有没有办法为一个UIView的左上角和右上角设置角半径?

我尝试了下面的方法,但最终它再也看不到视图了。

UIView *view = [[UIView alloc] initWithFrame:frame];

CALayer *layer = [CALayer layer];
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRoundedRect:frame byRoundingCorners:(UIRectCornerTopLeft|UIRectCornerTopRight) cornerRadii:CGSizeMake(3.0, 3.0)];
layer.shadowPath = shadowPath.CGPath;
view.layer.mask = layer;

当前回答

    // Create the path (with only the top-left corner rounded)
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:view.bounds 
                           byRoundingCorners:(UIRectCornerBottomLeft | UIRectCornerBottomRight) 
                           cornerRadii:CGSizeMake(7.0, 7.0)];

// Create the shape layer and set its path
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = cell.stripBlackImnageView.bounds;
maskLayer.path = maskPath.CGPath; 
// Set the newly created shapelayer as the mask for the image view's layer
view.layer.mask = maskLayer;

其他回答

所有已经给出的答案都是非常好的和有效的(特别是尤努斯使用蒙版属性的想法)。

然而,我需要一些更复杂的东西,因为我的层可以经常改变大小,这意味着我需要每次都调用掩蔽逻辑,这有点烦人。

我使用了swift扩展和计算属性来构建一个真正的cornerRadii属性,它负责在图层布局时自动更新蒙版。

这是使用Peter Steinberg伟大的Aspects库实现的。

完整代码在这里:

extension CALayer {
  // This will hold the keys for the runtime property associations
  private struct AssociationKey {
    static var CornerRect:Int8 = 1    // for the UIRectCorner argument
    static var CornerRadius:Int8 = 2  // for the radius argument
  }

  // new computed property on CALayer
  // You send the corners you want to round (ex. [.TopLeft, .BottomLeft])
  // and the radius at which you want the corners to be round
  var cornerRadii:(corners: UIRectCorner, radius:CGFloat) {
    get {
      let number = objc_getAssociatedObject(self, &AssociationKey.CornerRect)  as? NSNumber ?? 0
      let radius = objc_getAssociatedObject(self, &AssociationKey.CornerRadius)  as? NSNumber ?? 0
      return (corners: UIRectCorner(rawValue: number.unsignedLongValue), radius: CGFloat(radius.floatValue))
    }
    set (v) {
      let radius = v.radius
      let closure:((Void)->Void) = {
        let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: v.corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.CGPath
        self.mask = mask
      }
      let block: @convention(block) Void -> Void = closure
      let objectBlock = unsafeBitCast(block, AnyObject.self)
      objc_setAssociatedObject(self, &AssociationKey.CornerRect, NSNumber(unsignedLong: v.corners.rawValue), .OBJC_ASSOCIATION_RETAIN)
      objc_setAssociatedObject(self, &AssociationKey.CornerRadius, NSNumber(float: Float(v.radius)), .OBJC_ASSOCIATION_RETAIN)
      do { try aspect_hookSelector("layoutSublayers", withOptions: .PositionAfter, usingBlock: objectBlock) }
      catch _ { }
    }
  }
}

我写了一篇简单的博客来解释这一点。

我不知道为什么你的解决方案没有工作,但下面的代码是为我工作。创建一个贝塞尔蒙版,并将其应用到您的视图。在下面的代码中,我将_backgroundView的底角圆角化为3个像素。self是一个自定义的UITableViewCell:

UIBezierPath *maskPath = [UIBezierPath
    bezierPathWithRoundedRect:self.backgroundImageView.bounds
    byRoundingCorners:(UIRectCornerBottomLeft | UIRectCornerBottomRight)
    cornerRadii:CGSizeMake(20, 20)
];

CAShapeLayer *maskLayer = [CAShapeLayer layer];

maskLayer.frame = self.bounds;
maskLayer.path = maskPath.CGPath;

self.backgroundImageView.layer.mask = maskLayer;

Swift 2.0版本与一些改进:

let path = UIBezierPath(roundedRect:viewToRound.bounds, byRoundingCorners:[.TopRight, .BottomLeft], cornerRadii: CGSizeMake(20, 20))
let maskLayer = CAShapeLayer()

maskLayer.path = path.CGPath
viewToRound.layer.mask = maskLayer

Swift 3.0版本:

let path = UIBezierPath(roundedRect:viewToRound.bounds,
                        byRoundingCorners:[.topRight, .bottomLeft],
                        cornerRadii: CGSize(width: 20, height:  20))

let maskLayer = CAShapeLayer()

maskLayer.path = path.cgPath
viewToRound.layer.mask = maskLayer

这里的快速扩展

这是如何在c#中使用Xamarin为按钮的每个角落设置角半径:

var maskPath = UIBezierPath.FromRoundedRect(MyButton.Bounds, UIRectCorner.BottomLeft | UIRectCorner.BottomRight,
    new CGSize(10.0, 10.0));
var maskLayer = new CAShapeLayer
{
    Frame = MyButton.Bounds,
    Path = maskPath.CGPath
};
MyButton.Layer.Mask = maskLayer;

最简单的方法是用圆角层做一个蒙版。

CALayer *maskLayer = [CALayer layer];
maskLayer.frame = CGRectMake(0,0,maskWidth ,maskHeight);
maskLayer.contents = (__bridge id)[[UIImage imageNamed:@"maskImageWithRoundedCorners.png"] CGImage];

aUIView.layer.mask = maskLayer;

别忘了:

#import <QuartzCore/QuartzCore.h>

有一个超级简单的方法。我在这里找到的。

view.clipsToBounds = true
view.layer.cornerRadius = 24
view.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]

它在视图的CALayer上使用stock cornerRadius属性。你只需要定义这些角。layerMinXMinYCorner是左上layerMaxXMinYCorner是右上。