabled.

无主vs弱

unowned actually uses a much simpler implementation than weak. Native Swift objects carry two reference counts, and unowned references bump the unowned reference count instead of the strong reference count. The object is deinitialized when its strong reference count reaches zero, but it isn't actually deallocated until the unowned reference count also hits zero. This causes the memory to be held onto slightly longer when there are unowned references, but that isn't usually a problem when unowned is used because the related objects should have near-equal lifetimes anyway, and it's much simpler and lower-overhead than the side-table based implementation used for zeroing weak references.

更新:在现代Swift中,weak内部使用与un物主相同的机制。所以这个比较是不正确的,因为它比较了Objective-C的弱和Swift的unonwed。

原因

What is the purpose of keeping the memory alive after owning references reach 0? What happens if code attempts to do something with the object using an unowned reference after it is deinitialized? The memory is kept alive so that its retain counts are still available. This way, when someone attempts to retain a strong reference to the unowned object, the runtime can check that the strong reference count is greater than zero in order to ensure that it is safe to retain the object. What happens to owning or unowned references held by the object? Is their lifetime decoupled from the object when it is deinitialized or is their memory also retained until the object is deallocated after the last unowned reference is released? All resources owned by the object are released as soon as the object's last strong reference is released, and its deinit is run. Unowned references only keep the memory alive—aside from the header with the reference counts, its contents is junk.

兴奋,是吗?

其他回答

为了避免循环引用,有些引用不希望是强引用。所以在某一时刻,当一个对象的最后一个强引用被移除时,对象本身也被移除。

其他非强引用会发生什么?显然它们不再指向那个对象了,这是有问题的。有两种方法来处理这个问题:

Weak reference. When the last strong reference to an object goes away, all weak references are set to nil, so a developer can check if the referenced object is there anymore. Quite obviously a weak reference must be an optional, otherwise it couldn’t be set to nil. The strategy to use a weak reference: You write “if let ref = weakref”. Either the reference was still there, and since you just assigned it to a strong reference, it will remain until the end of the “if let”. If you don’t do it this way then you may access the same weak reference twice, and it may be (unexpectedly) not nil on the first access, but nil on the second. You create an unowned reference. If the object goes away, nobody will tell you. It will look as if you have a reference when to the referred object has gone away. You must only use this if you are 100% sure that the referenced object cannot go away early.

使用无主的,如果你已经测量,它是更快的,当你是100%,你不使用垃圾时,当对象消失。

我想我应该为视图控制器添加一些具体的例子。很多解释,不仅仅是在Stack Overflow上,真的很好,但我用现实世界的例子工作得更好(@drewag在这方面有一个很好的开始):

If you have a closure to handle a response from a network requests use weak, because they are long lived. The view controller could close before the request completes so self no longer points to a valid object when the closure is called. If you have closure that handles an event on a button. This can be unowned because as soon as the view controller goes away, the button and any other items it may be referencing from self goes away at the same time. The closure block will also go away at the same time. class MyViewController: UIViewController { @IBOutlet weak var myButton: UIButton! let networkManager = NetworkManager() let buttonPressClosure: () -> Void // closure must be held in this class. override func viewDidLoad() { // use unowned here buttonPressClosure = { [unowned self] in self.changeDisplayViewMode() // won't happen after vc closes. } // use weak here networkManager.fetch(query: query) { [weak self] (results, error) in self?.updateUI() // could be called any time after vc closes } } @IBAction func buttonPress(self: Any) { buttonPressClosure() } // rest of class below. }

如果self可以在闭包中为nil,请使用[weak self]。

如果self在闭包中永远不会为nil,请使用[无主的self]。

Apple Swift文档中有一个很好的章节,用图片解释了在闭包中使用strong、weak和u主的区别:

https://developer.apple.com/library/content/documentation/Swift/Conceptual/Swift_Programming_Language/AutomaticReferenceCounting.html

import UIKit

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view.

        let storyboard = UIStoryboard(name: "Main", bundle: nil)
        let controller = storyboard.instantiateViewController(withIdentifier: "AnotherViewController")
        self.navigationController?.pushViewController(controller, animated: true)

    }

}



import UIKit
class AnotherViewController: UIViewController {

    var name : String!

    deinit {
        print("Deint AnotherViewController")
    }

    override func viewDidLoad() {
        super.viewDidLoad()

        print(CFGetRetainCount(self))

        /*
            When you test please comment out or vice versa

         */

//        // Should not use unowned here. Because unowned is used where not deallocated. or gurranted object alive. If you immediate click back button app will crash here. Though there will no retain cycles
//        clouser(string: "") { [unowned self] (boolValue)  in
//            self.name = "some"
//        }
//


//
//        // There will be a retain cycle. because viewcontroller has a strong refference to this clouser and as well as clouser (self.name) has a strong refferennce to the viewcontroller. Deint AnotherViewController will not print
//        clouser(string: "") { (boolValue)  in
//            self.name = "some"
//        }
//
//


//        // no retain cycle here. because viewcontroller has a strong refference to this clouser. But clouser (self.name) has a weak refferennce to the viewcontroller. Deint AnotherViewController will  print. As we forcefully made viewcontroller weak so its now optional type. migh be nil. and we added a ? (self?)
//
//        clouser(string: "") { [weak self] (boolValue)  in
//            self?.name = "some"
//        }


        // no retain cycle here. because viewcontroller has a strong refference to this clouser. But clouser nos refference to the viewcontroller. Deint AnotherViewController will  print. As we forcefully made viewcontroller weak so its now optional type. migh be nil. and we added a ? (self?)

        clouser(string: "") {  (boolValue)  in
            print("some")
            print(CFGetRetainCount(self))

        }

    }


    func clouser(string: String, completion: @escaping (Bool) -> ()) {
        // some heavy task
        DispatchQueue.main.asyncAfter(deadline: .now() + 5.0) {
            completion(true)
        }

    }

}

如果你不确定[无主自我],那么使用[弱自我]

unowned is similar to weak they don't a retained object from being destroyed, but weak variables turned to nil when the object its a reference to no longer exists, which we can handle with the normal checking of nils, unowned will just become garbage, you can't tell they are no longer garbage and using them will crash. The problem with weak is if an object has references to it by weak variables, when its destroyed, it has to go through every reference to it and set that variable to nil, this clearly is going to be expensive, using unowned instead is going just crash and finding this kind of bug is going to be difficult. One place to use unowned is if you are creating some carefully contained datatype, which has a clear interface, and its internals are not directly accessible, for you implementation it may be useful to have lots of circular references but that are self contained, you can used unowned references to let you break those circular references, with out the expense of weak variables, for example you may have a node tree, and each node needs has to have a reference to its parent, deleting a node is going to delete all its children, so there is no point of all the children having to have all there parent references set to nil.